gst_video_info_set_format (&v_info, formats[i], width, height);
for (j = 0; j < GST_VIDEO_INFO_N_PLANES (&v_info); j++) {
- mem = gst_gl_memory_alloc (context, &v_info, j);
+ mem = gst_gl_memory_alloc (context, &v_info, j, NULL);
fail_if (mem == NULL);
gl_mem = (GstGLMemory *) mem;
gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, 1, 1);
/* texture creation */
- mem = (GstMemory *) gst_gl_memory_alloc (context, &v_info, 0);
+ mem = (GstMemory *) gst_gl_memory_alloc (context, &v_info, 0, NULL);
fail_unless (!GST_GL_MEMORY_FLAG_IS_SET (mem,
GST_GL_MEMORY_FLAG_NEED_UPLOAD));
fail_unless (!GST_GL_MEMORY_FLAG_IS_SET (mem,
/* test wrapping raw data */
mem2 =
- (GstMemory *) gst_gl_memory_wrapped (context, &v_info, 0, rgba_pixel,
- NULL, NULL);
+ (GstMemory *) gst_gl_memory_wrapped (context, &v_info, 0, NULL,
+ rgba_pixel, NULL, NULL);
fail_if (mem == NULL);
fail_unless (GST_GL_MEMORY_FLAG_IS_SET (mem2,
/* wrapped texture creation */
mem3 = (GstMemory *) gst_gl_memory_wrapped_texture (context,
- ((GstGLMemory *) mem)->tex_id, &v_info, 0, NULL, NULL);
+ ((GstGLMemory *) mem)->tex_id, &v_info, 0, NULL, NULL, NULL);
fail_unless (!GST_GL_MEMORY_FLAG_IS_SET (mem3,
GST_GL_MEMORY_FLAG_NEED_UPLOAD));
fail_unless (GST_GL_MEMORY_FLAG_IS_SET (mem3,
/* create GL buffer */
buffer = gst_buffer_new ();
- gl_mem = gst_gl_memory_wrapped (context, &in_info, 0, rgba_data, NULL, NULL);
+ gl_mem =
+ gst_gl_memory_wrapped (context, &in_info, 0, NULL, rgba_data, NULL, NULL);
res =
gst_memory_map ((GstMemory *) gl_mem, &map_info,
/* create GL buffer */
buffer = gst_buffer_new ();
- gl_mem = gst_gl_memory_wrapped (context, &in_info, 0, rgba_data, NULL, NULL);
+ gl_mem =
+ gst_gl_memory_wrapped (context, &in_info, 0, NULL, rgba_data, NULL, NULL);
gst_buffer_append_memory (buffer, (GstMemory *) gl_mem);
gst_gl_context_gen_texture (context, &tex_ids[0], GST_VIDEO_FORMAT_RGBA,