#if VP8_TEMPORAL_ALT_REF
static void vp8cx_temp_blur1_c
(
+ VP8_COMP *cpi,
unsigned char **frames,
int frame_count,
unsigned char *src,
int modifier = 0;
int i, j, k;
int block_ofset;
- int Cols, Rows;
+ int cols;
unsigned char Shift = (block_size == 16) ? 4 : 3;
- Cols = width / block_size;
- Rows = height / block_size;
+ cols = cpi->common.mb_cols;
for (i = 0; i < height; i++)
{
- block_ofset = (i >> Shift) * Cols;
+ block_ofset = (i >> Shift) * cols;
- for (j = 0; j < Cols; j ++)
+ for (j = 0; j < cols; j ++)
{
if (motion_map_ptr[block_ofset] > 2)
{
// Blur Y
vp8cx_temp_blur1_c(
+ cpi,
cpi->frames,
frames_to_blur,
temp_source_buffer->y_buffer, // cpi->Source->y_buffer,
// Blur U
vp8cx_temp_blur1_c(
+ cpi,
cpi->frames,
frames_to_blur,
temp_source_buffer->u_buffer,
// Blur V
vp8cx_temp_blur1_c(
+ cpi,
cpi->frames,
frames_to_blur,
temp_source_buffer->v_buffer,