// we place the taskgroup after the MPDReset, to ensure that we don't delete the DrawData
// objects until after we're finished the tasks (which have pointers to the data).
+#if 0
SkTaskGroup group;
group.batch(DrawData::Draw, fThreadSafeDrawData.begin(), fThreadSafeDrawData.count());
// we deliberately don't call wait() here, since the destructor will do that, this allows us
// to continue processing gpu-data without having to wait on the cpu tasks.
+#else
+ for (int i = 0; i < fThreadSafeDrawData.count(); i++) {
+ DrawData::Draw(&fThreadSafeDrawData[i]);
+ }
+#endif
const int count = fGPUDrawData.count();
if (0 == count) {