radv: switch to using radv_create_shaders()
authorTimothy Arceri <tarceri@itsqueeze.com>
Sat, 14 Oct 2017 22:56:01 +0000 (09:56 +1100)
committerTimothy Arceri <tarceri@itsqueeze.com>
Tue, 17 Oct 2017 22:19:35 +0000 (09:19 +1100)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_pipeline.c

index f923027..446e142 100644 (file)
@@ -1361,7 +1361,7 @@ radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline,
 }
 
 static struct ac_shader_variant_key
-radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es, bool as_ls, bool export_prim_id)
+radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es, bool as_ls)
 {
        struct ac_shader_variant_key key;
        const VkPipelineVertexInputStateCreateInfo *input_state =
@@ -1371,7 +1371,6 @@ radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es,
        key.vs.instance_rate_inputs = 0;
        key.vs.as_es = as_es;
        key.vs.as_ls = as_ls;
-       key.vs.export_prim_id = export_prim_id;
 
        for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
                unsigned binding;
@@ -1881,7 +1880,6 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
                   const struct radv_graphics_pipeline_create_info *extra,
                   const VkAllocationCallbacks *alloc)
 {
-       struct radv_shader_module fs_m = {0};
        VkResult result;
        bool has_view_index = false;
 
@@ -1899,99 +1897,49 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
        radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
 
        const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
-       struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
        for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
                gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
                pStages[stage] = &pCreateInfo->pStages[i];
-               modules[stage] = radv_shader_module_from_handle(pStages[stage]->module);
        }
 
-       if (!modules[MESA_SHADER_FRAGMENT]) {
-               nir_builder fs_b;
-               nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
-               fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
-               fs_m.nir = fs_b.shader;
-               modules[MESA_SHADER_FRAGMENT] = &fs_m;
-       }
-
-       if (modules[MESA_SHADER_FRAGMENT]) {
-               struct ac_shader_variant_key key = {0};
-               key.fs.col_format = pipeline->graphics.blend.spi_shader_col_format;
-               if (pCreateInfo->pMultisampleState &&
-                   pCreateInfo->pMultisampleState->rasterizationSamples > 1)
-                       key.fs.multisample = true;
+       struct ac_shader_variant_key keys[MESA_SHADER_STAGES];
+       memset(keys, 0, sizeof(keys));
 
-               if (pipeline->device->physical_device->rad_info.chip_class < VI)
-                       radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.fs.is_int8, &key.fs.is_int10);
-
-               const VkPipelineShaderStageCreateInfo *stage = pStages[MESA_SHADER_FRAGMENT];
-
-               pipeline->shaders[MESA_SHADER_FRAGMENT] =
-                        radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_FRAGMENT],
-                                              stage ? stage->pName : "main",
-                                              MESA_SHADER_FRAGMENT,
-                                              stage ? stage->pSpecializationInfo : NULL,
-                                              pipeline->layout, &key);
-               pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_FRAGMENT);
-       }
-
-       if (fs_m.nir)
-               ralloc_free(fs_m.nir);
-
-       if (modules[MESA_SHADER_VERTEX]) {
+       if (pStages[MESA_SHADER_VERTEX]) {
                bool as_es = false;
                bool as_ls = false;
-               bool export_prim_id = false;
-               if (modules[MESA_SHADER_TESS_CTRL])
+               if (pStages[MESA_SHADER_TESS_CTRL])
                        as_ls = true;
-               else if (modules[MESA_SHADER_GEOMETRY])
+               else if (pStages[MESA_SHADER_GEOMETRY])
                        as_es = true;
-               else if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
-                       export_prim_id = true;
-               struct ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, as_es, as_ls, export_prim_id);
-               key.has_multiview_view_index = has_view_index;
 
-               pipeline->shaders[MESA_SHADER_VERTEX] =
-                        radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_VERTEX],
-                                              pStages[MESA_SHADER_VERTEX]->pName,
-                                              MESA_SHADER_VERTEX,
-                                              pStages[MESA_SHADER_VERTEX]->pSpecializationInfo,
-                                              pipeline->layout, &key);
-
-               pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_VERTEX);
+               keys[MESA_SHADER_VERTEX] = radv_compute_vs_key(pCreateInfo, as_es, as_ls);
+               keys[MESA_SHADER_VERTEX].has_multiview_view_index = has_view_index;
        }
 
-       if (modules[MESA_SHADER_GEOMETRY]) {
-               struct ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, false, false, false);
-               key.has_multiview_view_index = has_view_index;
+       if (pStages[MESA_SHADER_TESS_EVAL]) {
+               keys[MESA_SHADER_TESS_EVAL].has_multiview_view_index = has_view_index;
+               if (pStages[MESA_SHADER_GEOMETRY])
+                       keys[MESA_SHADER_TESS_EVAL].tes.as_es = true;
+       }
 
-               pipeline->shaders[MESA_SHADER_GEOMETRY] =
-                        radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_GEOMETRY],
-                                              pStages[MESA_SHADER_GEOMETRY]->pName,
-                                              MESA_SHADER_GEOMETRY,
-                                              pStages[MESA_SHADER_GEOMETRY]->pSpecializationInfo,
-                                              pipeline->layout, &key);
+       if (pCreateInfo->pTessellationState)
+               keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = pCreateInfo->pTessellationState->patchControlPoints;
 
-               pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_GEOMETRY);
+       if (pStages[MESA_SHADER_GEOMETRY]) {
+               keys[MESA_SHADER_GEOMETRY] = radv_compute_vs_key(pCreateInfo, false, false);
+               keys[MESA_SHADER_GEOMETRY].has_multiview_view_index = has_view_index;
        }
 
-       if (modules[MESA_SHADER_TESS_EVAL]) {
-               assert(modules[MESA_SHADER_TESS_CTRL]);
+       if (pCreateInfo->pMultisampleState &&
+           pCreateInfo->pMultisampleState->rasterizationSamples > 1)
+               keys[MESA_SHADER_FRAGMENT].fs.multisample = true;
 
-               radv_tess_pipeline_compile(pipeline,
-                                          cache,
-                                          modules[MESA_SHADER_TESS_CTRL],
-                                          modules[MESA_SHADER_TESS_EVAL],
-                                          pStages[MESA_SHADER_TESS_CTRL]->pName,
-                                          pStages[MESA_SHADER_TESS_EVAL]->pName,
-                                          pStages[MESA_SHADER_TESS_CTRL]->pSpecializationInfo,
-                                          pStages[MESA_SHADER_TESS_EVAL]->pSpecializationInfo,
-                                          pipeline->layout,
-                                          pCreateInfo->pTessellationState->patchControlPoints,
-                                          has_view_index);
-               pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_TESS_EVAL) |
-                       mesa_to_vk_shader_stage(MESA_SHADER_TESS_CTRL);
-       }
+       keys[MESA_SHADER_FRAGMENT].fs.col_format = pipeline->graphics.blend.spi_shader_col_format;
+       if (pipeline->device->physical_device->rad_info.chip_class < VI)
+               radv_pipeline_compute_get_int_clamp(pCreateInfo, &keys[MESA_SHADER_FRAGMENT].fs.is_int8, &keys[MESA_SHADER_FRAGMENT].fs.is_int10);
+
+       radv_create_shaders(pipeline, device, cache, keys, pStages);
 
        radv_pipeline_init_depth_stencil_state(pipeline, pCreateInfo, extra);
        radv_pipeline_init_raster_state(pipeline, pCreateInfo);
@@ -2310,7 +2258,7 @@ static VkResult radv_compute_pipeline_create(
 {
        RADV_FROM_HANDLE(radv_device, device, _device);
        RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
-       RADV_FROM_HANDLE(radv_shader_module, module, pCreateInfo->stage.module);
+       const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
        struct radv_pipeline *pipeline;
        VkResult result;
 
@@ -2323,12 +2271,8 @@ static VkResult radv_compute_pipeline_create(
        pipeline->device = device;
        pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
 
-       pipeline->shaders[MESA_SHADER_COMPUTE] =
-                radv_pipeline_compile(pipeline, cache, module,
-                                      pCreateInfo->stage.pName,
-                                      MESA_SHADER_COMPUTE,
-                                      pCreateInfo->stage.pSpecializationInfo,
-                                      pipeline->layout, NULL);
+       pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
+       radv_create_shaders(pipeline, device, cache, NULL, pStages);
 
 
        pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;