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Remove unused texture variable.
author
Mika Isojärvi
<misojarvi@google.com>
Fri, 6 Mar 2015 23:19:07 +0000
(15:19 -0800)
committer
Mika Isojärvi
<misojarvi@google.com>
Fri, 6 Mar 2015 23:19:07 +0000
(15:19 -0800)
Change-Id: I8df54a9c87f597324572c80a24dc0d066f398a48
modules/egl/teglImageUtil.cpp
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diff --git
a/modules/egl/teglImageUtil.cpp
b/modules/egl/teglImageUtil.cpp
index
1efadc4
..
d47b3ba
100644
(file)
--- a/
modules/egl/teglImageUtil.cpp
+++ b/
modules/egl/teglImageUtil.cpp
@@
-227,7
+227,6
@@
MovePtr<ClientBuffer> TextureImageSource::createBuffer (const glw::Functions& gl
if (ref != DE_NULL)
{
- Texture srcTex (gl);
GLenum imgTarget = eglu::getImageGLTarget(getSource());
*ref = Texture2D(glu::mapGLTransferFormat(m_format, m_type), IMAGE_WIDTH, IMAGE_HEIGHT);