static inline gboolean
diff --git a/clutter/cogl/gles/cogl-primitives.c b/clutter/cogl/gles/cogl-primitives.c
-index d8fe121..cf305a8 100644
+index d8fe121..1a58805 100644
--- a/clutter/cogl/gles/cogl-primitives.c
+++ b/clutter/cogl/gles/cogl-primitives.c
@@ -39,55 +39,26 @@
_cogl_path_get_bounds (nodes_min, nodes_max,
&bounds_x, &bounds_y, &bounds_w, &bounds_h);
-@@ -436,10 +405,10 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
+@@ -245,12 +214,8 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
+ GE( cogl_wrap_glMatrixMode (GL_PROJECTION) );
+ GE( cogl_wrap_glPushMatrix () );
+ GE( cogl_wrap_glLoadIdentity () );
+- cogl_rectanglex (-1.0, -1.0,
+- (float)(2),
+- (float)(2));
+- cogl_rectanglex (-1.0, -1.0,
+- (float)(2),
+- (float)(2));
++ cogl_rectangle (-1.0, -1.0, 2, 2);
++ cogl_rectangle (-1.0, -1.0, 2, 2);
+ GE( cogl_wrap_glPopMatrix () );
+ GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
+ GE( cogl_wrap_glPopMatrix () );
+@@ -436,10 +401,10 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
void
_cogl_path_fill_nodes ()
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
diff --git a/clutter/cogl/gles/cogl.c b/clutter/cogl/gles/cogl.c
-index aa4e4fc..e835085 100644
+index f8c5413..997f24a 100644
--- a/clutter/cogl/gles/cogl.c
+++ b/clutter/cogl/gles/cogl.c
@@ -123,35 +123,15 @@ cogl_scale (float x, float y)
}
static inline gboolean
+@@ -457,7 +437,7 @@ _cogl_add_stencil_clip (float x_offset,
+ GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
+ GE( glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE) );
+
+- cogl_rectanglex (x_offset, y_offset, width, height);
++ cogl_rectangle (x_offset, y_offset, width, height);
+ }
+ else
+ {
+@@ -465,7 +445,7 @@ _cogl_add_stencil_clip (float x_offset,
+ rectangle */
+ GE( glStencilFunc (GL_NEVER, 0x1, 0x3) );
+ GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
+- cogl_rectanglex (x_offset, y_offset, width, height);
++ cogl_rectangle (x_offset, y_offset, width, height);
+
+ /* Subtract one from all pixels in the stencil buffer so that
+ only pixels where both the original stencil buffer and the
+@@ -476,9 +456,7 @@ _cogl_add_stencil_clip (float x_offset,
+ GE( cogl_wrap_glMatrixMode (GL_PROJECTION) );
+ GE( cogl_wrap_glPushMatrix () );
+ GE( cogl_wrap_glLoadIdentity () );
+- cogl_rectanglex (-1.0, -1.0,
+- (float)(2),
+- (float)(2));
++ cogl_rectangle (-1.0, -1.0, 2, 2);
+ GE( cogl_wrap_glPopMatrix () );
+ GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
+ GE( cogl_wrap_glPopMatrix () );
diff --git a/clutter/pango/cogl-pango-render.c b/clutter/pango/cogl-pango-render.c
index 3e23309..3cafc81 100644
--- a/clutter/pango/cogl-pango-render.c
+++ /dev/null
-diff --git a/clutter/cogl/gles/cogl-primitives.c b/clutter/cogl/gles/cogl-primitives.c
-index cf305a8..1a58805 100644
---- a/clutter/cogl/gles/cogl-primitives.c
-+++ b/clutter/cogl/gles/cogl-primitives.c
-@@ -214,12 +214,8 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
- GE( cogl_wrap_glMatrixMode (GL_PROJECTION) );
- GE( cogl_wrap_glPushMatrix () );
- GE( cogl_wrap_glLoadIdentity () );
-- cogl_rectanglex (-1.0, -1.0,
-- (float)(2),
-- (float)(2));
-- cogl_rectanglex (-1.0, -1.0,
-- (float)(2),
-- (float)(2));
-+ cogl_rectangle (-1.0, -1.0, 2, 2);
-+ cogl_rectangle (-1.0, -1.0, 2, 2);
- GE( cogl_wrap_glPopMatrix () );
- GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
- GE( cogl_wrap_glPopMatrix () );
-diff --git a/clutter/cogl/gles/cogl.c b/clutter/cogl/gles/cogl.c
-index e835085..fc73e44 100644
---- a/clutter/cogl/gles/cogl.c
-+++ b/clutter/cogl/gles/cogl.c
-@@ -437,7 +437,7 @@ _cogl_add_stencil_clip (float x_offset,
- GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
- GE( glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE) );
-
-- cogl_rectanglex (x_offset, y_offset, width, height);
-+ cogl_rectangle (x_offset, y_offset, width, height);
- }
- else
- {
-@@ -445,7 +445,7 @@ _cogl_add_stencil_clip (float x_offset,
- rectangle */
- GE( glStencilFunc (GL_NEVER, 0x1, 0x3) );
- GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
-- cogl_rectanglex (x_offset, y_offset, width, height);
-+ cogl_rectangle (x_offset, y_offset, width, height);
-
- /* Subtract one from all pixels in the stencil buffer so that
- only pixels where both the original stencil buffer and the
-@@ -456,9 +456,7 @@ _cogl_add_stencil_clip (float x_offset,
- GE( cogl_wrap_glMatrixMode (GL_PROJECTION) );
- GE( cogl_wrap_glPushMatrix () );
- GE( cogl_wrap_glLoadIdentity () );
-- cogl_rectanglex (-1.0, -1.0,
-- (float)(2),
-- (float)(2));
-+ cogl_rectangle (-1.0, -1.0, 2, 2);
- GE( cogl_wrap_glPopMatrix () );
- GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
- GE( cogl_wrap_glPopMatrix () );