gstglwindow_cocoa: fix slow render rate
authorAlessandro Decina <alessandro.d@gmail.com>
Tue, 3 Feb 2015 00:07:58 +0000 (11:07 +1100)
committerAlessandro Decina <alessandro.d@gmail.com>
Tue, 3 Feb 2015 00:19:35 +0000 (11:19 +1100)
In gst_gl_window_cocoa_draw we used to just call setNeedsDisplay:YES. That was
creating an implicit CA transaction which was getting committed at the next
runloop iteration. Since we don't know how often the main runloop is running,
and when we run it implicitly (from gst_gl_window_cocoa_nsapp_iteration) we only
do so every 200ms, use an explicit CA transaction instead and commit it
immediately. CA transactions nest and debounce automatically so this will never
result in extra work.

common
gst-libs/gst/gl/cocoa/gstglwindow_cocoa.m

diff --git a/common b/common
index bc76a8b..f2c6b95 160000 (submodule)
--- a/common
+++ b/common
@@ -1 +1 @@
-Subproject commit bc76a8b6a2db1cc0605158e672b2d420b4e130d0
+Subproject commit f2c6b95d0d98e97c37ffe27509709fdd41cd503c
index 678fd63..a0f09ea 100644 (file)
@@ -24,6 +24,7 @@
 #endif
 
 #include <Cocoa/Cocoa.h>
+#include <QuartzCore/QuartzCore.h>
 
 #include "gstgl_cocoa_private.h"
 
@@ -280,11 +281,12 @@ gst_gl_window_cocoa_draw (GstGLWindow * window)
   GstGLNSView *view = (GstGLNSView *)[window_cocoa->priv->internal_win_id contentView];
 
   /* this redraws the GstGLCAOpenGLLayer which calls
-   * gst_gl_window_cocoa_draw_thread()
+   * gst_gl_window_cocoa_draw_thread(). Use an explicit CATransaction since we
+   * don't know how often the main runloop is running.
    */
-  dispatch_sync (dispatch_get_main_queue(), ^{
-    [view setNeedsDisplay:YES];
-  });
+  [CATransaction begin];
+  [view setNeedsDisplay:YES];
+  [CATransaction commit];
 }
 
 static void