spec@glsl-1.10@execution@built-in-functions@fs-all-bvec4
spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-ivec4-int
+spec@glsl-1.10@execution@built-in-functions@vs-dot-vec2-vec2
spec@glsl-1.10@execution@built-in-functions@vs-dot-vec3-vec3
spec@glsl-1.10@execution@built-in-functions@vs-mod-float-float
+spec@glsl-1.20@execution@clipping@vs-clip-vertex-different-from-position
spec@glsl-1.20@execution@const-builtin@glsl-const-builtin-distance
spec@glsl-1.20@execution@const-builtin@glsl-const-builtin-derivatives
spec@glsl-1.20@execution@vs-outerproduct-const-mat3x4
spec@glsl-1.30@execution@interpolation@interpolation-smooth-other-flat-distance
spec@glsl-es-3.00@execution@built-in-functions@const-packhalf2x16
spec@glsl-es-3.00@execution@varying-struct-copy-return-vs
+spec@arb_texture_query_levels@execution@fs-miptree
spec@amd_shader_trinary_minmax@execution@built-in-functions@fs-max3-vec2-vec2-vec2
spec@mesa_shader_integer_functions@execution@built-in-functions@fs-umulextended-only-msb-nonuniform