virgl: use debug_printf instead of fprintf
authorErik Faye-Lund <erik.faye-lund@collabora.com>
Wed, 10 Apr 2019 11:43:34 +0000 (13:43 +0200)
committerErik Faye-Lund <erik.faye-lund@collabora.com>
Wed, 10 Apr 2019 12:27:45 +0000 (14:27 +0200)
While we're at it, prefix the string with "VIRGL: ", to match similar
code elsewhere in virgl.

Fixes: d7b31969767 ("virgl: Return an error if we use fp64 on top of GLES")
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
src/gallium/drivers/virgl/virgl_tgsi.c

index 7a06a57..9ec552a 100644 (file)
@@ -85,7 +85,7 @@ virgl_tgsi_transform_instruction(struct tgsi_transform_context *ctx,
    if (vtctx->fake_fp64 &&
        (tgsi_opcode_infer_src_type(inst->Instruction.Opcode, 0) == TGSI_TYPE_DOUBLE ||
         tgsi_opcode_infer_dst_type(inst->Instruction.Opcode, 0) == TGSI_TYPE_DOUBLE)) {
-      fprintf(stderr, "ARB_gpu_shader_fp64 is exposed but not supported.");
+      debug_printf("VIRGL: ARB_gpu_shader_fp64 is exposed but not supported.");
       return;
    }