p->yp = dest;
p->ystride = GST_ROUND_UP_4 (p->width);
- p->vp = p->yp + p->ystride * GST_ROUND_UP_4 (p->height);
+ p->vp = p->yp + p->ystride * h;
p->vstride = GST_ROUND_UP_4 (p->ystride / 4);
- p->up = p->vp + p->vstride * GST_ROUND_UP_4 (h / 4);
+ p->up = p->vp + p->vstride * h / 4;
p->ustride = GST_ROUND_UP_4 (p->ystride / 4);
- p->endptr = p->up + p->ustride * GST_ROUND_UP_4 (h / 4);
+ p->endptr = p->up + p->ustride * h / 4;
}
static void
p->ystride = GST_ROUND_UP_4 (p->width);
p->up = p->yp + p->ystride * h;
p->ustride = GST_ROUND_UP_4 (p->ystride / 4);
- p->vp = p->up + p->ustride * GST_ROUND_UP_4 (h / 4);
+ p->vp = p->up + p->ustride * h / 4;
p->vstride = GST_ROUND_UP_4 (p->ystride / 4);
- p->endptr = p->vp + p->vstride * GST_ROUND_UP_4 (h / 4);
+ p->endptr = p->vp + p->vstride * h / 4;
}
static void
paint_hline_YUV9 (paintinfo * p, int x, int y, int w)
{
int x1 = x / 4;
- int x2 = (x + w) / 4;
+ int w1 = (x + w) / 4 - x1;
int offset = y * p->ystride;
int offset1 = (y / 4) * p->ustride;
+ if (x + w == p->width)
+ w1++;
oil_splat_u8_ns (p->yp + offset + x, &p->yuv_color->Y, w);
- oil_splat_u8_ns (p->up + offset1 + x1, &p->yuv_color->U, x2 - x1);
- oil_splat_u8_ns (p->vp + offset1 + x1, &p->yuv_color->V, x2 - x1);
+ oil_splat_u8_ns (p->up + offset1 + x1, &p->yuv_color->U, w1);
+ oil_splat_u8_ns (p->vp + offset1 + x1, &p->yuv_color->V, w1);
}
static void