}
-String::Utf8Value::Utf8Value(v8::Handle<v8::Value> obj) {
+String::Utf8Value::Utf8Value(v8::Handle<v8::Value> obj)
+ : str_(NULL), length_(0) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::String::Utf8Value::Utf8Value()")) return;
- if (obj.IsEmpty()) {
- str_ = NULL;
- length_ = 0;
- return;
- }
+ if (obj.IsEmpty()) return;
ENTER_V8(isolate);
i::HandleScope scope(isolate);
TryCatch try_catch;
Handle<String> str = obj->ToString();
- if (str.IsEmpty()) {
- str_ = NULL;
- length_ = 0;
- } else {
- length_ = str->Utf8Length();
- str_ = i::NewArray<char>(length_ + 1);
- str->WriteUtf8(str_);
- }
+ if (str.IsEmpty()) return;
+ length_ = str->Utf8Length();
+ str_ = i::NewArray<char>(length_ + 1);
+ str->WriteUtf8(str_);
}
}
-String::AsciiValue::AsciiValue(v8::Handle<v8::Value> obj) {
+String::AsciiValue::AsciiValue(v8::Handle<v8::Value> obj)
+ : str_(NULL), length_(0) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::String::AsciiValue::AsciiValue()")) return;
- if (obj.IsEmpty()) {
- str_ = NULL;
- length_ = 0;
- return;
- }
+ if (obj.IsEmpty()) return;
ENTER_V8(isolate);
i::HandleScope scope(isolate);
TryCatch try_catch;
Handle<String> str = obj->ToString();
- if (str.IsEmpty()) {
- str_ = NULL;
- length_ = 0;
- } else {
- length_ = str->Length();
- str_ = i::NewArray<char>(length_ + 1);
- str->WriteAscii(str_);
- }
+ if (str.IsEmpty()) return;
+ length_ = str->Length();
+ str_ = i::NewArray<char>(length_ + 1);
+ str->WriteAscii(str_);
}
}
-String::Value::Value(v8::Handle<v8::Value> obj) {
+String::Value::Value(v8::Handle<v8::Value> obj)
+ : str_(NULL), length_(0) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::String::Value::Value()")) return;
- if (obj.IsEmpty()) {
- str_ = NULL;
- length_ = 0;
- return;
- }
+ if (obj.IsEmpty()) return;
ENTER_V8(isolate);
i::HandleScope scope(isolate);
TryCatch try_catch;
Handle<String> str = obj->ToString();
- if (str.IsEmpty()) {
- str_ = NULL;
- length_ = 0;
- } else {
- length_ = str->Length();
- str_ = i::NewArray<uint16_t>(length_ + 1);
- str->Write(str_);
- }
+ if (str.IsEmpty()) return;
+ length_ = str->Length();
+ str_ = i::NewArray<uint16_t>(length_ + 1);
+ str->Write(str_);
}