ShaderRenderCase: Typo fix for binding location
authorPeter Gal <pgal.u-szeged@partner.samsung.com>
Tue, 1 Sep 2015 17:44:17 +0000 (19:44 +0200)
committerPeter Gal <pgal.u-szeged@partner.samsung.com>
Thu, 12 Nov 2015 18:52:42 +0000 (19:52 +0100)
external/vulkancts/modules/vulkan/shaderrendercase/vktShaderRenderCaseTests.cpp

index 4da1c18..5a2006f 100644 (file)
@@ -58,7 +58,7 @@ void dummy_uniforms (ShaderRenderCaseInstance& instance)
 {
        instance.useUniform(0u, UI_ZERO);
        instance.useUniform(1u, UI_ONE);
-       instance.useUniform(5u, UV4_WHITE);
+       instance.useUniform(4u, UV4_WHITE);
        //instance.addUniform(1u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1.0f);
        //instance.addUniform(0u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0.5f);
        instance.addUniform(2u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, tcu::Vec4(1, 0.5f, 1.0f, 0.5f));