--- /dev/null
+engines = [
+ ['buffer', []],
+ ['fb', ['fb']],
+ ['drm', ['drm']],
+ ['software_x11', ['x11']],
+ ['wayland_shm', ['wl']],
+]
+
+if get_option('opengl') != 'none'
+ engines += [
+ ['gl_generic', []],
+ ['gl_x11', ['x11']],
+ ['gl_drm', ['drm']],
+ ['gl_cocoa', ['cocoa']],
+ ]
+endif
+
+if get_option('opengl') == 'es-egl'
+ engines += [['wayland_egl', ['wl']]]
+endif
+
+#<----TIZEN_ONLY
+if get_option('tbm') == true
+ engines += [
+ ['gl_tbm', []],
+ ['software_tbm', []],
+ ]
+endif
+#TIZEN_ONLY---->
+
+foreach engine_conf : engines
+ engine = engine_conf[0]
+ build = true
+ if engine_conf[1].length() > 0
+ build = get_option(engine_conf[1][0])
+ endif
+ if build
+ engine_include_dir = []
+ engine_src = []
+ engine_deps = []
+ engine_dep = declare_dependency(
+ include_directories: include_directories(engine),
+ )
+
+ var_name = 'engine_'+engine
+ set_variable(var_name, engine_dep)
+
+ mod_full_name = engine
+ mod_install_dir = join_paths(dir_package_modules, 'engines', engine, version_name)
+
+ subdir(engine)
+
+ if get_option('evas-modules') == 'static'
+ if module == 'gl_generic'
+ tmp = static_library(mod_full_name, engine_src,
+ include_directories : config_dir + [engine_include_dir],
+ dependencies : [eina, evas_pre] + engine_deps,
+ c_args: ['-DEVAS_GL_RENDER_THREAD_COMPILE_FOR_GL_GENERIC',]
+ )
+ else
+ tmp = static_library(mod_full_name, engine_src,
+ include_directories : config_dir + [engine_include_dir],
+ dependencies : [eina, evas_pre] + engine_deps,
+ )
+ endif
+
+ evas_static_list += declare_dependency(
+ include_directories: [include_directories('.')] + config_dir + [engine_include_dir],
+ link_with: tmp,
+ dependencies : [eina, evas_pre] + engine_deps,
+ sources : engine_src
+ )
+ if engine == 'gl_generic'
+ #special case, see evas_module.c
+ config_h.set('EVAS_STATIC_BUILD_GL_COMMON', '1')
+ else
+ config_h.set('EVAS_STATIC_BUILD_'+engine.to_upper(), '1')
+ endif
+ else
+ #nothing here shared building is handled directly on the engine configuration side
+ #reason for this is that the .so files have to be placed in the correct directory in order
+ # to make them discoverable by evas module code
+ endif
+ config_h.set('BUILD_ENGINE_'+engine.to_upper(), '1')
+ endif
+endforeach
+
+config_h.set('EVAS_STATIC_BUILD_SOFTWARE_GENERIC', '1')
+config_h.set('BUILD_ENGINE_SOFTWARE_GENERIC', '1')
-engines = [
- ['buffer', []],
- ['fb', ['fb']],
- ['drm', ['drm']],
- ['software_x11', ['x11']],
- ['wayland_shm', ['wl']],
-]
-
-if get_option('opengl') != 'none'
- engines += [
- ['gl_generic', []],
- ['gl_x11', ['x11']],
- ['gl_drm', ['drm']],
- ['gl_cocoa', ['cocoa']],
- ]
-endif
-
-if get_option('opengl') == 'es-egl'
- engines += [['wayland_egl', ['wl']]]
-endif
-
-if get_option('tbm') == true
- engines += [
- ['gl_tbm', []],
- ['software_tbm', []],
- ]
-endif
-
-#there are a few modules that should NEVER be build as a module but rather be build as static lib and linked in later
-evas_static_list = []
-
#fixed dependencies by efl
png = dependency('libpng')
tiff = dependency('libtiff-4')
json = dependency('rlottie', required: get_option('evas-loaders-disabler').contains('json') == false)
webp = dependency('libwebp', required: get_option('evas-loaders-disabler').contains('webp') == false)
+#there are a few modules that should NEVER be build as a module but rather be build as static lib and linked in later
+evas_static_list = []
+
subdir('image_loaders')
subdir('image_savers')
subdir('model_savers')
subdir('model_loaders')
subdir('vg_savers')
subdir('vg_loaders')
-
-foreach engine_conf : engines
- engine = engine_conf[0]
- build = true
- if engine_conf[1].length() > 0
- build = get_option(engine_conf[1][0])
- endif
- if build
- engine_include_dir = []
- engine_src = []
- engine_deps = []
- engine_dep = declare_dependency(
- include_directories: include_directories(join_paths('engines', engine)),
- )
-
- var_name = 'engine_'+engine
- set_variable(var_name, engine_dep)
-
- mod_full_name = engine
- mod_install_dir = join_paths(dir_package_modules, 'engines', engine, version_name)
-
- subdir(join_paths('engines', engine))
-
- if get_option('evas-modules') == 'static'
- tmp = static_library(mod_full_name, engine_src,
- include_directories : config_dir + [engine_include_dir],
- dependencies : [eina, evas_pre] + engine_deps,
-# c_args: ['-DEVAS_GL_RENDER_THREAD_COMPILE_FOR_GL_GENERIC',]
- )
- evas_static_list += declare_dependency(
- include_directories: [include_directories('.')] + config_dir + [engine_include_dir],
- link_with: tmp,
- dependencies : [eina, evas_pre] + engine_deps,
- sources : engine_src
- )
- if engine == 'gl_generic'
- #special case, see evas_module.c
- config_h.set('EVAS_STATIC_BUILD_GL_COMMON', '1')
- else
- config_h.set('EVAS_STATIC_BUILD_'+engine.to_upper(), '1')
- endif
- else
- #nothing here shared building is handled directly on the engine configuration side
- #reason for this is that the .so files have to be placed in the correct directory in order
- # to make them discoverable by evas module code
- endif
- config_h.set('BUILD_ENGINE_'+engine.to_upper(), '1')
- endif
-endforeach
-
-config_h.set('EVAS_STATIC_BUILD_SOFTWARE_GENERIC', '1')
-config_h.set('BUILD_ENGINE_SOFTWARE_GENERIC', '1')
+subdir('engines')