* @since_tizen 4.0
* @param[in] player The handle to the media player
* @param[in] prebuffer_ms The time duration of buffering data that must be prerolled to start playback. \n
- * At least 1000 milliseconds is recommended to ensure the normal buffering operation except 0 or -1. \n
- * 0 : use platform default value which could be different depending on the streaming type and network status (default) \n
- * -1 : use current value (since 5.5) \n
+ * The value should be more than 1000 milliseconds to ensure the normal buffering. \n
+ * There are, however, two exceptions: \n
+ * 0: Indicate to use platform default value depending on the streaming type and network status (default) \n
+ * -1: Indicate to use current value (since 5.5)
* @param[in] rebuffer_ms The time duration of buffering data that must be prerolled to resume playback
* if player is paused for buffering internally. \n
- * At least 1000 milliseconds is recommended to ensure the normal buffering operation except 0 or -1. \n
- * 0 : use platform default value which could be different depending on the streaming type and network status (default) \n
- * -1 : use current value (since 5.5)\n
+ * The value should be more than 1000 milliseconds to ensure the normal buffering. \n
+ * There are, however, two exceptions: \n
+ * 0: Indicate to use platform default value depending on the streaming type and network status (default) \n
+ * -1: Indicate to use current value (since 5.5)
* @return @c 0 on success,
* otherwise a negative error value
* @retval #PLAYER_ERROR_NONE Successful
* @param[out] prebuffer_ms The time duration of buffering data that must be prerolled to start playback
* @param[out] rebuffer_ms The time duration of buffering data that must be prerolled to resume playback
* if player is paused for buffering internally. \n
- * @c 0 means platform default value which could be different depending on the streaming type and network status.
- * If the player state is #PLAYER_STATE_PLAYING or #PLAYER_STATE_PAUSED,
- * this function will return correct time value instead of @c 0. (since 5.5)
+ * The value has @c 0 which means platform default value depending on the streaming type and network status.
+ * The value has the time value instead of @c 0
+ * if the player state is #PLAYER_STATE_PLAYING or #PLAYER_STATE_PAUSED. (since 5.5)
* @return @c 0 on success,
* otherwise a negative error value
* @retval #PLAYER_ERROR_NONE Successful