assert(!intel_image->base.ImageOffsets);
intel_image->base.ImageOffsets = malloc(slices * sizeof(GLuint));
+ _swrast_init_texture_image(image, width, height, depth);
+
if (intel_texobj->mt &&
intel_miptree_match_image(intel_texobj->mt, image)) {
intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
swImg->ImageOffsets[i] = i * width * height;
}
+ _swrast_init_texture_image(texImage, width, height, depth);
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Code that overrides ctx->Driver.AllocTextureImageBuffer may use this to
+ * initialize the fields of swrast_texture_image without allocating the image
+ * buffer or initializing ImageOffsets or RowStride.
+ *
+ * Returns GL_TRUE on success, GL_FALSE on memory allocation failure.
+ */
+void
+_swrast_init_texture_image(struct gl_texture_image *texImage, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ struct swrast_texture_image *swImg = swrast_texture_image(texImage);
+
if ((width == 1 || _mesa_is_pow_two(texImage->Width2)) &&
(height == 1 || _mesa_is_pow_two(texImage->Height2)) &&
(depth == 1 || _mesa_is_pow_two(texImage->Depth2)))
swImg->HeightScale = (GLfloat) texImage->Height;
swImg->DepthScale = (GLfloat) texImage->Depth;
}
-
- return GL_TRUE;
}
GLsizei height, GLsizei depth);
extern void
+_swrast_init_texture_image(struct gl_texture_image *texImage, GLsizei width,
+ GLsizei height, GLsizei depth);
+
+extern void
_swrast_free_texture_image_buffer(struct gl_context *ctx,
struct gl_texture_image *texImage);