struct MarkArray
{
- inline unsigned int get_class (unsigned int index) { return markRecord[index].klass; }
- inline const Anchor& get_anchor (unsigned int index) { return this+markRecord[index].markAnchor; }
+ inline unsigned int get_class (unsigned int index) const { return markRecord[index].klass; }
+ inline const Anchor& get_anchor (unsigned int index) const { return this+markRecord[index].markAnchor; }
private:
ArrayOf<MarkRecord>
private:
inline bool apply (APPLY_ARG_DEF) const
{
- /* TODO */
- /* XXXXXXXXXXXXXXX */
- return false;
+ if (lookup_flag & LookupFlag::IgnoreBaseGlyphs)
+ return false;
+
+ unsigned int mark_index = (this+markCoverage) (IN_CURGLYPH ());
+ if (HB_LIKELY (mark_index == NOT_COVERED))
+ return false;
+
+ /* now we search backwards for a non-mark glyph */
+
+ unsigned int count = buffer->in_pos;
+ unsigned int i = 1, j = count - 1;
+ while (i <= count)
+ {
+ property = _hb_ot_layout_get_glyph_property (layout, IN_GLYPH (j));
+ if (!(property == LookupFlag::IgnoreMarks || property & LookupFlag::MarkAttachmentType))
+ break;
+ i++, j--;
+ }
+
+ if (HB_UNLIKELY (i > buffer->in_pos))
+ return false;
+
+ /* The following assertion is too strong -- at least for mangal.ttf. */
+ if (property != HB_OT_LAYOUT_GLYPH_CLASS_BASE_GLYPH)
+ return false;
+
+ unsigned int base_index = (this+baseCoverage) (IN_GLYPH (j));
+ if (HB_LIKELY (base_index == NOT_COVERED))
+ return false;
+
+ const MarkArray& mark_array = this+markArray;
+ const BaseArray& base_array = this+baseArray;
+
+ unsigned int mark_class = mark_array.get_class (mark_index);
+ const Anchor& mark_anchor = mark_array.get_anchor (mark_index);
+
+ if (HB_UNLIKELY (mark_class >= classCount || base_index >= base_array.len))
+ return false;
+
+ hb_position_t mark_x, mark_y, base_x, base_y;
+
+ mark_anchor.get_anchor (layout, IN_CURGLYPH (), &mark_x, &mark_y);
+ unsigned int index = base_index * classCount + mark_class;
+ (&base_array+base_array.matrix[index]).get_anchor (layout, IN_GLYPH (j), &base_x, &base_y);
+
+ /* anchor points are not cumulative */
+ HB_Position o = POSITION (buffer->in_pos);
+ o->x_pos = base_x - mark_x;
+ o->y_pos = base_y - mark_y;
+ o->x_advance = 0;
+ o->y_advance = 0;
+ o->back = i;
+
+ buffer->in_pos++;
+ return true;
}
private: