struct NameIndexMatch
{
const char* const name;
- Property::Index index;
+ Property::Index index;
};
const NameIndexMatch NAME_INDEX_MATCH_TABLE[] =
-{
- {IMAGE_FITTING_MODE, Toolkit::ImageVisual::Property::FITTING_MODE},
- {IMAGE_SAMPLING_MODE, Toolkit::ImageVisual::Property::SAMPLING_MODE},
- {IMAGE_DESIRED_WIDTH, Toolkit::ImageVisual::Property::DESIRED_WIDTH},
- {IMAGE_DESIRED_HEIGHT, Toolkit::ImageVisual::Property::DESIRED_HEIGHT},
- {PIXEL_AREA_UNIFORM_NAME, Toolkit::ImageVisual::Property::PIXEL_AREA},
- {IMAGE_WRAP_MODE_U, Toolkit::ImageVisual::Property::WRAP_MODE_U},
- {IMAGE_WRAP_MODE_V, Toolkit::ImageVisual::Property::WRAP_MODE_V},
- {SYNCHRONOUS_LOADING, Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING},
- {IMAGE_ATLASING, Toolkit::ImageVisual::Property::ATLASING},
- {ALPHA_MASK_URL, Toolkit::ImageVisual::Property::ALPHA_MASK_URL},
- {MASK_CONTENT_SCALE_NAME, Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE},
- {CROP_TO_MASK_NAME, Toolkit::ImageVisual::Property::CROP_TO_MASK},
- {MASKING_TYPE_NAME, Toolkit::DevelImageVisual::Property::MASKING_TYPE},
- {ENABLE_BROKEN_IMAGE, Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE},
- {LOAD_POLICY_NAME, Toolkit::ImageVisual::Property::LOAD_POLICY},
- {RELEASE_POLICY_NAME, Toolkit::ImageVisual::Property::RELEASE_POLICY},
- {ORIENTATION_CORRECTION_NAME, Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION},
- {FAST_TRACK_UPLOADING_NAME, Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING},
+ {
+ {IMAGE_FITTING_MODE, Toolkit::ImageVisual::Property::FITTING_MODE},
+ {IMAGE_SAMPLING_MODE, Toolkit::ImageVisual::Property::SAMPLING_MODE},
+ {IMAGE_DESIRED_WIDTH, Toolkit::ImageVisual::Property::DESIRED_WIDTH},
+ {IMAGE_DESIRED_HEIGHT, Toolkit::ImageVisual::Property::DESIRED_HEIGHT},
+ {PIXEL_AREA_UNIFORM_NAME, Toolkit::ImageVisual::Property::PIXEL_AREA},
+ {IMAGE_WRAP_MODE_U, Toolkit::ImageVisual::Property::WRAP_MODE_U},
+ {IMAGE_WRAP_MODE_V, Toolkit::ImageVisual::Property::WRAP_MODE_V},
+ {SYNCHRONOUS_LOADING, Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING},
+ {IMAGE_ATLASING, Toolkit::ImageVisual::Property::ATLASING},
+ {ALPHA_MASK_URL, Toolkit::ImageVisual::Property::ALPHA_MASK_URL},
+ {MASK_CONTENT_SCALE_NAME, Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE},
+ {CROP_TO_MASK_NAME, Toolkit::ImageVisual::Property::CROP_TO_MASK},
+ {MASKING_TYPE_NAME, Toolkit::DevelImageVisual::Property::MASKING_TYPE},
+ {ENABLE_BROKEN_IMAGE, Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE},
+ {LOAD_POLICY_NAME, Toolkit::ImageVisual::Property::LOAD_POLICY},
+ {RELEASE_POLICY_NAME, Toolkit::ImageVisual::Property::RELEASE_POLICY},
+ {ORIENTATION_CORRECTION_NAME, Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION},
+ {FAST_TRACK_UPLOADING_NAME, Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING},
};
-const int NAME_INDEX_MATCH_TABLE_SIZE = sizeof(NAME_INDEX_MATCH_TABLE)/sizeof(NAME_INDEX_MATCH_TABLE[0]);
+const int NAME_INDEX_MATCH_TABLE_SIZE = sizeof(NAME_INDEX_MATCH_TABLE) / sizeof(NAME_INDEX_MATCH_TABLE[0]);
Geometry CreateGeometry(VisualFactoryCache& factoryCache, ImageDimensions gridSize)
{
if(gridSize == ImageDimensions(1, 1))
{
geometry = factoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
- } else
+ }
+ else
{
geometry = VisualFactoryCache::CreateGridGeometry(gridSize);
}
else
{
DALI_ASSERT_ALWAYS(mFastTrackLoadingTask->mTextures.size() >= 3u);
- textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]);
- textureSet.SetTexture(1u, mFastTrackLoadingTask->mTextures[1]);
textureSet.SetTexture(2u, mFastTrackLoadingTask->mTextures[2]);
+ textureSet.SetTexture(1u, mFastTrackLoadingTask->mTextures[1]);
+ textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]);
// We cannot determine what kind of shader will be used.
// Just use unified shader, and then change shader after load completed.