This reverts commit
bfd97c59350c112ad85301eb6ff6005ae4fd9e8c.
Reason for revert: Windows bots crashing.
Original change's description:
> Remove sentinal GLContext used in early days of Vulkan in our tools
>
> I've ran this through multiple variations of dm and nanobench on Linux
> and no longer see any crash/hangs. I forget what the original repo case
> for the bug was, but I'm at least not seeing it now with updated drivers.
>
> BUG=skia:
>
> Change-Id: I6b7129a4c4d67938baa35d2e2c720cb078fc4c18
> Reviewed-on: https://skia-review.googlesource.com/7441
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: I94a16b2b13d09182232061b0aebd0d58df96db8a
Reviewed-on: https://skia-review.googlesource.com/7453
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
return ContextInfo();
}
+ // There is some bug (either in Skia or the NV Vulkan driver) where VkDevice
+ // destruction will hang occaisonally. For some reason having an existing GL
+ // context fixes this.
+ if (!fSentinelGLContext) {
+ fSentinelGLContext.reset(CreatePlatformGLTestContext(kGL_GrGLStandard));
+ if (!fSentinelGLContext) {
+ fSentinelGLContext.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard));
+ }
+ }
backendContext = testCtx->backendContext();
break;
#endif
bool fAbandoned;
};
SkTArray<Context, true> fContexts;
+ std::unique_ptr<GLTestContext> fSentinelGLContext;
const GrContextOptions fGlobalOptions;
};
} // namespace sk_gpu_test