<Test name="nearest_consistency_min_reverse_src_dst_y">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="nearest_consistency_out_of_bounds_mag">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="nearest_consistency_out_of_bounds_mag_reverse_src_x">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="nearest_consistency_out_of_bounds_mag_reverse_src_y">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="nearest_consistency_out_of_bounds_mag_reverse_dst_x">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="nearest_consistency_out_of_bounds_mag_reverse_dst_y">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="nearest_consistency_out_of_bounds_mag_reverse_src_dst_x">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="nearest_consistency_out_of_bounds_mag_reverse_src_dst_y">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="nearest_consistency_out_of_bounds_min">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="nearest_consistency_out_of_bounds_min_reverse_src_y">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="nearest_consistency_out_of_bounds_min_reverse_dst_y">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="nearest_consistency_out_of_bounds_min_reverse_src_dst_x">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="nearest_consistency_out_of_bounds_min_reverse_src_dst_y">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_rgb565
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_x
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_x
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_y
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_x
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_x
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_dst_x
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_x
dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.vec3
dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.atanh.highp_vec4_vertex
dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.atanh.mediump_vec3_vertex
dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.atanh.mediump_vec4_vertex
-dEQP-GLES3.functional.shaders.texture_functions.texturelod.isampler2darray_fragment
-dEQP-GLES3.functional.shaders.texture_functions.texturelod.isampler2darray_vertex
-dEQP-GLES3.functional.shaders.texture_functions.texturelod.isampler2d_fragment
-dEQP-GLES3.functional.shaders.texture_functions.texturelod.isampler2d_vertex
-dEQP-GLES3.functional.shaders.texture_functions.texturelod.isampler3d_fragment
-dEQP-GLES3.functional.shaders.texture_functions.texturelod.isampler3d_vertex
-dEQP-GLES3.functional.shaders.texture_functions.texturelod.usampler2darray_fragment
-dEQP-GLES3.functional.shaders.texture_functions.texturelod.usampler2darray_vertex
-dEQP-GLES3.functional.shaders.texture_functions.texturelod.usampler2d_fragment
-dEQP-GLES3.functional.shaders.texture_functions.texturelod.usampler2d_vertex
-dEQP-GLES3.functional.shaders.texture_functions.texturelod.usampler3d_fragment
-dEQP-GLES3.functional.shaders.texture_functions.texturelod.usampler3d_vertex
-dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler2d_vec3_fragment
-dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler2d_vec3_vertex
-dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler2d_vec4_fragment
-dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler2d_vec4_vertex
-dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler3d_fragment
-dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler3d_vertex
-dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler2d_vec3_fragment
-dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler2d_vec3_vertex
-dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler2d_vec4_fragment
-dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler2d_vec4_vertex
-dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler3d_fragment
-dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler3d_vertex
dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x10
dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x10_srgb
dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x5
dEQP-GLES3.functional.texture.mipmap.cube.max_lod.nearest_linear
dEQP-GLES3.functional.texture.mipmap.cube.max_lod.nearest_nearest
dEQP-GLES3.functional.texture.mipmap.cube.projected.linear_linear
-dEQP-GLES3.functional.texture.mipmap.cube.projected.nearest_nearest
dEQP-GLES3.functional.texture.specification.basic_teximage3d.r11f_g11f_b10f_3d
dEQP-GLES3.functional.texture.specification.basic_teximage3d.r16i_3d
dEQP-GLES3.functional.texture.specification.basic_teximage3d.r8ui_3d
dEQP-GLES3.functional.polygon_offset.fixed24_result_depth_clamp
dEQP-GLES3.functional.polygon_offset.float32_factor_1_slope
dEQP-GLES3.functional.polygon_offset.float32_result_depth_clamp
+
+# Bug 20682200
+dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag
+dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x
+dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_x
+dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_x
+dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_y
+dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min
+dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_x
+dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x
+dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_x
+dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag
+dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_x
+dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_x
+dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_x
+dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_y
+dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min
+dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_dst_x
+dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_dst_x
+dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_x
+dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_y
+
+# Bug 20681531
+dEQP-GLES3.functional.shaders.texture_functions.texturelod.isampler2darray_fragment
+dEQP-GLES3.functional.shaders.texture_functions.texturelod.isampler2darray_vertex
+dEQP-GLES3.functional.shaders.texture_functions.texturelod.isampler2d_fragment
+dEQP-GLES3.functional.shaders.texture_functions.texturelod.isampler2d_vertex
+dEQP-GLES3.functional.shaders.texture_functions.texturelod.isampler3d_fragment
+dEQP-GLES3.functional.shaders.texture_functions.texturelod.isampler3d_vertex
+dEQP-GLES3.functional.shaders.texture_functions.texturelod.usampler2darray_fragment
+dEQP-GLES3.functional.shaders.texture_functions.texturelod.usampler2darray_vertex
+dEQP-GLES3.functional.shaders.texture_functions.texturelod.usampler2d_fragment
+dEQP-GLES3.functional.shaders.texture_functions.texturelod.usampler2d_vertex
+dEQP-GLES3.functional.shaders.texture_functions.texturelod.usampler3d_fragment
+dEQP-GLES3.functional.shaders.texture_functions.texturelod.usampler3d_vertex
+dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler2d_vec3_fragment
+dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler2d_vec3_vertex
+dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler2d_vec4_fragment
+dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler2d_vec4_vertex
+dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler3d_fragment
+dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler3d_vertex
+dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler2d_vec3_fragment
+dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler2d_vec3_vertex
+dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler2d_vec4_fragment
+dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler2d_vec4_vertex
+dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler3d_fragment
+dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler3d_vertex
+
+# Bug 20681533
+dEQP-GLES3.functional.texture.mipmap.cube.projected.nearest_nearest