void
lp_scene_set_framebuffer_size( struct lp_scene *scene,
- unsigned width, unsigned height )
+ unsigned width, unsigned height )
{
assert(lp_scene_is_empty(scene));
*/
void
lp_scene_bin_state_command( struct lp_scene *scene,
- lp_rast_cmd cmd,
- const union lp_rast_cmd_arg arg )
+ lp_rast_cmd cmd,
+ const union lp_rast_cmd_arg arg )
{
unsigned i, j;
for (i = 0; i < scene->tiles_x; i++) {
/**
- * Return point to next bin to be rendered.
+ * Return pointer to next bin to be rendered.
* The lp_scene::curr_x and ::curr_y fields will be advanced.
* Multiple rendering threads will call this function to get a chunk
* of work (a bin) to work on.