ColorFill should contain alignment checks
for compressed textures.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
y = pRect->top;
w = pRect->right - pRect->left;
h = pRect->bottom - pRect->top;
+ /* Wine tests: */
+ if (compressed_format(surf->desc.Format)) {
+ const unsigned bw = util_format_get_blockwidth(surf->base.info.format);
+ const unsigned bh = util_format_get_blockheight(surf->base.info.format);
+
+ user_assert(!(x % bw) && !(y % bh) && !(w % bw) && !(h % bh),
+ D3DERR_INVALIDCALL);
+ }
} else{
x = 0;
y = 0;