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Increase min texture unit limit for tc
14/297614/1
author
seungho baek
<sbsh.baek@samsung.com>
Mon, 21 Aug 2023 12:31:57 +0000
(21:31 +0900)
committer
seungho baek
<sbsh.baek@samsung.com>
Mon, 21 Aug 2023 12:31:57 +0000
(21:31 +0900)
Change-Id: I5cf473fedafccf3c46a106166005330e9c3c9e77
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
dali/integration-api/gl-abstraction.h
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diff --git
a/dali/integration-api/gl-abstraction.h
b/dali/integration-api/gl-abstraction.h
index
2b06e3a
..
7a5a598
100644
(file)
--- a/
dali/integration-api/gl-abstraction.h
+++ b/
dali/integration-api/gl-abstraction.h
@@
-171,7
+171,7
@@
public:
/**
* The number of texture units an implementation supports is implementation dependent, but must be at least 8.
*/
- static const unsigned int MIN_TEXTURE_UNIT_LIMIT =
8
;
+ static const unsigned int MIN_TEXTURE_UNIT_LIMIT =
16
;
/* OpenGL ES 2.0 */
// clang-format off