// Create a vector of struct types for SPIR-V to consume
std::vector<spv::Id> spvMembers;
int memberDelta = 0; // how much the member's index changes from glslang to SPIR-V, normally 0, except sometimes for blocks
- int locationOffset = 0; // for use across struct members, when they are called recursively
for (int i = 0; i < (int)glslangMembers->size(); i++) {
glslang::TType& glslangMember = *(*glslangMembers)[i].type;
if (glslangMember.hiddenMember()) {
glslang::TQualifier memberQualifier = glslangMember.getQualifier();
InheritQualifiers(memberQualifier, qualifier);
- // manually inherit location; it's more complex
+ // manually inherit location
if (! memberQualifier.hasLocation() && qualifier.hasLocation())
- memberQualifier.layoutLocation = qualifier.layoutLocation + locationOffset;
- if (qualifier.hasLocation())
- locationOffset += glslangIntermediate->computeTypeLocationSize(glslangMember);
+ memberQualifier.layoutLocation = qualifier.layoutLocation;
// recurse
spvMembers.push_back(convertGlslangToSpvType(glslangMember, explicitLayout, memberQualifier));
addMemberDecoration(spvType, member, memory[i]);
}
- // Compute location decoration; tricky based on whether inheritance is at play and
- // what kind of container we have, etc.
- // TODO: This algorithm (and it's cousin above doing almost the same thing) should
- // probably move to the linker stage of the front end proper, and just have the
- // answer sitting already distributed throughout the individual member locations.
- int location = -1; // will only decorate if present or inherited
+ // Location assignment was already completed correctly by the front end,
+ // just track whether a member needs to be decorated.
// Ignore member locations if the container is an array, as that's
- // ill-specified and decisions have been made to not allow this anyway.
- // The object itself must have a location, and that comes out from decorating the object,
- // not the type (this code decorates types).
- if (! type.isArray()) {
- if (memberQualifier.hasLocation()) { // no inheritance, or override of inheritance
- // struct members should not have explicit locations
- assert(type.getBasicType() != glslang::EbtStruct);
- location = memberQualifier.layoutLocation;
- } else if (type.getBasicType() != glslang::EbtBlock) {
- // If it is a not a Block, (...) Its members are assigned consecutive locations (...)
- // The members, and their nested types, must not themselves have Location decorations.
- } else if (qualifier.hasLocation()) // inheritance
- location = qualifier.layoutLocation + locationOffset;
- }
- if (location >= 0)
- builder.addMemberDecoration(spvType, member, spv::DecorationLocation, location);
+ // ill-specified and decisions have been made to not allow this.
+ if (! type.isArray() && memberQualifier.hasLocation())
+ builder.addMemberDecoration(spvType, member, spv::DecorationLocation, memberQualifier.layoutLocation);
if (qualifier.hasLocation()) // track for upcoming inheritance
locationOffset += glslangIntermediate->computeTypeLocationSize(glslangMember);