}
Canvas*
-_Control::OnCanvasRequestedFN(const FloatRectangle& bounds)
+_Control::OnCanvasRequestedN(const FloatRectangle& bounds)
{
return null;
_Control::GetCanvasN(const Rectangle& bounds) const
{
ClearLastResult();
- Canvas *pCanvas = GetControlDelegate().OnCanvasRequestedFN(FloatRectangle(bounds.x, bounds.y, bounds.width, bounds.height));
+ Canvas *pCanvas = GetControlDelegate().OnCanvasRequestedN(FloatRectangle(bounds.x, bounds.y, bounds.width, bounds.height));
if (pCanvas == null)
{
GetVisualElement()->SetFlushNeeded();
_Control::GetCanvasN(const FloatRectangle& bounds) const
{
ClearLastResult();
- Canvas *pCanvas = GetControlDelegate().OnCanvasRequestedFN(FloatRectangle(bounds));
+ Canvas *pCanvas = GetControlDelegate().OnCanvasRequestedN(FloatRectangle(bounds));
if (pCanvas == null)
{
GetVisualElement()->SetFlushNeeded();
}
Tizen::Graphics::Canvas*
-_ControlImpl::OnCanvasRequestedFN(const Tizen::Graphics::FloatRectangle& bounds)
+_ControlImpl::OnCanvasRequestedN(const Tizen::Graphics::FloatRectangle& bounds)
{
- return GetCore().OnCanvasRequestedFN(bounds);
+ return GetCore().OnCanvasRequestedN(bounds);
}
Tizen::Graphics::Bitmap*
}
Canvas*
-_Button::OnCanvasRequestedFN(const FloatRectangle& bounds)
+_Button::OnCanvasRequestedN(const FloatRectangle& bounds)
{
- return __pButtonPresenter->OnCanvasRequestedFN(bounds);
+ return __pButtonPresenter->OnCanvasRequestedN(bounds);
}
result
}
Canvas*
-_ButtonPresenter::OnCanvasRequestedFN(const FloatRectangle& bounds)
+_ButtonPresenter::OnCanvasRequestedN(const FloatRectangle& bounds)
{
Canvas* pCanvas = null;
virtual void OnFocusModeStateChanged(void);
virtual bool OnFocusGained(const _Control& source);
virtual bool OnFocusLost(const _Control& source);
- virtual Tizen::Graphics::Canvas* OnCanvasRequestedFN(const Tizen::Graphics::FloatRectangle& bounds);
+ virtual Tizen::Graphics::Canvas* OnCanvasRequestedN(const Tizen::Graphics::FloatRectangle& bounds);
public:
result SetText(const Tizen::Base::String& text);
virtual void OnFocusModeStateChanged(void);
virtual bool OnFocusGained(const _Control& source);
virtual bool OnFocusLost(const _Control& source);
- virtual Tizen::Graphics::Canvas* OnCanvasRequestedFN(const Tizen::Graphics::FloatRectangle& bounds);
+ virtual Tizen::Graphics::Canvas* OnCanvasRequestedN(const Tizen::Graphics::FloatRectangle& bounds);
void Draw(void);
// Invoked by operations
virtual void OnDraw(void) = 0;
- virtual Tizen::Graphics::Canvas* OnCanvasRequestedFN(const Tizen::Graphics::FloatRectangle& bounds) = 0;
+ virtual Tizen::Graphics::Canvas* OnCanvasRequestedN(const Tizen::Graphics::FloatRectangle& bounds) = 0;
virtual Tizen::Graphics::Bitmap* OnCapturedBitmapRequestedN(void) = 0;
virtual result OnAttaching(const _Control* pParent) = 0;
virtual result OnAttached(void) = 0;
// Callbacks // [ToDo] Make these callbacks protected.
virtual void OnDraw(void);
- virtual Tizen::Graphics::Canvas* OnCanvasRequestedFN(const Tizen::Graphics::FloatRectangle& bounds);
+ virtual Tizen::Graphics::Canvas* OnCanvasRequestedN(const Tizen::Graphics::FloatRectangle& bounds);
virtual Tizen::Graphics::Bitmap* OnCapturedBitmapRequestedN(void);
virtual result OnAttaching(const _Control* pParent);
virtual result OnAttached(void);
// Callbacks
virtual void OnDraw(void);
- virtual Tizen::Graphics::Canvas* OnCanvasRequestedFN(const Tizen::Graphics::FloatRectangle& size);
+ virtual Tizen::Graphics::Canvas* OnCanvasRequestedN(const Tizen::Graphics::FloatRectangle& size);
virtual Tizen::Graphics::Bitmap* OnCapturedBitmapRequestedN(void);
virtual result OnAttaching(const _Control* pParent);
virtual void OnAttachingFailed(const _Control& parent);