* Cmdstream submission/retirement:
*/
+static void retire_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit)
+{
+ int i;
+
+ for (i = 0; i < submit->nr_bos; i++) {
+ struct msm_gem_object *msm_obj = submit->bos[i].obj;
+ /* move to inactive: */
+ msm_gem_move_to_inactive(&msm_obj->base);
+ msm_gem_put_iova(&msm_obj->base, gpu->id);
+ drm_gem_object_unreference(&msm_obj->base);
+ }
+
+ list_del(&submit->node);
+ kfree(submit);
+}
+
static void retire_submits(struct msm_gpu *gpu, uint32_t fence)
{
struct drm_device *dev = gpu->dev;
struct msm_gem_submit, node);
if (submit->fence <= fence) {
- list_del(&submit->node);
- kfree(submit);
+ retire_submit(gpu, submit);
} else {
break;
}
msm_update_fence(gpu->dev, fence);
mutex_lock(&dev->struct_mutex);
-
retire_submits(gpu, fence);
-
- while (!list_empty(&gpu->active_list)) {
- struct msm_gem_object *obj;
-
- obj = list_first_entry(&gpu->active_list,
- struct msm_gem_object, mm_list);
-
- if ((obj->read_fence <= fence) &&
- (obj->write_fence <= fence)) {
- /* move to inactive: */
- msm_gem_move_to_inactive(&obj->base);
- msm_gem_put_iova(&obj->base, gpu->id);
- drm_gem_object_unreference(&obj->base);
- } else {
- break;
- }
- }
-
mutex_unlock(&dev->struct_mutex);
if (!msm_gpu_active(gpu))
for (i = 0; i < submit->nr_bos; i++) {
struct msm_gem_object *msm_obj = submit->bos[i].obj;
+ uint32_t iova;
/* can't happen yet.. but when we add 2d support we'll have
* to deal w/ cross-ring synchronization:
*/
WARN_ON(is_active(msm_obj) && (msm_obj->gpu != gpu));
- if (!is_active(msm_obj)) {
- uint32_t iova;
-
- /* ring takes a reference to the bo and iova: */
- drm_gem_object_reference(&msm_obj->base);
- msm_gem_get_iova_locked(&msm_obj->base,
- submit->gpu->id, &iova);
- }
+ /* submit takes a reference to the bo and iova until retired: */
+ drm_gem_object_reference(&msm_obj->base);
+ msm_gem_get_iova_locked(&msm_obj->base,
+ submit->gpu->id, &iova);
if (submit->bos[i].flags & MSM_SUBMIT_BO_READ)
msm_gem_move_to_active(&msm_obj->base, gpu, false, submit->fence);