Use the bilinear scalling filter when the magnifier or the minifier
filters are avaible. Some graphics cards do not provide minifier filters
but we want to use it for upscalling if it's available
https://bugzilla.gnome.org/show_bug.cgi?id=697176
/* Check the filter type. */
if ((caps.StretchRectFilterCaps & D3DPTFILTERCAPS_MINFLINEAR) ==
D3DPTFILTERCAPS_MINFLINEAR
- && (caps.StretchRectFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR) ==
+ || (caps.StretchRectFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR) ==
D3DPTFILTERCAPS_MAGFLINEAR) {
device->filter_type = D3DTEXF_LINEAR;
} else {