bool ssbo = var->data.mode == nir_var_mem_ssbo;
SpvId array_type;
- SpvId vec4_type = get_uvec_type(ctx, 32, 4);
+ SpvId uint_type = spirv_builder_type_uint(&ctx->builder, 32);
uint32_t array_size = glsl_count_attribute_slots(var->interface_type, false);
if (glsl_type_is_unsized_array(var->type))
- array_type = spirv_builder_type_runtime_array(&ctx->builder, vec4_type);
+ array_type = spirv_builder_type_runtime_array(&ctx->builder, uint_type);
else {
- SpvId array_length = emit_uint_const(ctx, 32, array_size);
- array_type = spirv_builder_type_array(&ctx->builder, vec4_type,
+ SpvId array_length = emit_uint_const(ctx, 32, array_size * 4);
+ array_type = spirv_builder_type_array(&ctx->builder, uint_type,
array_length);
}
- spirv_builder_emit_array_stride(&ctx->builder, array_type, 16);
+ spirv_builder_emit_array_stride(&ctx->builder, array_type, 4);
// wrap UBO-array in a struct
SpvId runtime_array = 0;
/* destination type for the load */
SpvId type = get_dest_uvec_type(ctx, &intr->dest);
- /* an id of the array stride in bytes */
- SpvId vec4_size = emit_uint_const(ctx, 32, sizeof(uint32_t) * 4);
/* an id of an array member in bytes */
SpvId uint_size = emit_uint_const(ctx, 32, sizeof(uint32_t));
/* our generated uniform has a memory layout like
*
* struct {
- * vec4 base[array_size];
+ * uint base[array_size];
* };
*
* where 'array_size' is set as though every member of the ubo takes up a vec4,
* it may be a const value or it may be dynamic in the shader
*/
SpvId offset = get_src(ctx, &intr->src[1]);
- /* convert offset to an array index for 'base' to determine which vec4 to access */
- SpvId vec_offset = emit_binop(ctx, SpvOpUDiv, uint_type, offset, vec4_size);
- /* use the remainder to calculate the byte offset in the vec, which tells us the member
- * that we're going to access
- */
- SpvId vec_member_offset = emit_binop(ctx, SpvOpUDiv, uint_type,
- emit_binop(ctx, SpvOpUMod, uint_type, offset, vec4_size),
- uint_size);
+ /* calculate the byte offset in the array */
+ SpvId vec_offset = emit_binop(ctx, SpvOpUDiv, uint_type, offset, uint_size);
/* OpAccessChain takes an array of indices that drill into a hierarchy based on the type:
* index 0 is accessing 'base'
* index 1 is accessing 'base[index 1]'
- * index 2 is accessing 'base[index 1][index 2]'
*
* we must perform the access this way in case src[1] is dynamic because there's
* no other spirv method for using an id to access a member of a composite, as
* (composite|vector)_extract both take literals
*/
for (unsigned i = 0; i < num_components; i++) {
- SpvId indices[3] = { member, vec_offset, vec_member_offset };
+ SpvId indices[2] = { member, vec_offset };
SpvId ptr = spirv_builder_emit_access_chain(&ctx->builder, pointer_type,
bo, indices,
ARRAY_SIZE(indices));
constituents[i] = emit_atomic(ctx, SpvOpAtomicLoad, uint_type, ptr, 0, 0);
else
constituents[i] = spirv_builder_emit_load(&ctx->builder, uint_type, ptr);
- /* increment to the next vec4 member index for the next load */
- vec_member_offset = emit_binop(ctx, SpvOpIAdd, uint_type, vec_member_offset, one);
- if (i == 3 && num_components > 4) {
- vec_offset = emit_binop(ctx, SpvOpIAdd, uint_type, vec_offset, one);
- vec_member_offset = emit_uint_const(ctx, 32, 0);
- }
+ /* increment to the next member index for the next load */
+ vec_offset = emit_binop(ctx, SpvOpIAdd, uint_type, vec_offset, one);
}
/* if we're loading a 64bit value, we have to reassemble all the u32 values we've loaded into u64 values
dest_type);
SpvId uint_type = get_uvec_type(ctx, 32, 1);
/* an id of the array stride in bytes */
- SpvId vec4_size = emit_uint_const(ctx, 32, sizeof(uint32_t) * 4);
- /* an id of an array member in bytes */
SpvId uint_size = emit_uint_const(ctx, 32, sizeof(uint32_t));
SpvId member = emit_uint_const(ctx, 32, 0);
SpvId offset = get_src(ctx, &intr->src[1]);
- SpvId vec_offset = emit_binop(ctx, SpvOpUDiv, uint_type, offset, vec4_size);
- SpvId vec_member_offset = emit_binop(ctx, SpvOpUDiv, uint_type,
- emit_binop(ctx, SpvOpUMod, uint_type, offset, vec4_size),
- uint_size);
- SpvId indices[3] = { member, vec_offset, vec_member_offset };
+ SpvId vec_offset = emit_binop(ctx, SpvOpUDiv, uint_type, offset, uint_size);
+ SpvId indices[] = { member, vec_offset };
SpvId ptr = spirv_builder_emit_access_chain(&ctx->builder, pointer_type,
ssbo, indices,
ARRAY_SIZE(indices));
/* we need to grab 2x32 to fill the 64bit value */
bool is_64bit = bit_size == 64;
- /* an id of the array stride in bytes */
- SpvId vec4_size = emit_uint_const(ctx, 32, sizeof(uint32_t) * 4);
/* an id of an array member in bytes */
SpvId uint_size = emit_uint_const(ctx, 32, sizeof(uint32_t));
/* we grab a single array member at a time, so it's a pointer to a uint */
/* our generated uniform has a memory layout like
*
* struct {
- * vec4 base[array_size];
+ * uint base[array_size];
* };
*
* where 'array_size' is set as though every member of the ubo takes up a vec4,
* it may be a const value or it may be dynamic in the shader
*/
SpvId offset = get_src(ctx, &intr->src[2]);
- /* convert offset to an array index for 'base' to determine which vec4 to access */
- SpvId vec_offset = emit_binop(ctx, SpvOpUDiv, uint_type, offset, vec4_size);
- /* use the remainder to calculate the byte offset in the vec, which tells us the member
- * that we're going to access
- */
- SpvId vec_member_offset = emit_binop(ctx, SpvOpUDiv, uint_type,
- emit_binop(ctx, SpvOpUMod, uint_type, offset, vec4_size),
- uint_size);
+ /* calculate byte offset */
+ SpvId vec_offset = emit_binop(ctx, SpvOpUDiv, uint_type, offset, uint_size);
SpvId value = get_src(ctx, &intr->src[0]);
/* OpAccessChain takes an array of indices that drill into a hierarchy based on the type:
component_split = emit_bitcast(ctx, get_uvec_type(ctx, 32, 2), component);
for (unsigned j = 0; j < 1 + !!is_64bit; j++) {
if (j)
- vec_member_offset = emit_binop(ctx, SpvOpIAdd, uint_type, vec_member_offset, one);
- SpvId indices[3] = { member, vec_offset, vec_member_offset };
+ vec_offset = emit_binop(ctx, SpvOpIAdd, uint_type, vec_offset, one);
+ SpvId indices[] = { member, vec_offset };
SpvId ptr = spirv_builder_emit_access_chain(&ctx->builder, pointer_type,
bo, indices,
ARRAY_SIZE(indices));
write_count++;
} else if (is_64bit)
/* we're doing 32bit stores here, so we need to increment correctly here */
- vec_member_offset = emit_binop(ctx, SpvOpIAdd, uint_type, vec_member_offset, one);
+ vec_offset = emit_binop(ctx, SpvOpIAdd, uint_type, vec_offset, one);
/* increment to the next vec4 member index for the next store */
- vec_member_offset = emit_binop(ctx, SpvOpIAdd, uint_type, vec_member_offset, one);
- if (i == 1 && is_64bit) {
- vec_offset = emit_binop(ctx, SpvOpIAdd, uint_type, vec_offset, one);
- vec_member_offset = emit_uint_const(ctx, 32, 0);
- }
+ vec_offset = emit_binop(ctx, SpvOpIAdd, uint_type, vec_offset, one);
}
break;
}