This also generalizes the code to send events to a surface a bit.
static const struct wl_method input_device_methods[] = {
};
+static const struct wl_event input_device_events[] = {
+ { "motion", "ii" },
+ { "button", "uu" },
+ { "key", "uu" },
+};
+
static const struct wl_interface input_device_interface = {
"input_device", 1,
ARRAY_LENGTH(input_device_methods),
input_device_methods,
+ ARRAY_LENGTH(input_device_events),
+ input_device_events,
};
static void wl_input_device_data(int fd, uint32_t mask, void *data)