}
+/**
+ * This function is hit when the draw module is working in pass-through mode.
+ * It's up to us to convert the vertex array into point/line/tri prims.
+ */
+static void
+sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
+{
+ struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
+ struct softpipe_context *softpipe = cvbr->softpipe;
+ struct draw_stage *setup = softpipe->setup;
+ struct prim_header prim;
+ const void *vertex_buffer = cvbr->vertex_buffer;
+ const unsigned vertex_size = softpipe->vertex_info_vbuf.size * sizeof(float);
+ unsigned i, j;
+
+ prim.det = 0;
+ prim.reset_line_stipple = 0;
+ prim.edgeflags = 0;
+ prim.pad = 0;
+
+#define VERTEX(I) \
+ (struct vertex_header *) ((char *) vertex_buffer + (I) * vertex_size)
+
+ switch (cvbr->prim) {
+ case PIPE_PRIM_TRIANGLES:
+ assert(nr % 3 == 0);
+ for (i = 0; i < nr; i += 3) {
+ prim.v[0] = VERTEX(i + 0);
+ prim.v[1] = VERTEX(i + 1);
+ prim.v[2] = VERTEX(i + 2);
+ calc_det(&prim);
+ setup->tri( setup, &prim );
+ }
+ break;
+ case PIPE_PRIM_POLYGON:
+ /* draw as tri fan */
+ for (i = 2; i < nr; i++) {
+ prim.v[0] = VERTEX(0);
+ prim.v[1] = VERTEX(i - 1);
+ prim.v[2] = VERTEX(i);
+ calc_det(&prim);
+ setup->tri( setup, &prim );
+ }
+ break;
+ default:
+ /* XXX finish remaining prim types */
+ assert(0);
+ }
+
+#undef VERTEX
+}
+
+
+
static void
sp_vbuf_destroy(struct vbuf_render *vbr)
{
sp->vbuf_render->base.allocate_vertices = sp_vbuf_allocate_vertices;
sp->vbuf_render->base.set_primitive = sp_vbuf_set_primitive;
sp->vbuf_render->base.draw = sp_vbuf_draw;
+ sp->vbuf_render->base.draw_arrays = sp_vbuf_draw_arrays;
sp->vbuf_render->base.release_vertices = sp_vbuf_release_vertices;
sp->vbuf_render->base.destroy = sp_vbuf_destroy;
sp->vbuf = draw_vbuf_stage(sp->draw, &sp->vbuf_render->base);
draw_set_rasterize_stage(sp->draw, sp->vbuf);
+
+ draw_set_render(sp->draw, &sp->vbuf_render->base);
}