Apparently dEQP-VK.draw.inverted_depth_ranges.nodepthclamp_deltazero was
renamed to dEQP-VK.draw.renderpass.inverted_depth_ranges.nodepthclamp_deltazero.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22641>
spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail
spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail
-dEQP-VK.draw.renderpass.inverted_depth_ranges.nodepthclamp_deltazero,Fail
-
spec@!opengl 1.0@depth-clear-precision-check,Fail
spec@!opengl 1.0@depth-clear-precision-check@depth16,Fail
spec@!opengl 1.0@depth-clear-precision-check@depth24,Fail
spec@glsl-es-3.20.*
# Broadcom waivers
-dEQP-VK.draw.inverted_depth_ranges.nodepthclamp_deltazero
+dEQP-VK.draw.renderpass.inverted_depth_ranges.nodepthclamp_deltazero
dEQP-VK.rasterization.depth_bias.d32_sfloat
# Invalid tests; these will be fixed or removed from CTS in a future release