if (Element.Base->isVirtual()) {
NonVirtualStart = I;
QualType VBaseType = Element.Base->getType();
- VirtualBase =
- cast<CXXRecordDecl>(VBaseType->getAs<RecordType>()->getDecl());
+ VirtualBase = VBaseType->getAsCXXRecordDecl();
break;
}
}
// Check the base class offset.
const ASTRecordLayout &Layout = Context.getASTRecordLayout(Element.Class);
- const RecordType *BaseType = Element.Base->getType()->getAs<RecordType>();
- const CXXRecordDecl *Base = cast<CXXRecordDecl>(BaseType->getDecl());
+ const CXXRecordDecl *Base = Element.Base->getType()->getAsCXXRecordDecl();
NonVirtualOffset += Layout.getBaseClassOffset(Base);
}
// Traverse our bases.
for (CXXRecordDecl::base_class_const_iterator I = RD->bases_begin(),
E = RD->bases_end(); I != E; ++I) {
- const CXXRecordDecl *BaseDecl =
- cast<CXXRecordDecl>(I->getType()->getAs<RecordType>()->getDecl());
+ const CXXRecordDecl *BaseDecl = I->getType()->getAsCXXRecordDecl();
CharUnits BaseOffset;
CharUnits BaseOffsetInLayoutClass;
for (CXXRecordDecl::base_class_const_iterator I = RD->bases_begin(),
E = RD->bases_end(); I != E; ++I) {
- const CXXRecordDecl *BaseDecl =
- cast<CXXRecordDecl>(I->getType()->getAs<RecordType>()->getDecl());
+ const CXXRecordDecl *BaseDecl = I->getType()->getAsCXXRecordDecl();
// Ignore bases that don't have any virtual member functions.
if (!BaseDecl->isPolymorphic())
if (I->isVirtual())
continue;
- const CXXRecordDecl *BaseDecl =
- cast<CXXRecordDecl>(I->getType()->getAs<RecordType>()->getDecl());
+ const CXXRecordDecl *BaseDecl = I->getType()->getAsCXXRecordDecl();
if (BaseDecl == PrimaryBase)
continue;
// Add vbase offsets.
for (CXXRecordDecl::base_class_const_iterator I = RD->bases_begin(),
E = RD->bases_end(); I != E; ++I) {
- const CXXRecordDecl *BaseDecl =
- cast<CXXRecordDecl>(I->getType()->getAs<RecordType>()->getDecl());
+ const CXXRecordDecl *BaseDecl = I->getType()->getAsCXXRecordDecl();
// Check if this is a virtual base that we haven't visited before.
if (I->isVirtual() && VisitedVirtualBases.insert(BaseDecl)) {
if (I->isVirtual())
continue;
- const CXXRecordDecl *BaseDecl =
- cast<CXXRecordDecl>(I->getType()->getAs<RecordType>()->getDecl());
+ const CXXRecordDecl *BaseDecl = I->getType()->getAsCXXRecordDecl();
// Ignore bases that don't have a vtable.
if (!BaseDecl->isDynamicClass())
// Traverse bases, looking for more primary virtual bases.
for (CXXRecordDecl::base_class_const_iterator I = RD->bases_begin(),
E = RD->bases_end(); I != E; ++I) {
- const CXXRecordDecl *BaseDecl =
- cast<CXXRecordDecl>(I->getType()->getAs<RecordType>()->getDecl());
+ const CXXRecordDecl *BaseDecl = I->getType()->getAsCXXRecordDecl();
CharUnits BaseOffsetInLayoutClass;
// the classes for which they are primary).
for (CXXRecordDecl::base_class_const_iterator I = RD->bases_begin(),
E = RD->bases_end(); I != E; ++I) {
- const CXXRecordDecl *BaseDecl =
- cast<CXXRecordDecl>(I->getType()->getAs<RecordType>()->getDecl());
+ const CXXRecordDecl *BaseDecl = I->getType()->getAsCXXRecordDecl();
// Check if this base needs a vtable. (If it's virtual, not a primary base
// of some other class, and we haven't visited it before).
if (!RD->getNumVBases())
return;
- const RecordType *VBaseRT =
- RD->vbases_begin()->getType()->getAs<RecordType>();
- const CXXRecordDecl *VBase = cast<CXXRecordDecl>(VBaseRT->getDecl());
+ const CXXRecordDecl *VBase =
+ RD->vbases_begin()->getType()->getAsCXXRecordDecl();
if (VirtualBaseClassOffsetOffsets.count(std::make_pair(RD, VBase)))
return;