--- /dev/null
+/*
+* Copyright (C) 2016 Google, Inc.
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include "Game.h"
+#include "Shell.h"
+
+#if (defined(_MSC_VER) && _MSC_VER < 1900 /*vs2015*/) || \
+ defined MINGW_HAS_SECURE_API
+#include <basetsd.h>
+#define snprintf sprintf_s
+#endif
+
+void Game::print_stats() {
+ // Output frame count and measured elapsed time
+ auto now = std::chrono::system_clock::now();
+ auto elapsed = now - start_time;
+ long elapsed_millis =
+ std::chrono::duration_cast<std::chrono::milliseconds>(elapsed).count();
+ char msg[256];
+ snprintf(msg, 255, "frames:%d, elapsedms:%d", frame_count, elapsed_millis);
+ shell_->log(Shell::LogPriority::LOG_INFO, msg);
+}
+
+void Game::quit() {
+ print_stats();
+ shell_->quit();
+}
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