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radeonsi: ignore blitter when computing the PS shader key
author
Marek Olšák
<marek.olsak@amd.com>
Tue, 10 Aug 2021 07:10:46 +0000
(
03:10
-0400)
committer
Marge Bot
<eric+marge@anholt.net>
Tue, 14 Sep 2021 15:24:11 +0000
(15:24 +0000)
it doesn't have any effect
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12343>
src/gallium/drivers/radeonsi/si_state_shaders.c
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diff --git
a/src/gallium/drivers/radeonsi/si_state_shaders.c
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index
69dc557
..
6d467d9
100644
(file)
--- a/
src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/
src/gallium/drivers/radeonsi/si_state_shaders.c
@@
-1889,7
+1889,7
@@
static void si_ps_key_update_framebuffer(struct si_context *sctx)
key->part.ps.epilog.last_cbuf = 0;
/* ps_uses_fbfetch is true only if the color buffer is bound. */
- if (sctx->ps_uses_fbfetch
&& !sctx->blitter_running
) {
+ if (sctx->ps_uses_fbfetch) {
struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
struct pipe_resource *tex = cb0->texture;