struct virgl_context *vctx = virgl_context(ctx);
struct virgl_screen *vs = virgl_screen(ctx->screen);
struct virgl_resource *vtex = virgl_resource(resource);
+ struct virgl_resource *src_res;
struct virgl_transfer *trans;
void *ptr;
boolean readback = TRUE;
- struct virgl_hw_res *hw_res;
bool flush;
trans = virgl_resource_create_transfer(&vctx->transfer_pool, resource,
virgl_copy_region_with_blit(ctx, &trans->resolve_tmp->u.b, 0, 0, 0, 0, resource, level, box);
ctx->flush(ctx, NULL, 0);
/* we want to do a resolve blit into the temporary */
- hw_res = trans->resolve_tmp->hw_res;
+ src_res = trans->resolve_tmp;
struct virgl_resource_metadata *data = &trans->resolve_tmp->metadata;
trans->base.stride = data->stride[level];
trans->base.layer_stride = data->layer_stride[level];
trans->offset = 0;
} else {
- hw_res = vtex->hw_res;
+ src_res = vtex;
trans->resolve_tmp = NULL;
}
readback = virgl_res_needs_readback(vctx, vtex, usage, level);
if (readback) {
- vs->vws->transfer_get(vs->vws, hw_res, box, trans->base.stride,
+ vs->vws->transfer_get(vs->vws, src_res->hw_res, box, trans->base.stride,
trans->l_stride, trans->offset, level);
vs->vws->resource_wait(vs->vws, vtex->hw_res);
}
- ptr = vs->vws->resource_map(vs->vws, hw_res);
+ ptr = vs->vws->resource_map(vs->vws, src_res->hw_res);
if (!ptr) {
virgl_resource_destroy_transfer(&vctx->transfer_pool, trans);
return NULL;