r600g: properly track which textures are depth
authorMarek Olšák <maraeo@gmail.com>
Sat, 14 Jul 2012 15:06:27 +0000 (17:06 +0200)
committerMarek Olšák <maraeo@gmail.com>
Tue, 17 Jul 2012 19:22:15 +0000 (21:22 +0200)
This fixes the issue with have_depth_texture never being set to false.

src/gallium/drivers/r600/r600_blit.c
src/gallium/drivers/r600/r600_pipe.h
src/gallium/drivers/r600/r600_state_common.c

index ca5aaf8..7679012 100644 (file)
@@ -183,21 +183,23 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx,
        r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
 }
 
-static void r600_flush_depth_textures(struct r600_context *rctx,
-                                     struct r600_textures_info *textures)
+void r600_flush_depth_textures(struct r600_context *rctx,
+                              struct r600_textures_info *textures)
 {
        unsigned i;
+       unsigned depth_texture_mask = textures->depth_texture_mask;
 
-       for (i = 0; i < textures->n_views; ++i) {
+       while (depth_texture_mask) {
                struct pipe_sampler_view *view;
                struct r600_resource_texture *tex;
 
+               i = u_bit_scan(&depth_texture_mask);
+
                view = &textures->views[i]->base;
-               if (!view) continue;
+               assert(view);
 
                tex = (struct r600_resource_texture *)view->texture;
-               if (!tex->is_depth || tex->is_flushing_texture)
-                       continue;
+               assert(tex->is_depth && !tex->is_flushing_texture);
 
                r600_blit_uncompress_depth(&rctx->context, tex, NULL,
                                           view->u.tex.first_level,
@@ -207,12 +209,6 @@ static void r600_flush_depth_textures(struct r600_context *rctx,
        }
 }
 
-void r600_flush_all_depth_textures(struct r600_context *rctx)
-{
-       r600_flush_depth_textures(rctx, &rctx->ps_samplers);
-       r600_flush_depth_textures(rctx, &rctx->vs_samplers);
-}
-
 static void r600_clear(struct pipe_context *ctx, unsigned buffers,
                       const union pipe_color_union *color,
                       double depth, unsigned stencil)
index fd11134..0b45314 100644 (file)
@@ -238,6 +238,7 @@ struct r600_textures_info {
        struct r600_pipe_sampler_view   *views[NUM_TEX_UNITS];
        struct r600_pipe_sampler_state  *samplers[NUM_TEX_UNITS];
        unsigned                        n_views;
+       uint32_t                        depth_texture_mask; /* which textures are depth */
        unsigned                        n_samplers;
        bool                            samplers_dirty;
        bool                            is_array_sampler[NUM_TEX_UNITS];
@@ -329,7 +330,6 @@ struct r600_context {
 
        struct u_upload_mgr             *uploader;
        struct util_slab_mempool        pool_transfers;
-       boolean                         have_depth_texture;
 
        unsigned default_ps_gprs, default_vs_gprs;
 
@@ -451,8 +451,8 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx,
                struct r600_resource_texture *staging,
                unsigned first_level, unsigned last_level,
                unsigned first_layer, unsigned last_layer);
-void r600_flush_all_depth_textures(struct r600_context *rctx);
-
+void r600_flush_depth_textures(struct r600_context *rctx,
+                              struct r600_textures_info *textures);
 /* r600_buffer.c */
 bool r600_init_resource(struct r600_screen *rscreen,
                        struct r600_resource *res,
index 76a28ff..23adf3b 100644 (file)
@@ -475,8 +475,14 @@ void r600_set_sampler_views(struct r600_context *rctx,
                }
 
                if (rviews[i]) {
-                       if (((struct r600_resource_texture *)rviews[i]->base.texture)->is_depth)
-                               rctx->have_depth_texture = true;
+                       struct r600_resource_texture *rtex =
+                               (struct r600_resource_texture*)rviews[i]->base.texture;
+
+                       if (rtex->is_depth && !rtex->is_flushing_texture) {
+                               dst->depth_texture_mask |= 1 << i;
+                       } else {
+                               dst->depth_texture_mask &= ~(1 << i);
+                       }
 
                        /* Changing from array to non-arrays textures and vice
                         * versa requires updating TEX_ARRAY_OVERRIDE on R6xx-R7xx. */
@@ -489,6 +495,7 @@ void r600_set_sampler_views(struct r600_context *rctx,
                        set_resource(rctx, &rviews[i]->state, i + R600_MAX_CONST_BUFFERS);
                } else {
                        set_resource(rctx, NULL, i + R600_MAX_CONST_BUFFERS);
+                       dst->depth_texture_mask &= ~(1 << i);
                }
 
                pipe_sampler_view_reference((struct pipe_sampler_view **)&dst->views[i], views[i]);
@@ -892,8 +899,12 @@ static void r600_update_derived_state(struct r600_context *rctx)
        unsigned ps_dirty = 0;
 
        if (!rctx->blitter->running) {
-               if (rctx->have_depth_texture) {
-                       r600_flush_all_depth_textures(rctx);
+               /* Flush depth textures which need to be flushed. */
+               if (rctx->vs_samplers.depth_texture_mask) {
+                       r600_flush_depth_textures(rctx, &rctx->vs_samplers);
+               }
+               if (rctx->ps_samplers.depth_texture_mask) {
+                       r600_flush_depth_textures(rctx, &rctx->ps_samplers);
                }
        }