- (void)qtDispatcherToQAction:(id)sender
{
- // Forward actions sendt from the menu bar (e.g. quit) to the menu loader.
+ // Forward actions sent from the menu bar (e.g. quit) to the menu loader.
// Having this method here means that we are the last stop in the responder
// chain, and that we are able to handle menu actions even when no window is
// visible on screen. Note: If Qt is used as a plugin, Qt will not use a
QChar qt_mac_qtKey2CocoaKey(Qt::Key key)
{
// The first time this function is called, create a reverse
- // looup table sorted on Qt Key rather than Cocoa key:
+ // lookup table sorted on Qt Key rather than Cocoa key:
static QVector<KeyPair> rev_entries(NumEntries);
static bool mustInit = true;
if (mustInit){
QNSWindow * QCocoaWindow::createWindow()
{
// Determine if we need to add in our "custom window" attribute. Cocoa is rather clever
- // in deciding if we need the maximize button or not (i.e., it's resizeable, so you
+ // in deciding if we need the maximize button or not (i.e., it's resizable, so you
// must need a maximize button). So, the only buttons we have control over are the
// close and minimize buttons. If someone wants to customize and NOT have the maximize
// button, then we have to do our hack. We only do it for these cases because otherwise
// Qt child window geometry assumes that the origin is at the
// top-left of the content area of the parent window. The title
- // bar is not a part of this contet area, but is still included
- // in the NSWindow height. Move the child window down to acccount
+ // bar is not a part of this content area, but is still included
+ // in the NSWindow height. Move the child window down to account
// for this if the parent window has a title bar.
const int titlebarHeight = 22;
if (!(window()->windowFlags() & Qt::FramelessWindowHint))
return NSMakeRect(finalGeometry.x(), flippedY, finalGeometry.width(), finalGeometry.height());
}
-// Returns the current global screen geometry for the nswindow accociated with this window.
+// Returns the current global screen geometry for the nswindow associated with this window.
QRect QCocoaWindow::windowGeometry() const
{
NSRect rect = [m_nsWindow frame];
}
// Finally: If this call _started_ to reject single
- // touches, we need to fake a relase for the remaining
+ // touches, we need to fake a release for the remaining
// touch now (and refake a begin for it later, if needed).
if (_updateInternalStateOnly && !wasUpdateInternalStateOnly && !_currentTouches.isEmpty()) {
QCocoaTouch *qcocoaTouch = _currentTouches.values().first();
qcocoaTouch->_touchPoint.state = Qt::TouchPointReleased;
touchPoints.insert(qcocoaTouch->_touchPoint.id, qcocoaTouch->_touchPoint);
- // Since this last touch also will end up beeing the first
+ // Since this last touch also will end up being the first
// touch (if the user adds a second finger without lifting
// the first), we promote it to be the primary touch:
qcocoaTouch->_touchPoint.id = 0;
const bool scrollEvent = carbonEventKind == kEventMouseScroll;
if (scrollEvent) {
- // The mouse device containts pixel scroll wheel support (Mighty Mouse, Trackpad).
+ // The mouse device contains pixel scroll wheel support (Mighty Mouse, Trackpad).
// Since deviceDelta is delivered as pixels rather than degrees, we need to
// convert from pixels to degrees in a sensible manner.
// It looks like 1/4 degrees per pixel behaves most native.