{
if(!parent.GetProperty<bool>(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN))
{
- DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] Parent Actor has KEYBOARD_FOCUSABLE_CHILDREN false\n", __FUNCTION__, __LINE__);
+ DALI_LOG_DEBUG_INFO("Parent Actor has KEYBOARD_FOCUSABLE_CHILDREN false\n");
return false;
}
parent = parent.GetParent();
// If developer set focus on same actor, doing nothing
Actor currentFocusedActor = GetCurrentFocusActor();
+ DALI_LOG_DEBUG_INFO("current focused actor : [%p] new focused actor : [%p]\n", currentFocusedActor.GetObjectPtr(), actor.GetObjectPtr());
if(actor == currentFocusedActor)
{
return true;