break;
case SkPaint::kHigh_FilterLevel: {
// Minification can look bad with the bicubic effect.
- if (fContext->getMatrix().getMinStretch() >= SK_Scalar1 &&
- (flags & SkCanvas::kBleed_DrawBitmapRectFlag)) {
+ if (fContext->getMatrix().getMinStretch() >= SK_Scalar1) {
// We will install an effect that does the filtering in the shader.
textureFilterMode = GrTextureParams::kNone_FilterMode;
tileFilterPad = GrBicubicEffect::kFilterTexelPad;
// but stay within the bitmap bounds
iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height());
} else {
- SkASSERT(!bicubic); // Bicubic is not supported with non-bleed yet.
-
// In texture-domain/clamp mode we only want to expand the
// tile on edges interior to "srcRect" (i.e., we want to
// not bleed across the original clamped edges)
bool needsTextureDomain = false;
if (!(flags & SkCanvas::kBleed_DrawBitmapRectFlag) &&
- params.filterMode() != GrTextureParams::kNone_FilterMode) {
- SkASSERT(!bicubic);
- // Need texture domain if drawing a sub rect.
+ (bicubic || params.filterMode() != GrTextureParams::kNone_FilterMode)) {
+ // Need texture domain if drawing a sub rect
needsTextureDomain = srcRect.width() < bitmap.width() ||
srcRect.height() < bitmap.height();
- if (needsTextureDomain && fContext->getMatrix().rectStaysRect()) {
+ if (!bicubic && needsTextureDomain && fContext->getMatrix().rectStaysRect()) {
const SkMatrix& matrix = fContext->getMatrix();
// sampling is axis-aligned
SkRect transformedRect;
top = bottom = SkScalarHalf(paintRect.top() + paintRect.bottom());
}
textureDomain.setLTRB(left, top, right, bottom);
- effect.reset(GrTextureDomainEffect::Create(texture,
- SkMatrix::I(),
- textureDomain,
- GrTextureDomain::kClamp_Mode,
- params.filterMode()));
+ if (bicubic) {
+ effect.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), textureDomain));
+ } else {
+ effect.reset(GrTextureDomainEffect::Create(texture,
+ SkMatrix::I(),
+ textureDomain,
+ GrTextureDomain::kClamp_Mode,
+ params.filterMode()));
+ }
} else if (bicubic) {
SkASSERT(GrTextureParams::kNone_FilterMode == params.filterMode());
SkShader::TileMode tileModes[2] = { params.getTileModeX(), params.getTileModeY() };
public:
GrGLBicubicEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect&);
+
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
EffectKey,
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+ static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+ const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain();
+ return GrTextureDomain::GLDomain::DomainKey(domain);
+ }
+
private:
typedef GrGLUniformManager::UniformHandle UniformHandle;
- UniformHandle fCoefficientsUni;
- UniformHandle fImageIncrementUni;
+ UniformHandle fCoefficientsUni;
+ UniformHandle fImageIncrementUni;
+ GrTextureDomain::GLDomain fDomain;
typedef GrGLEffect INHERITED;
};
}
void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
- const GrDrawEffect&,
+ const GrDrawEffect& drawEffect,
EffectKey key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
- sk_ignore_unused_variable(inputColor);
+ const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain();
SkString coords2D = builder->ensureFSCoords2D(coords, 0);
fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
builder->fsCodeAppendf("\tcoord /= %s;\n", imgInc);
builder->fsCodeAppend("\tvec2 f = fract(coord);\n");
builder->fsCodeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc);
+ builder->fsCodeAppend("\tvec4 rowColors[4];\n");
for (int y = 0; y < 4; ++y) {
for (int x = 0; x < 4; ++x) {
SkString coord;
coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
- builder->fsCodeAppendf("\tvec4 s%d%d = ", x, y);
- builder->fsAppendTextureLookup(samplers[0], coord.c_str());
- builder->fsCodeAppend(";\n");
+ SkString sampleVar;
+ sampleVar.printf("rowColors[%d]", x);
+ fDomain.sampleTexture(builder, domain, sampleVar.c_str(), coord, samplers[0]);
}
- builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, s0%d, s1%d, s2%d, s3%d);\n", y, cubicBlendName.c_str(), coeff, y, y, y, y);
+ builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n", y, cubicBlendName.c_str(), coeff);
}
- builder->fsCodeAppendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor, cubicBlendName.c_str(), coeff);
+ SkString bicubicColor;
+ bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), coeff);
+ builder->fsCodeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(bicubicColor.c_str()) * GrGLSLExpr4(inputColor)).c_str());
}
void GrGLBicubicEffect::setData(const GrGLUniformManager& uman,
const GrDrawEffect& drawEffect) {
const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>();
- GrTexture& texture = *effect.texture(0);
+ const GrTexture& texture = *effect.texture(0);
float imageIncrement[2];
imageIncrement[0] = 1.0f / texture.width();
imageIncrement[1] = 1.0f / texture.height();
uman.set2fv(fImageIncrementUni, 1, imageIncrement);
uman.setMatrix4f(fCoefficientsUni, effect.coefficients());
+ fDomain.setData(uman, effect.domain(), texture.origin());
}
-GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
- const SkScalar coefficients[16],
- const SkMatrix &matrix,
- const SkShader::TileMode tileModes[2])
- : INHERITED(texture, matrix, GrTextureParams(tileModes, GrTextureParams::kNone_FilterMode)) {
+static inline void convert_row_major_scalar_coeffs_to_column_major_floats(float dst[16],
+ const SkScalar src[16]) {
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
- // Convert from row-major scalars to column-major floats.
- fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]);
+ dst[x * 4 + y] = SkScalarToFloat(src[y * 4 + x]);
}
}
- this->setWillNotUseInputColor();
+}
+
+GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
+ const SkScalar coefficients[16],
+ const SkMatrix &matrix,
+ const SkShader::TileMode tileModes[2])
+ : INHERITED(texture, matrix, GrTextureParams(tileModes, GrTextureParams::kNone_FilterMode))
+ , fDomain(GrTextureDomain::IgnoredDomain()) {
+ convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients);
+}
+
+GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
+ const SkScalar coefficients[16],
+ const SkMatrix &matrix,
+ const SkRect& domain)
+ : INHERITED(texture, matrix, GrTextureParams(SkShader::kClamp_TileMode,
+ GrTextureParams::kNone_FilterMode))
+ , fDomain(domain, GrTextureDomain::kClamp_Mode) {
+ convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients);
}
GrBicubicEffect::~GrBicubicEffect() {
}
void GrBicubicEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
- // FIXME: Perhaps we can do better.
+ // FIXME: Perhaps we can do better.
*validFlags = 0;
return;
}
#define GrBicubicTextureEffect_DEFINED
#include "GrSingleTextureEffect.h"
+#include "GrTextureDomain.h"
#include "GrDrawEffect.h"
#include "gl/GrGLEffect.h"
#include "GrTBackendEffectFactory.h"
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
- /**
- * Create a simple Mitchell filter effect.
- */
- static GrEffectRef* Create(GrTexture* tex) {
- return Create(tex, gMitchellCoefficients);
- }
+ const GrTextureDomain& domain() const { return fDomain; }
/**
- * Create a simple filter effect with custom bicubic coefficients.
+ * Create a simple filter effect with custom bicubic coefficients and optional domain.
*/
- static GrEffectRef* Create(GrTexture* tex, const SkScalar coefficients[16]) {
- const SkShader::TileMode tm[] = { SkShader::kClamp_TileMode, SkShader::kClamp_TileMode };
- return Create(tex, coefficients, MakeDivByTextureWHMatrix(tex), tm);
+ static GrEffectRef* Create(GrTexture* tex, const SkScalar coefficients[16],
+ const SkRect* domain = NULL) {
+ if (NULL == domain) {
+ static const SkShader::TileMode kTileModes[] = { SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode };
+ return Create(tex, coefficients, MakeDivByTextureWHMatrix(tex), kTileModes);
+ } else {
+ AutoEffectUnref effect(SkNEW_ARGS(GrBicubicEffect, (tex, coefficients,
+ MakeDivByTextureWHMatrix(tex),
+ *domain)));
+ return CreateEffectRef(effect);
+ }
}
/**
* Create a Mitchell filter effect with specified texture matrix and x/y tile modes.
*/
- static GrEffectRef* Create(GrTexture* tex,
- const SkMatrix& matrix,
+ static GrEffectRef* Create(GrTexture* tex, const SkMatrix& matrix,
SkShader::TileMode tileModes[2]) {
return Create(tex, gMitchellCoefficients, matrix, tileModes);
}
/**
- * The most general Create method. This allows specification of the bicubic coefficients, the
- * texture matrix, and the x/y tilemodes.
+ * Create a filter effect with custom bicubic coefficients, the texture matrix, and the x/y
+ * tilemodes.
*/
static GrEffectRef* Create(GrTexture* tex, const SkScalar coefficients[16],
- const SkMatrix& matrix,
- const SkShader::TileMode tileModes[2]) {
+ const SkMatrix& matrix, const SkShader::TileMode tileModes[2]) {
AutoEffectUnref effect(SkNEW_ARGS(GrBicubicEffect, (tex, coefficients, matrix, tileModes)));
return CreateEffectRef(effect);
}
+ /**
+ * Create a Mitchell filter effect with a texture matrix and a domain.
+ */
+ static GrEffectRef* Create(GrTexture* tex, const SkMatrix& matrix, const SkRect& domain) {
+ AutoEffectUnref effect(SkNEW_ARGS(GrBicubicEffect, (tex, gMitchellCoefficients, matrix,
+ domain)));
+ return CreateEffectRef(effect);
+ }
+
private:
GrBicubicEffect(GrTexture*, const SkScalar coefficients[16],
const SkMatrix &matrix, const SkShader::TileMode tileModes[2]);
+ GrBicubicEffect(GrTexture*, const SkScalar coefficients[16],
+ const SkMatrix &matrix, const SkRect& domain);
virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
- float fCoefficients[16];
+
+ float fCoefficients[16];
+ GrTextureDomain fDomain;
GR_DECLARE_EFFECT_TEST;
};
static const int kModeCount = kLastMode + 1;
+ static const GrTextureDomain& IgnoredDomain() {
+ static const SkRect gDummyRect = {0, 0, 0, 0};
+ static const GrTextureDomain gDomain(gDummyRect, kIgnore_Mode);
+ return gDomain;
+ }
+
/**
* @param index Pass a value >= 0 if using multiple texture domains in the same effect.
* It is used to keep inserted variables from causing name collisions.