* but also leave enough space for the guardband.
*
* Note that primitive binning requires QUANT_MODE == 16_8 on Vega10
- * and Raven1. What we do depends on the chip:
- * - Vega10: Never use primitive binning.
- * - Raven1: Always use QUANT_MODE == 16_8.
+ * and Raven1 for line and rectangle primitive types to work correctly.
+ * Always use 16_8 if primitive binning is possible to occur.
*/
- if (ctx->family == CHIP_RAVEN)
+ if ((ctx->family == CHIP_VEGA10 || ctx->family == CHIP_RAVEN) &&
+ ctx->screen->dpbb_allowed)
max_extent = 16384; /* Use QUANT_MODE == 16_8. */
/* Another constraint is that all coordinates in the viewport