EAPI const char *edje_load_error_str (Edje_Load_Error error);
/**
+ * @brief Gets a handle to the Evas object implementing a given Edje part, in
+ * an Edje object.
+ *
+ * This function gets a pointer of the Evas object corresponding to a given
+ * part in the obj object's group.
+ *
+ * You should never modify the state of the returned object (with @ref
+ * evas_object_move() or @ref evas_object_hide() for example), because it's
+ * meant to be managed by Edje, solely. You are safe to query information about
+ * its current state (with evas_object_visible_get() or @ref
+ * evas_object_color_get() for example), though.
+ *
+ * @note If the type of Edje part is GROUP, SWALLOW or EXTERNAL, returned
+ * handle by this function will indicate nothing or transparent rectangle for
+ * events. Use $.part_swallow_get() in that case.
+ *
+ * @param[in] part The Edje part's name
+ *
+ * @return A pointer to the Evas object implementing the given part, @c null on
+ * failure (e.g. the given part doesn't exist)
+ *
+ * @ingroup Edje_Object
+ */
+EAPI const Efl_Canvas_Object *edje_object_part_object_get(const Edje_Object *obj, const char * part);
+
+/**
* @ingroup Edje_Object_Communication_Interface_Message
*
* @{
group]]
}
}
- @property part_object {
- get {
- [[Gets a handle to the Evas object implementing a given Edje
- part, in an Edje object.
-
- This function gets a pointer of the Evas object corresponding to a
- given part in the obj object's group.
-
- You should never modify the state of the returned object (with
- \@ref evas_object_move() or \@ref evas_object_hide() for example),
- because it's meant to be managed by Edje, solely. You are safe to
- query information about its current state (with
- evas_object_visible_get() or \@ref evas_object_color_get() for
- example), though.
-
- Note: If the type of Edje part is GROUP, SWALLOW or EXTERNAL,
- returned handle by this function will indicate nothing or transparent
- rectangle for events. Use $.part_swallow_get() in that case.]]
- return: const(Efl.Canvas.Object); [[A pointer to the Evas object implementing the given part,
- $null on failure (e.g. the given part doesn't exist)]]
- }
- keys {
- part: string; [[The Edje part's name]]
- }
- }
@property part_state {
get {
[[Returns the state of the Edje part.]]
return EINA_TRUE;
}
-EOLIAN const Evas_Object *
-_edje_object_part_object_get(Eo *obj EINA_UNUSED, Edje *ed, const char *part)
+/* Legacy API: exposes internal object. Easy to abuse. */
+EAPI const Evas_Object *
+edje_object_part_object_get(const Eo *obj, const char *part)
{
Edje_Real_Part *rp;
+ Edje *ed;
+ ed = _edje_fetch(obj);
if ((!ed) || (!part)) return NULL;
/* Need to recalc before providing the object. */