As we may have just bound the renderstate into the GGTT for execution, we
need to ensure that the GTT TLB are also flushed.
On snb-gt2, this would cause a random GPU hang at the start of a new
context (e.g. boot) and on snb-gt1, it was causing the renderstate batch
to take ~10s. It was the GPU hang that revealed the truth, as the CS
gleefully executed beyond the end of the golden renderstate batch, a good
indicator for a GTT TLB miss.
Fixes:
20fe17aa52dc ("drm/i915: Remove redundant TLB invalidate on switching contexts")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Cc: stable@vger.kernel.org
Link: https://patchwork.freedesktop.org/patch/msgid/20170808131904.1385-1-chris@chris-wilson.co.uk
Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Cc: <drm-intel-fixes@lists.freedesktop.org> # v4.12-rc1+
goto err_unpin;
}
+ ret = req->engine->emit_flush(req, EMIT_INVALIDATE);
+ if (ret)
+ goto err_unpin;
+
ret = req->engine->emit_bb_start(req,
so->batch_offset, so->batch_size,
I915_DISPATCH_SECURE);