fixed issue with texcoordinate bufferview target
authorAngelo Scandaliato <angelo@adtile.me>
Thu, 29 Sep 2016 01:50:08 +0000 (18:50 -0700)
committerAngelo Scandaliato <angelo@adtile.me>
Thu, 29 Sep 2016 01:50:08 +0000 (18:50 -0700)
code/glTFExporter.cpp

index 6bff387..83a2e0e 100644 (file)
@@ -397,7 +397,7 @@ void glTFExporter::ExportMeshes()
 
                                if(comp_allow) idx_srcdata_tc.push_back(b->byteLength);// Store index of texture coordinates array.
 
-                               Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, true);
+                               Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, false);
                                if (tc) p.attributes.texcoord.push_back(tc);
                        }
                }