}
/**
+ * nfp_resource_wait() - Wait for resource to appear
+ * @cpp: NFP CPP handle
+ * @name: Name of the resource
+ * @secs: Number of seconds to wait
+ *
+ * Wait for resource to appear in the resource table, grab and release
+ * its lock. The wait is jiffies-based, don't expect fine granularity.
+ *
+ * Return: 0 on success, errno otherwise.
+ */
+int nfp_resource_wait(struct nfp_cpp *cpp, const char *name, unsigned int secs)
+{
+ unsigned long warn_at = jiffies + NFP_MUTEX_WAIT_FIRST_WARN * HZ;
+ unsigned long err_at = jiffies + secs * HZ;
+ struct nfp_resource *res;
+
+ while (true) {
+ res = nfp_resource_acquire(cpp, name);
+ if (!IS_ERR(res)) {
+ nfp_resource_release(res);
+ return 0;
+ }
+
+ if (PTR_ERR(res) != -ENOENT) {
+ nfp_err(cpp, "error waiting for resource %s: %ld\n",
+ name, PTR_ERR(res));
+ return PTR_ERR(res);
+ }
+ if (time_is_before_eq_jiffies(err_at)) {
+ nfp_err(cpp, "timeout waiting for resource %s\n", name);
+ return -ETIMEDOUT;
+ }
+ if (time_is_before_eq_jiffies(warn_at)) {
+ warn_at = jiffies + NFP_MUTEX_WAIT_NEXT_WARN * HZ;
+ nfp_info(cpp, "waiting for NFP resource %s\n", name);
+ }
+ if (msleep_interruptible(10)) {
+ nfp_err(cpp, "wait for resource %s interrupted\n",
+ name);
+ return -ERESTARTSYS;
+ }
+ }
+}
+
+/**
* nfp_resource_cpp_id() - Return the cpp_id of a resource handle
* @res: NFP Resource handle
*