solve(A, b, sol, DECOMP_SVD);
if (rmse)
- *rmse = norm(A*sol, b, NORM_L2) / sqrt(npoints);
+ *rmse = norm(A*sol, b, NORM_L2) / sqrt((double)npoints);
Mat_<float> M = Mat::eye(3, 3, CV_32F);
M(0,0) = M(1,1) = sol(0,0);
solve(A, b, sol, DECOMP_SVD);
if (rmse)
- *rmse = norm(A*sol, b, NORM_L2) / sqrt(npoints);
+ *rmse = norm(A*sol, b, NORM_L2) / sqrt((double)npoints);
Mat_<float> M = Mat::eye(3, 3, CV_32F);
for (int i = 0, k = 0; i < 2; ++i)
{
setFrameSource(new NullFrameSource());
setMotionEstimator(new PyrLkRobustMotionEstimator());
- setMotionFilter(new GaussianMotionFilter(15, sqrt(15)));
+ setMotionFilter(new GaussianMotionFilter(15, sqrt(15.0)));
setDeblurer(new NullDeblurer());
setInpainter(new NullInpainter());
setEstimateTrimRatio(true);