skip_call |= validatePrimaryCommandBuffer(dev_data, pCB, "vkCmdNextSubpass");
skip_call |= addCmd(dev_data, pCB, CMD_NEXTSUBPASS, "vkCmdNextSubpass()");
skip_call |= outsideRenderPass(dev_data, pCB, "vkCmdNextSubpass");
+
+ auto subpassCount = pCB->activeRenderPass->pCreateInfo->subpassCount;
+ if (pCB->activeSubpass == subpassCount - 1) {
+ skip_call |=
+ log_msg(dev_data->report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT,
+ reinterpret_cast<uint64_t>(commandBuffer), __LINE__, DRAWSTATE_INVALID_SUBPASS_INDEX, "DS",
+ "vkCmdNextSubpass(): Attempted to advance beyond final subpass");
+ }
}
lock.unlock();
DRAWSTATE_IMAGE_TRANSFER_GRANULARITY, // Violation of queue family's image transfer
// granularity
DRAWSTATE_PUSH_CONSTANTS_ERROR, // Push constants exceed maxPushConstantSize
+ DRAWSTATE_INVALID_SUBPASS_INDEX, // Stepping beyond last subpass, or not reaching it
};
// Shader Checker ERROR codes
| NA | Enum used for informational messages | NONE | | TODO | None |
| NA | Enum used for errors in the layer itself. This does not indicate an app issue, but instead a bug in the layer. | INTERNAL_ERROR | | TODO | None |
| NA | Enum used when VK_LAYER_LUNARG_core_validation attempts to allocate memory for its own internal use and is unable to. | OUT_OF_MEMORY | | TODO | None |
+| Bad subpass indexing | Must not step beyond last subpass in a renderpass instance, and must reach the last subpass before CmdEndRenderPass. | INVALID_SUBPASS_INDEX | vkCmdNextSubpass | RenderPassExcessiveNextSubpass | NA |
### VK_LAYER_LUNARG_core_validation Draw State Pending Work