}
void
+actor_visibility_not_recursive (TestConformSimpleFixture *fixture,
+ gconstpointer data)
+{
+ ClutterActor *actor, *group;
+ ClutterActor *stage;
+
+ stage = clutter_stage_new ();
+ group = clutter_actor_new ();
+ actor = clutter_actor_new ();
+
+ clutter_actor_hide (group); /* don't show, so won't map */
+ clutter_actor_hide (actor); /* don't show, so won't map */
+
+ g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (stage)));
+ g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
+ g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
+
+ clutter_actor_add_child (stage, group);
+ clutter_actor_add_child (group, actor);
+
+ clutter_actor_show (actor);
+ g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
+ g_assert (!CLUTTER_ACTOR_IS_VISIBLE (group));
+ g_assert (!CLUTTER_ACTOR_IS_VISIBLE (stage));
+
+ clutter_actor_show (stage);
+ g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
+ g_assert (!CLUTTER_ACTOR_IS_VISIBLE (group));
+ g_assert (CLUTTER_ACTOR_IS_VISIBLE (stage));
+
+ clutter_actor_hide (actor);
+ clutter_actor_hide (group);
+ clutter_actor_hide (stage);
+ g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
+
+ clutter_actor_show (stage);
+ g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
+
+ clutter_actor_destroy (stage);
+}
+
+void
actor_realize_not_recursive (TestConformSimpleFixture *fixture,
gconstpointer data)
{
TEST_CONFORM_SIMPLE ("/actor/invariants", actor_initial_state);
TEST_CONFORM_SIMPLE ("/actor/invariants", actor_shown_not_parented);
+ TEST_CONFORM_SIMPLE ("/actor/invariants", actor_visibility_not_recursive);
TEST_CONFORM_SIMPLE ("/actor/invariants", actor_realized);
TEST_CONFORM_SIMPLE ("/actor/invariants", actor_realize_not_recursive);
TEST_CONFORM_SIMPLE ("/actor/invariants", actor_map_recursive);