+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
/// \file X3DImporter.cpp
/// \brief X3D-format files importer for Assimp: main algorithm implementation.
/// \date 2015-2016
bool X3DImporter::FindNodeElement(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
{
-CX3DImporter_NodeElement* tnd = NodeElement_Cur;// temporary pointer to node.
-bool static_search = false;// flag: true if searching in static node.
+ CX3DImporter_NodeElement* tnd = NodeElement_Cur;// temporary pointer to node.
+ bool static_search = false;// flag: true if searching in static node.
// At first check if we have deal with static node. Go up thru parent nodes and check flag.
while(tnd != nullptr)
void X3DImporter::XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
{
-const size_t Uns_Skip_Len = 189;
-const char* Uns_Skip[Uns_Skip_Len] = {
- // CAD geometry component
- "CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet",
- // Core
- "ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo",
- // Distributed interactive simulation (DIS) component
- "DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu",
- // Cube map environmental texturing component
- "ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture",
- // Environmental effects component
- "Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground",
- // Environmental sensor component
- "ProximitySensor", "TransformSensor", "VisibilitySensor",
- // Followers component
- "ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser", "PositionChaser2D",
- "PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D",
- // Geospatial component
- "GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor",
- "GeoTouchSensor", "GeoTransform", "GeoViewpoint",
- // Humanoid Animation (H-Anim) component
- "HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite",
- // Interpolation component
- "ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator",
- "PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D",
- "SplineScalarInterpolator", "SquadOrientationInterpolator",
- // Key device sensor component
- "KeySensor", "StringSensor"
- // Layering component
- "Layer", "LayerSet", "Viewport",
- // Layout component
- "Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup",
- // Navigation component
- "Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup",
- // Networking component
- "Anchor", "LoadSensor",
- // NURBS component
- "Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface",
- "NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate",
- "NurbsTrimmedSurface",
- // Particle systems component
- "BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter", "SurfaceEmitter",
- "VolumeEmitter", "WindPhysicsModel",
- // Picking component
- "LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor",
- // Pointing device sensor component
- "CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor",
- // Rendering component
- "ClipPlane",
- // Rigid body physics
- "BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint",
- "MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint",
- // Scripting component
- "Script",
- // Programmable shaders component
- "ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart",
- "ShaderProgram",
- // Shape component
- "FillProperties", "LineProperties", "TwoSidedMaterial",
- // Sound component
- "AudioClip", "Sound",
- // Text component
- "FontStyle", "Text",
- // Texturing3D Component
- "ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D", "TextureTransform3D",
- // Texturing component
- "MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator", "TextureProperties",
- // Time component
- "TimeSensor",
- // Event Utilities component
- "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger",
- // Volume rendering component
- "BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle", "IsoSurfaceVolumeData",
- "OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle", "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle",
- "VolumeData"
-};
-
-std::string nn(mReader->getNodeName());
-bool found = false;
-bool close_found = false;
+ const size_t Uns_Skip_Len = 189;
+ const char* Uns_Skip[ Uns_Skip_Len ] = {
+ // CAD geometry component
+ "CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet",
+ // Core
+ "ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo",
+ // Distributed interactive simulation (DIS) component
+ "DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu",
+ // Cube map environmental texturing component
+ "ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture",
+ // Environmental effects component
+ "Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground",
+ // Environmental sensor component
+ "ProximitySensor", "TransformSensor", "VisibilitySensor",
+ // Followers component
+ "ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser", "PositionChaser2D",
+ "PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D",
+ // Geospatial component
+ "GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor",
+ "GeoTouchSensor", "GeoTransform", "GeoViewpoint",
+ // Humanoid Animation (H-Anim) component
+ "HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite",
+ // Interpolation component
+ "ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator",
+ "PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D",
+ "SplineScalarInterpolator", "SquadOrientationInterpolator",
+ // Key device sensor component
+ "KeySensor", "StringSensor"
+ // Layering component
+ "Layer", "LayerSet", "Viewport",
+ // Layout component
+ "Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup",
+ // Navigation component
+ "Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup",
+ // Networking component
+ "Anchor", "LoadSensor",
+ // NURBS component
+ "Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface",
+ "NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate",
+ "NurbsTrimmedSurface",
+ // Particle systems component
+ "BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter", "SurfaceEmitter",
+ "VolumeEmitter", "WindPhysicsModel",
+ // Picking component
+ "LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor",
+ // Pointing device sensor component
+ "CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor",
+ // Rendering component
+ "ClipPlane",
+ // Rigid body physics
+ "BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint",
+ "MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint",
+ // Scripting component
+ "Script",
+ // Programmable shaders component
+ "ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart",
+ "ShaderProgram",
+ // Shape component
+ "FillProperties", "LineProperties", "TwoSidedMaterial",
+ // Sound component
+ "AudioClip", "Sound",
+ // Text component
+ "FontStyle", "Text",
+ // Texturing3D Component
+ "ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D", "TextureTransform3D",
+ // Texturing component
+ "MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator", "TextureProperties",
+ // Time component
+ "TimeSensor",
+ // Event Utilities component
+ "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger",
+ // Volume rendering component
+ "BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle", "IsoSurfaceVolumeData",
+ "OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle", "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle",
+ "VolumeData"
+ };
+
+ const std::string nn( mReader->getNodeName() );
+ bool found = false;
+ bool close_found = false;
for(size_t i = 0; i < Uns_Skip_Len; i++)
{
float X3DImporter::XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
{
-std::string val;
-float tvalf;
+ std::string val;
+ float tvalf;
ParseHelper_FixTruncatedFloatString(mReader->getAttributeValue(pAttrIdx), val);
fast_atoreal_move(val.c_str(), tvalf, false);
void X3DImporter::XML_ReadNode_GetAttrVal_AsCol3f(const int pAttrIdx, aiColor3D& pValue)
{
-std::list<float> tlist;
-std::list<float>::iterator it;
+ std::list<float> tlist;
+ std::list<float>::iterator it;
XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);
if(tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
void X3DImporter::XML_ReadNode_GetAttrVal_AsVec2f(const int pAttrIdx, aiVector2D& pValue)
{
-std::list<float> tlist;
-std::list<float>::iterator it;
+ std::list<float> tlist;
+ std::list<float>::iterator it;
XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);
if(tlist.size() != 2) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
void X3DImporter::XML_ReadNode_GetAttrVal_AsVec3f(const int pAttrIdx, aiVector3D& pValue)
{
-std::list<float> tlist;
-std::list<float>::iterator it;
+ std::list<float> tlist;
+ std::list<float>::iterator it;
XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);
if(tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
void X3DImporter::XML_ReadNode_GetAttrVal_AsListB(const int pAttrIdx, std::list<bool>& pValue)
{
-char* tok_str;
-size_t tok_str_len;
-
// make copy of attribute value - string with list of bool values. Also all bool values is strings.
- tok_str_len = strlen(mReader->getAttributeValue(pAttrIdx));
- if(!tok_str_len) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
+ size_t tok_str_len = strlen(mReader->getAttributeValue(pAttrIdx));
+ if ( 0 == tok_str_len ) {
+ Throw_IncorrectAttrValue( mReader->getAttributeName( pAttrIdx ) );
+ }
tok_str_len++;// take in account terminating '\0'.
- tok_str = new char[tok_str_len];
+ char *tok_str = new char[tok_str_len];
strcpy(tok_str, mReader->getAttributeValue(pAttrIdx));
// change all spacebars to symbol '\0'. That is needed for parsing.
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector<bool>& pValue)
{
-std::list<bool> tlist;
+ std::list<bool> tlist;
XML_ReadNode_GetAttrVal_AsListB(pAttrIdx, tlist);// read as list
// and copy to array
void X3DImporter::XML_ReadNode_GetAttrVal_AsListI32(const int pAttrIdx, std::list<int32_t>& pValue)
{
-const char* tstr = mReader->getAttributeValue(pAttrIdx);
-const char* tstr_end = tstr + strlen(tstr);
+ const char* tstr = mReader->getAttributeValue(pAttrIdx);
+ const char* tstr_end = tstr + strlen(tstr);
do
{
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vector<int32_t>& pValue)
{
-std::list<int32_t> tlist;
+ std::list<int32_t> tlist;
XML_ReadNode_GetAttrVal_AsListI32(pAttrIdx, tlist);// read as list
// and copy to array
void X3DImporter::XML_ReadNode_GetAttrVal_AsListF(const int pAttrIdx, std::list<float>& pValue)
{
-std::string str_fixed;
+ std::string str_fixed;
// at first check string values like '.xxx'.
ParseHelper_FixTruncatedFloatString(mReader->getAttributeValue(pAttrIdx), str_fixed);
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector<float>& pValue)
{
-std::list<float> tlist;
+ std::list<float> tlist;
XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);// read as list
// and copy to array
void X3DImporter::XML_ReadNode_GetAttrVal_AsListD(const int pAttrIdx, std::list<double>& pValue)
{
-std::string str_fixed;
+ std::string str_fixed;
// at first check string values like '.xxx'.
ParseHelper_FixTruncatedFloatString(mReader->getAttributeValue(pAttrIdx), str_fixed);
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector<double>& pValue)
{
-std::list<double> tlist;
+ std::list<double> tlist;
XML_ReadNode_GetAttrVal_AsListD(pAttrIdx, tlist);// read as list
// and copy to array
void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::list<aiColor3D>& pValue)
{
-std::list<float> tlist;
+ std::list<float> tlist;
XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);// read as list
if(tlist.size() % 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue)
{
-std::list<aiColor3D> tlist;
+ std::list<aiColor3D> tlist;
XML_ReadNode_GetAttrVal_AsListCol3f(pAttrIdx, tlist);// read as list
// and copy to array
void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue)
{
-std::list<float> tlist;
+ std::list<float> tlist;
XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);// read as list
if(tlist.size() % 4) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::vector<aiColor4D>& pValue)
{
-std::list<aiColor4D> tlist;
+ std::list<aiColor4D> tlist;
XML_ReadNode_GetAttrVal_AsListCol4f(pAttrIdx, tlist);// read as list
// and copy to array
if(tlist.size() > 0)
{
pValue.reserve(tlist.size());
- for(std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
+ for ( std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
+ {
+ pValue.push_back( *it );
+ }
}
}
void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue)
{
-std::list<float> tlist;
+ std::list<float> tlist;
XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);// read as list
- if(tlist.size() % 2) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
+ if ( tlist.size() % 2 )
+ {
+ Throw_ConvertFail_Str2ArrF( mReader->getAttributeValue( pAttrIdx ) );
+ }
// copy data to array
for(std::list<float>::iterator it = tlist.begin(); it != tlist.end();)
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::vector<aiVector2D>& pValue)
{
-std::list<aiVector2D> tlist;
+ std::list<aiVector2D> tlist;
XML_ReadNode_GetAttrVal_AsListVec2f(pAttrIdx, tlist);// read as list
// and copy to array
if(tlist.size() > 0)
{
pValue.reserve(tlist.size());
- for(std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
+ for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
+ {
+ pValue.push_back( *it );
+ }
}
}
void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue)
{
-std::list<float> tlist;
+ std::list<float> tlist;
XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);// read as list
- if(tlist.size() % 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
+ if ( tlist.size() % 3 )
+ {
+ Throw_ConvertFail_Str2ArrF( mReader->getAttributeValue( pAttrIdx ) );
+ }
// copy data to array
for(std::list<float>::iterator it = tlist.begin(); it != tlist.end();)
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::vector<aiVector3D>& pValue)
{
-std::list<aiVector3D> tlist;
+ std::list<aiVector3D> tlist;
XML_ReadNode_GetAttrVal_AsListVec3f(pAttrIdx, tlist);// read as list
// and copy to array
if(tlist.size() > 0)
{
pValue.reserve(tlist.size());
- for(std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
+ for ( std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
+ {
+ pValue.push_back( *it );
+ }
}
}
void X3DImporter::XML_ReadNode_GetAttrVal_AsListS(const int pAttrIdx, std::list<std::string>& pValue)
{
-char* tok_str;
-char* tok_str_end;
-size_t tok_str_len;
-
// make copy of attribute value - strings list.
- tok_str_len = strlen(mReader->getAttributeValue(pAttrIdx));
- if(!tok_str_len) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
+ const size_t tok_str_len = strlen(mReader->getAttributeValue(pAttrIdx));
+ if ( 0 == tok_str_len )
+ {
+ Throw_IncorrectAttrValue( mReader->getAttributeName( pAttrIdx ) );
+ }
// get pointer to begin of value.
- tok_str = const_cast<char*>(mReader->getAttributeValue(pAttrIdx));
- tok_str_end = tok_str + tok_str_len;
+ char *tok_str = const_cast<char*>(mReader->getAttributeValue(pAttrIdx));
+ char *tok_str_end = tok_str + tok_str_len;
// string list has following format: attr_name='"s1" "s2" "sn"'.
do
{
void X3DImporter::GeometryHelper_Make_Arc2D(const float pStartAngle, const float pEndAngle, const float pRadius, size_t pNumSegments,
std::list<aiVector3D>& pVertices)
{
-float angle_full, angle_step;
-
// check argument values ranges.
- if((pStartAngle < -AI_MATH_TWO_PI_F) || (pStartAngle > AI_MATH_TWO_PI_F)) Throw_ArgOutOfRange("GeometryHelper_Make_Arc2D.pStartAngle");
- if((pEndAngle < -AI_MATH_TWO_PI_F) || (pEndAngle > AI_MATH_TWO_PI_F)) Throw_ArgOutOfRange("GeometryHelper_Make_Arc2D.pEndAngle");
- if(pRadius <= 0) Throw_ArgOutOfRange("GeometryHelper_Make_Arc2D.pRadius");
+ if ( ( pStartAngle < -AI_MATH_TWO_PI_F ) || ( pStartAngle > AI_MATH_TWO_PI_F ) )
+ {
+ Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pStartAngle" );
+ }
+ if ( ( pEndAngle < -AI_MATH_TWO_PI_F ) || ( pEndAngle > AI_MATH_TWO_PI_F ) )
+ {
+ Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pEndAngle" );
+ }
+ if ( pRadius <= 0 )
+ {
+ Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pRadius" );
+ }
// calculate arc angle and check type of arc
- angle_full = fabs(pEndAngle - pStartAngle);
- if((angle_full > AI_MATH_TWO_PI_F) || (angle_full == 0.0f)) angle_full = AI_MATH_TWO_PI_F;
+ float angle_full = fabs(pEndAngle - pStartAngle);
+ if ( ( angle_full > AI_MATH_TWO_PI_F ) || ( angle_full == 0.0f ) )
+ {
+ angle_full = AI_MATH_TWO_PI_F;
+ }
// calculate angle for one step - angle to next point of line.
- angle_step = angle_full / (float)pNumSegments;
+ float angle_step = angle_full / (float)pNumSegments;
// make points
for(size_t pi = 0; pi <= pNumSegments; pi++)
{
- float tangle;
-
- tangle = pStartAngle + pi * angle_step;
+ float tangle = pStartAngle + pi * angle_step;
pVertices.push_back(GeometryHelper_Make_Point2D(tangle, pRadius));
}// for(size_t pi = 0; pi <= pNumSegments; pi++)
void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>& pPoint, std::list<aiVector3D>& pLine)
{
-std::list<aiVector3D>::const_iterator pit = pPoint.begin();
-std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
+ std::list<aiVector3D>::const_iterator pit = pPoint.begin();
+ std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
pit_last--;
- if(pPoint.size() < 2) Throw_ArgOutOfRange("GeometryHelper_Extend_PointToLine.pPoint.size() can not be less than 2.");
+ if ( pPoint.size() < 2 )
+ {
+ Throw_ArgOutOfRange( "GeometryHelper_Extend_PointToLine.pPoint.size() can not be less than 2." );
+ }
// add first point of first line.
pLine.push_back(*pit++);
void X3DImporter::GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int32_t>& pPolylineCoordIdx, std::list<int32_t>& pLineCoordIdx)
{
-std::list<int32_t>::const_iterator plit = pPolylineCoordIdx.begin();
+ std::list<int32_t>::const_iterator plit = pPolylineCoordIdx.begin();
while(plit != pPolylineCoordIdx.end())
{
void X3DImporter::GeometryHelper_CoordIdxStr2FacesArr(const std::list<int32_t>& pCoordIdx, std::vector<aiFace>& pFaces, unsigned int& pPrimitiveTypes) const
{
-std::list<int32_t> f_data(pCoordIdx);
-std::vector<unsigned int> inds;
-unsigned int prim_type = 0;
+ std::list<int32_t> f_data(pCoordIdx);
+ std::vector<unsigned int> inds;
+ unsigned int prim_type = 0;
- if(f_data.back() != (-1)) f_data.push_back(-1);
+ if ( f_data.back() != ( -1 ) )
+ {
+ f_data.push_back( -1 );
+ }
// reserve average size.
pFaces.reserve(f_data.size() / 3);
inds.reserve(4);
-//PrintVectorSet("build. ci", pCoordIdx);
+ //PrintVectorSet("build. ci", pCoordIdx);
for(std::list<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++)
{
// when face is got count how many indices in it.
void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
{
-std::list<aiColor4D>::const_iterator col_it = pColors.begin();
+ std::list<aiColor4D>::const_iterator col_it = pColors.begin();
if(pColorPerVertex)
{
void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx,
const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const
{
-std::list<aiColor4D> tcol;
+ std::list<aiColor4D> tcol;
// create RGBA array from RGB.
- for(std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); it++) tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
+ for ( std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); it++ )
+ {
+ tcol.push_back( aiColor4D( ( *it ).r, ( *it ).g, ( *it ).b, 1 ) );
+ }
// call existing function for adding RGBA colors
MeshGeometry_AddColor(pMesh, pCoordIdx, pColorIdx, tcol, pColorPerVertex);
void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx,
const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
{
-std::vector<aiColor4D> col_tgt_arr;
-std::list<aiColor4D> col_tgt_list;
-std::vector<aiColor4D> col_arr_copy;
+ std::vector<aiColor4D> col_tgt_arr;
+ std::list<aiColor4D> col_tgt_list;
+ std::vector<aiColor4D> col_arr_copy;
- if(pCoordIdx.size() == 0) throw DeadlyImportError("MeshGeometry_AddColor2. pCoordIdx can not be empty.");
+ if ( pCoordIdx.size() == 0 )
+ {
+ throw DeadlyImportError( "MeshGeometry_AddColor2. pCoordIdx can not be empty." );
+ }
// copy list to array because we are need indexed access to colors.
col_arr_copy.reserve(pColors.size());
- for(std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); it++) col_arr_copy.push_back(*it);
+ for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); it++ )
+ {
+ col_arr_copy.push_back( *it );
+ }
if(pColorPerVertex)
{
void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pNormalIdx,
const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
{
-std::vector<size_t> tind;
-std::vector<aiVector3D> norm_arr_copy;
+ std::vector<size_t> tind;
+ std::vector<aiVector3D> norm_arr_copy;
// copy list to array because we are need indexed access to normals.
norm_arr_copy.reserve(pNormals.size());
- for(std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); it++) norm_arr_copy.push_back(*it);
+ for ( std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); it++ )
+ {
+ norm_arr_copy.push_back( *it );
+ }
if(pNormalPerVertex)
{
void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
{
-std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
+ std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
if(pNormalPerVertex)
{
void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pTexCoordIdx,
const std::list<aiVector2D>& pTexCoords) const
{
-std::vector<aiVector3D> texcoord_arr_copy;
-std::vector<aiFace> faces;
-unsigned int prim_type;
+ std::vector<aiVector3D> texcoord_arr_copy;
+ std::vector<aiFace> faces;
+ unsigned int prim_type;
// copy list to array because we are need indexed access to normals.
texcoord_arr_copy.reserve(pTexCoords.size());
if(pTexCoordIdx.size() > 0)
{
GeometryHelper_CoordIdxStr2FacesArr(pTexCoordIdx, faces, prim_type);
- if(!faces.size()) throw DeadlyImportError("Failed to add texture coordinates to mesh, faces list is empty.");
- if(faces.size() != pMesh.mNumFaces) throw DeadlyImportError("Texture coordinates faces count must be equal to mesh faces count.");
+ if ( faces.empty() )
+ {
+ throw DeadlyImportError( "Failed to add texture coordinates to mesh, faces list is empty." );
+ }
+ if ( faces.size() != pMesh.mNumFaces )
+ {
+ throw DeadlyImportError( "Texture coordinates faces count must be equal to mesh faces count." );
+ }
}
else
{
void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVector2D>& pTexCoords) const
{
-std::vector<aiVector3D> tc_arr_copy;
+ std::vector<aiVector3D> tc_arr_copy;
- if(pTexCoords.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddTexCoord. Texture coordinates and vertices count must be equal.");
+ if ( pTexCoords.size() != pMesh.mNumVertices )
+ {
+ throw DeadlyImportError( "MeshGeometry_AddTexCoord. Texture coordinates and vertices count must be equal." );
+ }
// copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
tc_arr_copy.reserve(pTexCoords.size());
- for(std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++) tc_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
+ for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++ )
+ {
+ tc_arr_copy.push_back( aiVector3D( ( *it ).x, ( *it ).y, 0 ) );
+ }
// copy texture coordinates to mesh
pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
pMesh.mNumUVComponents[0] = 2;
- for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mTextureCoords[0][i] = tc_arr_copy[i];
+ for ( size_t i = 0; i < pMesh.mNumVertices; i++ )
+ {
+ pMesh.mTextureCoords[ 0 ][ i ] = tc_arr_copy[ i ];
+ }
}
aiMesh* X3DImporter::GeometryHelper_MakeMesh(const std::list<int32_t>& pCoordIdx, const std::list<aiVector3D>& pVertices) const
{
-aiMesh* tmesh;
-std::vector<aiFace> faces;
-unsigned int prim_type = 0;
-size_t ts;
+ aiMesh* tmesh( nullptr );
+ std::vector<aiFace> faces;
+ unsigned int prim_type = 0;
+ size_t ts;
// create faces array from input string with vertices indices.
GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
- if(!faces.size()) throw DeadlyImportError("Failed to create mesh, faces list is empty.");
+ if ( !faces.size() )
+ {
+ throw DeadlyImportError( "Failed to create mesh, faces list is empty." );
+ }
//
// Create new mesh and copy geometry data.
ts = pVertices.size();
tmesh->mVertices = new aiVector3D[ts];
tmesh->mNumVertices = ts;
- for(size_t i = 0; i < ts; i++) tmesh->mVertices[i] = *vit++;
+ for ( size_t i = 0; i < ts; i++ )
+ {
+ tmesh->mVertices[ i ] = *vit++;
+ }
// set primitives type and return result.
tmesh->mPrimitiveTypes = prim_type;
void X3DImporter::ParseHelper_Group_Begin(const bool pStatic)
{
-CX3DImporter_NodeElement_Group* new_group = new CX3DImporter_NodeElement_Group(NodeElement_Cur, pStatic);// create new node with current node as parent.
+ CX3DImporter_NodeElement_Group* new_group = new CX3DImporter_NodeElement_Group(NodeElement_Cur, pStatic);// create new node with current node as parent.
// if we are adding not the root element then add new element to current element child list.
- if(NodeElement_Cur != nullptr) NodeElement_Cur->Child.push_back(new_group);
+ if ( NodeElement_Cur != nullptr )
+ {
+ NodeElement_Cur->Child.push_back( new_group );
+ }
NodeElement_List.push_back(new_group);// it's a new element - add it to list.
NodeElement_Cur = new_group;// switch current element to new one.
void X3DImporter::ParseHelper_Node_Exit()
{
// check if we can walk up.
- if(NodeElement_Cur != nullptr) NodeElement_Cur = NodeElement_Cur->Parent;
+ if ( NodeElement_Cur != nullptr )
+ {
+ NodeElement_Cur = NodeElement_Cur->Parent;
+ }
}
void X3DImporter::ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
{
-size_t instr_len;
-
pOutString.clear();
- instr_len = strlen(pInStr);
- if(!instr_len) return;
+ const size_t instr_len = strlen(pInStr);
+ if ( 0 == instr_len )
+ {
+ return;
+ }
pOutString.reserve(instr_len * 3 / 2);
// check and correct floats in format ".x". Must be "x.y".
- if(pInStr[0] == '.') pOutString.push_back('0');
+ if ( pInStr[ 0 ] == '.' )
+ {
+ pOutString.push_back( '0' );
+ }
pOutString.push_back(pInStr[0]);
for(size_t ci = 1; ci < instr_len; ci++)
void X3DImporter::ParseFile(const std::string& pFile, IOSystem* pIOHandler)
{
-irr::io::IrrXMLReader* OldReader = mReader;// store current XMLreader.
-std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
+ irr::io::IrrXMLReader* OldReader = mReader;// store current XMLreader.
+ std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file
- if(file.get() == nullptr) throw DeadlyImportError("Failed to open X3D file " + pFile + ".");
+ if ( file.get() == nullptr )
+ {
+ throw DeadlyImportError( "Failed to open X3D file " + pFile + "." );
+ }
// generate a XML reader for it
std::unique_ptr<CIrrXML_IOStreamReader> mIOWrapper(new CIrrXML_IOStreamReader(file.get()));
mReader = irr::io::createIrrXMLReader(mIOWrapper.get());
- if(!mReader) throw DeadlyImportError("Failed to create XML reader for file" + pFile + ".");
+ if ( !mReader )
+ {
+ throw DeadlyImportError( "Failed to create XML reader for file" + pFile + "." );
+ }
// start reading
ParseNode_Root();
void X3DImporter::ParseNode_Root()
{
-LogInfo("ParseNode_Root b");
+ LogInfo("ParseNode_Root b");
// search for root tag <X3D>
- if(!XML_SearchNode("X3D")) throw DeadlyImportError("Root node \"X3D\" not found.");
+ if ( !XML_SearchNode( "X3D" ) )
+ {
+ throw DeadlyImportError( "Root node \"X3D\" not found." );
+ }
ParseHelper_Group_Begin();// create root node element.
// parse other contents
-LogInfo("ParseNode_Root. read loop");
+ LogInfo("ParseNode_Root. read loop");
while(mReader->read())
{
- if(mReader->getNodeType() != irr::io::EXN_ELEMENT) continue;
+ if ( mReader->getNodeType() != irr::io::EXN_ELEMENT )
+ {
+ continue;
+ }
if(XML_CheckNode_NameEqual("head"))
ParseNode_Head();
else
XML_CheckNode_SkipUnsupported("Root");
}
-LogInfo("ParseNode_Root. end loop");
+ LogInfo("ParseNode_Root. end loop");
// exit from root node element.
ParseHelper_Node_Exit();
-LogInfo("ParseNode_Root e");
+ LogInfo("ParseNode_Root e");
}
void X3DImporter::ParseNode_Head()
{
-bool close_found = false;// flag: true if close tag of node are found.
+ bool close_found = false;// flag: true if close tag of node are found.
while(mReader->read())
{
void X3DImporter::ParseNode_Scene()
{
-auto GroupCounter_Increase = [](size_t& pCounter, const char* pGroupName) -> void
-{
- pCounter++;
- if(pCounter == 0) throw DeadlyImportError("Group counter overflow. Too much groups with type: " + std::string(pGroupName) + ".");
+ auto GroupCounter_Increase = [](size_t& pCounter, const char* pGroupName) -> void
+ {
+ pCounter++;
+ if(pCounter == 0) throw DeadlyImportError("Group counter overflow. Too much groups with type: " + std::string(pGroupName) + ".");
};
auto GroupCounter_Decrease = [&](size_t& pCounter, const char* pGroupName) -> void
bool X3DImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const
{
-const std::string extension = GetExtension(pFile);
+ const std::string extension = GetExtension(pFile);
if(extension == "x3d") return true;
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
/// \file X3DImporter.hpp
/// \brief X3D-format files importer for Assimp.
/// \date 2015-2016
#include "X3DImporter_Node.hpp"
// Header files, Assimp.
-#include "assimp/DefaultLogger.hpp"
-#include "assimp/importerdesc.h"
-#include "assimp/ProgressHandler.hpp"
-#include "assimp/types.h"
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/importerdesc.h>
+#include <assimp/ProgressHandler.hpp>
+#include <assimp/types.h>
#include "BaseImporter.h"
#include "irrXMLWrapper.h"
///
class X3DImporter : public BaseImporter
{
- /***********************************************/
- /******************** Types ********************/
- /***********************************************/
+public:
+ std::list<CX3DImporter_NodeElement*> NodeElement_List;///< All elements of scene graph.
- /***********************************************/
- /****************** Constants ******************/
- /***********************************************/
+public:
+ /***********************************************/
+ /****************** Functions ******************/
+ /***********************************************/
-private:
+ /// Default constructor.
+ X3DImporter()
+ : NodeElement_Cur( nullptr ), mReader( nullptr )
+ {}
- static const aiImporterDesc Description;
+ /// Default destructor.
+ ~X3DImporter();
- /***********************************************/
- /****************** Variables ******************/
- /***********************************************/
-
-private:
+ /***********************************************/
+ /******** Functions: parse set, public *********/
+ /***********************************************/
- CX3DImporter_NodeElement* NodeElement_Cur;///< Current element.
- irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
- std::string mFileDir;
+ /// Parse X3D file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
+ /// Also exception can be throwed if trouble will found.
+ /// \param [in] pFile - name of file to be parsed.
+ /// \param [in] pIOHandler - pointer to IO helper object.
+ void ParseFile( const std::string& pFile, IOSystem* pIOHandler );
-public:
+ /***********************************************/
+ /********* Functions: BaseImporter set *********/
+ /***********************************************/
- std::list<CX3DImporter_NodeElement*> NodeElement_List;///< All elements of scene graph.
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig ) const;
+ void GetExtensionList( std::set<std::string>& pExtensionList );
+ void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler );
+ const aiImporterDesc* GetInfo()const;
- /***********************************************/
- /****************** Functions ******************/
- /***********************************************/
private:
-
- /// \fn X3DImporter(const X3DImporter& pScene)
/// Disabled copy constructor.
X3DImporter(const X3DImporter& pScene);
- /// \fn X3DImporter& operator=(const X3DImporter& pScene)
/// Disabled assign operator.
X3DImporter& operator=(const X3DImporter& pScene);
- /// \fn void Clear()
/// Clear all temporary data.
void Clear();
/************* Functions: find set *************/
/***********************************************/
- /// \fn bool FindNodeElement_FromRoot(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
/// Find requested node element. Search will be made in all existing nodes.
/// \param [in] pID - ID of requested element.
/// \param [in] pType - type of requested element.
/// \return true - if the element is found, else - false.
bool FindNodeElement_FromRoot(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement);
- /// \fn bool FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode, const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
/// Find requested node element. Search will be made from pointed node down to childs.
/// \param [in] pStartNode - pointer to start node.
/// \param [in] pID - ID of requested element.
bool FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode, const std::string& pID, const CX3DImporter_NodeElement::EType pType,
CX3DImporter_NodeElement** pElement);
- /// \fn bool FindNodeElement(const std::string& pName, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
/// Find requested node element. For "Node"'s accounting flag "Static".
/// \param [in] pName - name of requested element.
/// \param [in] pType - type of requested element.
/********* Functions: postprocess set **********/
/***********************************************/
- /// \fn aiMatrix4x4 PostprocessHelper_Matrix_GlobalToCurrent() const
/// \return transformation matrix from global coordinate system to local.
aiMatrix4x4 PostprocessHelper_Matrix_GlobalToCurrent() const;
- /// \fn void PostprocessHelper_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, std::list<CX3DImporter_NodeElement*>& pList) const
/// Check if child elements of node element is metadata and add it to temporary list.
/// \param [in] pNodeElement - node element where metadata is searching.
/// \param [out] pList - temporary list for collected metadata.
void PostprocessHelper_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, std::list<CX3DImporter_NodeElement*>& pList) const;
- /// \fn bool bool PostprocessHelper_ElementIsMetadata(const CX3DImporter_NodeElement::EType pType) const
/// Check if type of node element is metadata. E.g. <MetadataSet>, <MetadataString>.
/// \param [in] pType - checked type.
/// \return true - if the type corresponds to the metadata.
bool PostprocessHelper_ElementIsMetadata(const CX3DImporter_NodeElement::EType pType) const;
- /// \fn bool PostprocessHelper_ElementIsMesh(const CX3DImporter_NodeElement::EType pType) const
/// Check if type of node element is geometry object and can be used to build mesh. E.g. <Box>, <Arc2D>.
/// \param [in] pType - checked type.
/// \return true - if the type corresponds to the mesh.
bool PostprocessHelper_ElementIsMesh(const CX3DImporter_NodeElement::EType pType) const;
- /// \fn void Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeElement, std::list<aiLight*>& pSceneLightList) const
/// Read CX3DImporter_NodeElement_Light, create aiLight and add it to list of the lights.
/// \param [in] pNodeElement - reference to lisght element(<DirectionalLight>, <PointLight>, <SpotLight>).
/// \param [out] pSceneLightList - reference to list of the lights.
void Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeElement, std::list<aiLight*>& pSceneLightList) const;
- /// \fn void Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNodeElement, aiMaterial** pMaterial) const
/// Create filled structure with type \ref aiMaterial from \ref CX3DImporter_NodeElement. This function itseld extract
/// all needed data from scene graph.
/// \param [in] pNodeElement - reference to material element(<Appearance>).
/// \param [out] pMaterial - pointer to pointer to created material. *pMaterial must be nullptr.
void Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNodeElement, aiMaterial** pMaterial) const;
- /// \fn void Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeElement, aiMesh** pMesh) const
/// Create filled structure with type \ref aiMaterial from \ref CX3DImporter_NodeElement. This function itseld extract
/// all needed data from scene graph.
/// \param [in] pNodeElement - reference to geometry object.
/// \param [out] pMesh - pointer to pointer to created mesh. *pMesh must be nullptr.
void Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeElement, aiMesh** pMesh) const;
- /// \fn void Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList, std::list<aiLight*>& pSceneLightList) const
/// Create aiNode from CX3DImporter_NodeElement. Also function check children and make recursive call.
/// \param [out] pNode - pointer to pointer to created node. *pNode must be nullptr.
/// \param [in] pNodeElement - CX3DImporter_NodeElement which read.
void Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList,
std::list<aiMaterial*>& pSceneMaterialList, std::list<aiLight*>& pSceneLightList) const;
- /// \fn void Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& pShapeNodeElement, std::list<unsigned int>& pNodeMeshInd, std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList) const
/// To create mesh and material kept in <Schape>.
/// \param pShapeNodeElement - reference to node element which kept <Shape> data.
/// \param pNodeMeshInd - reference to list with mesh indices. When pShapeNodeElement will read new mesh index will be added to this list.
void Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& pShapeNodeElement, std::list<unsigned int>& pNodeMeshInd,
std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList) const;
- /// \fn void Postprocess_CollectMetadata(aiNode& pSceneNode, const CX3DImporter_NodeElement& pNodeElement) const
/// Check if child elements of node element is metadata and add it to scene node.
/// \param [in] pNodeElement - node element where metadata is searching.
/// \param [out] pSceneNode - scene node in which metadata will be added.
/************* Functions: throw set ************/
/***********************************************/
- /// \fn void Throw_ArgOutOfRange(const std::string& pArgument)
/// Call that function when argument is out of range and exception must be raised.
/// \throw DeadlyImportError.
/// \param [in] pArgument - argument name.
void Throw_ArgOutOfRange(const std::string& pArgument);
- /// \fn void Throw_CloseNotFound(const std::string& pNode)
/// Call that function when close tag of node not found and exception must be raised.
/// E.g.:
/// <Scene>
/// \param [in] pNode - node name in which exception happened.
void Throw_CloseNotFound(const std::string& pNode);
- /// \fn void Throw_ConvertFail_Str2ArrF(const std::string& pAttrValue)
/// Call that function when string value can not be converted to floating point value and exception must be raised.
/// \param [in] pAttrValue - attribute value.
/// \throw DeadlyImportError.
void Throw_ConvertFail_Str2ArrF(const std::string& pAttrValue);
- /// \fn void Throw_DEF_And_USE()
/// Call that function when in node defined attributes "DEF" and "USE" and exception must be raised.
/// E.g.: <Box DEF="BigBox" USE="MegaBox">
/// \throw DeadlyImportError.
void Throw_DEF_And_USE();
- /// \fn void Throw_IncorrectAttr(const std::string& pAttrName)
/// Call that function when attribute name is incorrect and exception must be raised.
/// \param [in] pAttrName - attribute name.
/// \throw DeadlyImportError.
void Throw_IncorrectAttr(const std::string& pAttrName);
- /// \fn void Throw_IncorrectAttrValue(const std::string& pAttrName)
/// Call that function when attribute value is incorrect and exception must be raised.
/// \param [in] pAttrName - attribute name.
/// \throw DeadlyImportError.
void Throw_IncorrectAttrValue(const std::string& pAttrName);
- /// \fn void Throw_MoreThanOnceDefined(const std::string& pNode, const std::string& pDescription)
/// Call that function when some type of nodes are defined twice or more when must be used only once and exception must be raised.
/// E.g.:
/// <Shape>
/// \param [in] pDescription - message about error. E.g. what the node defined while exception raised.
void Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription);
- /// \fn void Throw_TagCountIncorrect(const std::string& pNode)
/// Call that function when count of opening and closing tags which create group(e.g. <Group>) are not equal and exception must be raised.
/// E.g.:
/// <Scene>
/// \param [in] pNode - node name in which exception happened.
void Throw_TagCountIncorrect(const std::string& pNode);
- /// \fn void Throw_USE_NotFound(const std::string& pAttrValue)
/// Call that function when defined in "USE" element are not found in graph and exception must be raised.
/// \param [in] pAttrValue - "USE" attribute value.
/// \throw DeadlyImportError.
/************** Functions: LOG set *************/
/***********************************************/
- /// \fn void LogInfo(const std::string& pMessage)
/// Short variant for calling \ref DefaultLogger::get()->info()
void LogInfo(const std::string& pMessage) { DefaultLogger::get()->info(pMessage); }
- /// \fn void LogWarning(const std::string& pMessage)
/// Short variant for calling \ref DefaultLogger::get()->warn()
void LogWarning(const std::string& pMessage) { DefaultLogger::get()->warn(pMessage); }
- /// \fn void LogError(const std::string& pMessage)
/// Short variant for calling \ref DefaultLogger::get()->error()
void LogError(const std::string& pMessage) { DefaultLogger::get()->error(pMessage); }
/************** Functions: XML set *************/
/***********************************************/
- /// \fn void XML_CheckNode_MustBeEmpty()
/// Chek if current node is empty: <node />. If not then exception will throwed.
void XML_CheckNode_MustBeEmpty();
- /// \fn bool XML_CheckNode_NameEqual(const std::string& pNodeName)
/// Chek if current node name is equal to pNodeName.
/// \param [in] pNodeName - name for checking.
/// return true if current node name is equal to pNodeName, else - false.
bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; }
- /// \fn void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
/// Skip unsupported node and report about that. Depend on node name can be skipped begin tag of node all whole node.
/// \param [in] pParentNodeName - parent node name. Used for reporting.
void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName);
- /// \fn bool XML_SearchNode(const std::string& pNodeName)
/// Search for specified node in file. XML file read pointer(mReader) will point to found node or file end after search is end.
/// \param [in] pNodeName - requested node name.
/// return true - if node is found, else - false.
bool XML_SearchNode(const std::string& pNodeName);
- /// \fn bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx);
- /// \fn float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx);
- /// \fn int32_t XML_ReadNode_GetAttrVal_AsI32(const int pAttrIdx)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
int32_t XML_ReadNode_GetAttrVal_AsI32(const int pAttrIdx);
- /// \fn void XML_ReadNode_GetAttrVal_AsCol3f(const int pAttrIdx, aiColor3D& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsCol3f(const int pAttrIdx, aiColor3D& pValue);
- /// \fn void XML_ReadNode_GetAttrVal_AsVec2f(const int pAttrIdx, aiVector2D& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsVec2f(const int pAttrIdx, aiVector2D& pValue);
- /// \fn void XML_ReadNode_GetAttrVal_AsVec3f(const int pAttrIdx, aiVector3D& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsVec3f(const int pAttrIdx, aiVector3D& pValue);
- /// \fn void XML_ReadNode_GetAttrVal_AsListB(const int pAttrIdx, std::list<bool>& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListB(const int pAttrIdx, std::list<bool>& pValue);
- /// \fn void XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector<bool>& pValue)
/// \overload void XML_ReadNode_GetAttrVal_AsListBool(const int pAttrIdx, std::list<bool>& pValue)
void XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector<bool>& pValue);
- /// \fn void XML_ReadNode_GetAttrVal_AsListI32(const int pAttrIdx, std::list<int32_t>& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListI32(const int pAttrIdx, std::list<int32_t>& pValue);
- /// \fn void XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vector<int32_t>& pValue)
/// \overload void XML_ReadNode_GetAttrVal_AsListI32(const int pAttrIdx, std::list<int32_t>& pValue)
void XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vector<int32_t>& pValue);
- /// \fn void XML_ReadNode_GetAttrVal_AsListF(const int pAttrIdx, std::list<float>& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListF(const int pAttrIdx, std::list<float>& pValue);
- /// \fn void XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector<float>& pValue)
- /// \overload void XML_ReadNode_GetAttrVal_AsListF(const int pAttrIdx, std::list<float>& pValue)
+ /// \overload void XML_ReadNode_GetAttrVal_AsListF(const int pAttrIdx, std::list<float>& pValue)
void XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector<float>& pValue);
- /// \fn void XML_ReadNode_GetAttrVal_AsListD(const int pAttrIdx, std::list<double>& pValue)
- /// Read attribute value.
+ /// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListD(const int pAttrIdx, std::list<double>& pValue);
- /// \fn void XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector<double>& pValue)
/// \overload void XML_ReadNode_GetAttrVal_AsListD(const int pAttrIdx, std::list<double>& pValue)
void XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector<double>& pValue);
- /// \fn void XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::list<aiColor3D>& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::list<aiColor3D>& pValue);
- /// \fn void XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue)
/// \overload void XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue)
void XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue);
- /// \fn void XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue);
- /// \fn void XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::vector<aiColor4D>& pValue)
/// \overload void XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue)
void XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::vector<aiColor4D>& pValue);
- /// \fn void XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue);
- /// \fn void XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::vector<aiVector2D>& pValue)
/// \overload void XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue)
void XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::vector<aiVector2D>& pValue);
- /// \fn void XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue);
- /// \fn void XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::vector<aiVector3D>& pValue)
/// \overload void XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue)
void XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::vector<aiVector3D>& pValue);
- /// \fn void XML_ReadNode_GetAttrVal_AsListS(const int pAttrIdx, std::list<std::string>& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
/******* Functions: geometry helper set *******/
/***********************************************/
- /// \fn aiVector3D GeometryHelper_Make_Point2D(const float pAngle, const float pRadius)
/// Make point on surface oXY.
/// \param [in] pAngle - angle in radians between radius-vector of point and oX axis. Angle extends from the oX axis counterclockwise to the radius-vector.
/// \param [in] pRadius - length of radius-vector.
/// \return made point coordinates.
aiVector3D GeometryHelper_Make_Point2D(const float pAngle, const float pRadius);
- /// \fn void GeometryHelper_Make_Arc2D(const float pStartAngle, const float pEndAngle, const float pRadius, size_t pNumSegments, std::list<aiVector3D>& pVertices)
/// Make 2D figure - linear circular arc with center in (0, 0). The z-coordinate is 0. The arc extends from the pStartAngle counterclockwise
/// to the pEndAngle. If pStartAngle and pEndAngle have the same value, a circle is specified. If the absolute difference between pStartAngle
/// and pEndAngle is greater than or equal to 2pi, a circle is specified.
/// \param [out] pVertices - generated vertices.
void GeometryHelper_Make_Arc2D(const float pStartAngle, const float pEndAngle, const float pRadius, size_t pNumSegments, std::list<aiVector3D>& pVertices);
- /// \fn void GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>& pPoint, std::list<aiVector3D>& pLine)
/// Create line set from point set.
/// \param [in] pPoint - input points list.
/// \param [out] pLine - made lines list.
void GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>& pPoint, std::list<aiVector3D>& pLine);
- /// \fn GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int32_t>& pPolylineCoordIdx, std::list<int32_t>& pLineCoordIdx)
/// Create CoordIdx of line set from CoordIdx of polyline set.
/// \param [in] pPolylineCoordIdx - vertices indices divided by delimiter "-1". Must contain faces with two or more indices.
/// \param [out] pLineCoordIdx - made CoordIdx of line set.
void GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int32_t>& pPolylineCoordIdx, std::list<int32_t>& pLineCoordIdx);
- /// \fn void GeometryHelper_MakeQL_RectParallelepiped(const aiVector3D& pSize, std::list<aiVector3D>& pVertices)
/// Make 3D body - rectangular parallelepiped with center in (0, 0). QL mean quadlist (\sa pVertices).
/// \param [in] pSize - scale factor for body for every axis. E.g. (1, 2, 1) mean: X-size and Z-size - 1, Y-size - 2.
/// \param [out] pVertices - generated vertices. The list of vertices is grouped in quads.
void GeometryHelper_MakeQL_RectParallelepiped(const aiVector3D& pSize, std::list<aiVector3D>& pVertices);
- /// \fn void GeometryHelper_CoordIdxStr2FacesArr(const std::list<int32_t>& pCoordIdx, std::vector<aiFace>& pFaces, unsigned int& pPrimitiveTypes) const
/// Create faces array from vertices indices array.
/// \param [in] pCoordIdx - vertices indices divided by delimiter "-1".
/// \param [in] pFaces - created faces array.
/// \param [in] pPrimitiveTypes - type of primitives in faces.
void GeometryHelper_CoordIdxStr2FacesArr(const std::list<int32_t>& pCoordIdx, std::vector<aiFace>& pFaces, unsigned int& pPrimitiveTypes) const;
- /// \fn void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
/// Add colors to mesh.
/// a. If colorPerVertex is FALSE, colours are applied to each face, as follows:
/// If the colorIndex field is not empty, one colour is used for each face of the mesh. There shall be at least as many indices in the
void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx,
const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const;
- /// \fn void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx, const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const;
/// \overload void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const;
void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx,
const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const;
- /// \fn void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
/// Add colors to mesh.
/// \param [in] pMesh - mesh for adding data.
/// \param [in] pColors - defined colors.
/// \param [in] pColorPerVertex - if \ref pColorPerVertex is true then color in \ref pColors defined for every vertex, if false - for every face.
void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const;
- /// \fn void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const
/// \overload void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const;
- /// \fn void MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pNormalIdx, const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
/// Add normals to mesh. Function work similar to \ref MeshGeometry_AddColor;
void MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pNormalIdx,
const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const;
- /// \fn void MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
/// Add normals to mesh. Function work similar to \ref MeshGeometry_AddColor;
void MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const;
- /// \fn void MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pTexCoordIdx, const std::list<aiVector2D>& pTexCoords) const
- /// Add texture coordinates to mesh. Function work similar to \ref MeshGeometry_AddColor;
+ /// Add texture coordinates to mesh. Function work similar to \ref MeshGeometry_AddColor;
void MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pTexCoordIdx,
const std::list<aiVector2D>& pTexCoords) const;
- /// \fn void MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVector2D>& pTexCoords) const
- /// Add texture coordinates to mesh. Function work similar to \ref MeshGeometry_AddColor;
+ /// Add texture coordinates to mesh. Function work similar to \ref MeshGeometry_AddColor;
void MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVector2D>& pTexCoords) const;
- /// \fn aiMesh* GeometryHelper_MakeMesh(const std::list<int32_t>& pCoordIdx, const std::list<aiVector3D>& pVertices) const
/// Create mesh.
/// \param [in] pCoordIdx - vertices indices divided by delimiter "-1".
/// \param [in] pVertices - vertices of mesh.
/******** Functions: parse set private *********/
/***********************************************/
- /// \fn void ParseHelper_Group_Begin()
/// Create node element with type "Node" in scene graph. That operation is needed when you enter to X3D group node
/// like <Group>, <Transform> etc. When exiting from X3D group node(e.g. </Group>) \ref ParseHelper_Node_Exit must
/// be called.
/// \param [in] pStatic - flag: if true then static node is created(e.g. <StaticGroup>).
void ParseHelper_Group_Begin(const bool pStatic = false);
- /// \fn void ParseHelper_Node_Enter(CX3DImporter_NodeElement* pNode)
/// Make pNode as current and enter deeper for parsing child nodes. At end \ref ParseHelper_Node_Exit must be called.
/// \param [in] pNode - new current node.
void ParseHelper_Node_Enter(CX3DImporter_NodeElement* pNode);
- /// \fn void ParseHelper_Group_End()
/// This function must be called when exiting from X3D group node(e.g. </Group>). \ref ParseHelper_Group_Begin.
void ParseHelper_Node_Exit();
- /// \fn void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
/// Attribute values of floating point types can take form ".x"(without leading zero). irrXMLReader can not read this form of values and it
/// must be converted to right form - "0.xxx".
/// \param [in] pInStr - pointer to input string which can contain incorrect form of values.
/// \param [out[ pOutString - output string with right form of values.
void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString);
- /// \fn bool ParseHelper_CheckRead_X3DMetadataObject()
/// Check if current node has nodes of type X3DMetadataObject. Why we must do it? Because X3DMetadataObject can be in any non-empty X3DNode.
/// Meaning that X3DMetadataObject can be in any non-empty node in <Scene>.
/// \return true - if metadata node are found and parsed, false - metadata not found.
bool ParseHelper_CheckRead_X3DMetadataObject();
- /// \fn bool ParseHelper_CheckRead_X3DMetadataObject()
/// Check if current node has nodes of type X3DGeometricPropertyNode. X3DGeometricPropertyNode
/// X3DGeometricPropertyNode inheritors:
/// <FogCoordinate>, <HAnimDisplacer>, <Color>, <ColorRGBA>, <Coordinate>, <CoordinateDouble>, <GeoCoordinate>, <Normal>,
/// \return true - if nodes are found and parsed, false - nodes not found.
bool ParseHelper_CheckRead_X3DGeometricPropertyNode();
- /// \fn void ParseNode_Root()
/// Parse <X3D> node of the file.
void ParseNode_Root();
- /// \fn void ParseNode_Head()
/// Parse <head> node of the file.
void ParseNode_Head();
- /// \fn void ParseNode_Root()
/// Parse <Scene> node of the file.
void ParseNode_Scene();
- /// \fn void ParseNode_Metadata(CX3DImporter_NodeElement* pParent, const std::string& pNodeName)
/// Parse child nodes of <Metadata*> node.
/// \param [in] pNodeName - parsed node name. Must be set because that function is general and name needed for checking the end
/// and error reporing.
/// \param [in] pParentElement - parent metadata element.
void ParseNode_Metadata(CX3DImporter_NodeElement* pParentElement, const std::string& pNodeName);
- /// \fn void ParseNode_MetadataBoolean()
/// Parse <MetadataBoolean> node of the file.
void ParseNode_MetadataBoolean();
- /// \fn void ParseNode_MetadataDouble()
/// Parse <MetadataDouble> node of the file.
void ParseNode_MetadataDouble();
- /// \fn void ParseNode_MetadataFloat()
/// Parse <MetadataFloat> node of the file.
void ParseNode_MetadataFloat();
- /// \fn void ParseNode_MetadataInteger()
/// Parse <MetadataInteger> node of the file.
void ParseNode_MetadataInteger();
- /// \fn void ParseNode_MetadataSet()
/// Parse <MetadataSet> node of the file.
void ParseNode_MetadataSet();
/// Parse <MetadataString> node of the file.
void ParseNode_MetadataString();
- /// \fn void ParseNode_Geometry2D_Arc2D()
/// Parse <Arc2D> node of the file.
void ParseNode_Geometry2D_Arc2D();
- /// \fn void ParseNode_Geometry2D_ArcClose2D()
/// Parse <ArcClose2D> node of the file.
void ParseNode_Geometry2D_ArcClose2D();
- /// \fn void ParseNode_Geometry2D_Circle2D()
/// Parse <Circle2D> node of the file.
void ParseNode_Geometry2D_Circle2D();
- /// \fn void ParseNode_Geometry2D_Disk2D()
/// Parse <Disk2D> node of the file.
void ParseNode_Geometry2D_Disk2D();
- /// \fn void ParseNode_Geometry2D_Polyline2D()
/// Parse <Polyline2D> node of the file.
void ParseNode_Geometry2D_Polyline2D();
- /// \fn void ParseNode_Geometry2D_Polypoint2D()
/// Parse <Polypoint2D> node of the file.
void ParseNode_Geometry2D_Polypoint2D();
- /// \fn void ParseNode_Geometry2D_Rectangle2D()
/// Parse <Rectangle2D> node of the file.
void ParseNode_Geometry2D_Rectangle2D();
- /// \fn void ParseNode_Geometry2D_TriangleSet2D()
/// Parse <TriangleSet2D> node of the file.
void ParseNode_Geometry2D_TriangleSet2D();
- /// \fn void ParseNode_Geometry3D_Box()
/// Parse <Box> node of the file.
void ParseNode_Geometry3D_Box();
- /// \fn void ParseNode_Geometry3D_Cone()
/// Parse <Cone> node of the file.
void ParseNode_Geometry3D_Cone();
- /// \fn void ParseNode_Geometry3D_Cylinder()
/// Parse <Cylinder> node of the file.
void ParseNode_Geometry3D_Cylinder();
- /// \fn void ParseNode_Geometry3D_ElevationGrid()
/// Parse <ElevationGrid> node of the file.
void ParseNode_Geometry3D_ElevationGrid();
- /// \fn void ParseNode_Geometry3D_Extrusion()
/// Parse <Extrusion> node of the file.
void ParseNode_Geometry3D_Extrusion();
- /// \fn void ParseNode_Geometry3D_IndexedFaceSet()
/// Parse <IndexedFaceSet> node of the file.
void ParseNode_Geometry3D_IndexedFaceSet();
- /// \fn void ParseNode_Geometry3D_Sphere()
/// Parse <Sphere> node of the file.
void ParseNode_Geometry3D_Sphere();
- /// \fn void ParseNode_Grouping_Group()
/// Parse <Group> node of the file. And create new node in scene graph.
void ParseNode_Grouping_Group();
- /// \fn void ParseNode_Grouping_GroupEnd()
/// Doing actions at an exit from <Group>. Walk up in scene graph.
void ParseNode_Grouping_GroupEnd();
- /// \fn void ParseNode_Grouping_StaticGroup()
/// Parse <StaticGroup> node of the file. And create new node in scene graph.
void ParseNode_Grouping_StaticGroup();
- /// \fn void ParseNode_Grouping_StaticGroupEnd()
/// Doing actions at an exit from <StaticGroup>. Walk up in scene graph.
void ParseNode_Grouping_StaticGroupEnd();
- /// \fn void ParseNode_Grouping_Switch()
/// Parse <Switch> node of the file. And create new node in scene graph.
void ParseNode_Grouping_Switch();
- /// \fn void ParseNode_Grouping_SwitchEnd()
/// Doing actions at an exit from <Switch>. Walk up in scene graph.
void ParseNode_Grouping_SwitchEnd();
- /// \fn void ParseNode_Grouping_Transform()
/// Parse <Transform> node of the file. And create new node in scene graph.
void ParseNode_Grouping_Transform();
- /// \fn void ParseNode_Grouping_TransformEnd()
/// Doing actions at an exit from <Transform>. Walk up in scene graph.
void ParseNode_Grouping_TransformEnd();
- /// \fn void ParseNode_Rendering_Color()
/// Parse <Color> node of the file.
void ParseNode_Rendering_Color();
- /// \fn void ParseNode_Rendering_ColorRGBA()
/// Parse <ColorRGBA> node of the file.
void ParseNode_Rendering_ColorRGBA();
- /// \fn void ParseNode_Rendering_Coordinate()
/// Parse <Coordinate> node of the file.
void ParseNode_Rendering_Coordinate();
- /// \fn void ParseNode_Rendering_Normal()
/// Parse <Normal> node of the file.
void ParseNode_Rendering_Normal();
- /// \fn void ParseNode_Rendering_IndexedLineSet()
/// Parse <IndexedLineSet> node of the file.
void ParseNode_Rendering_IndexedLineSet();
- /// \fn void ParseNode_Rendering_IndexedTriangleFanSet()
/// Parse <IndexedTriangleFanSet> node of the file.
void ParseNode_Rendering_IndexedTriangleFanSet();
- /// \fn void ParseNode_Rendering_IndexedTriangleSet()
/// Parse <IndexedTriangleSet> node of the file.
void ParseNode_Rendering_IndexedTriangleSet();
- /// \fn void ParseNode_Rendering_IndexedTriangleStripSet()
/// Parse <IndexedTriangleStripSet> node of the file.
void ParseNode_Rendering_IndexedTriangleStripSet();
- /// \fn void ParseNode_Rendering_LineSet()
/// Parse <LineSet> node of the file.
void ParseNode_Rendering_LineSet();
- /// \fn void ParseNode_Rendering_PointSet()
/// Parse <PointSet> node of the file.
void ParseNode_Rendering_PointSet();
- /// \fn void ParseNode_Rendering_TriangleFanSet()
/// Parse <TriangleFanSet> node of the file.
void ParseNode_Rendering_TriangleFanSet();
- /// \fn void ParseNode_Rendering_TriangleSet()
/// Parse <TriangleSet> node of the file.
void ParseNode_Rendering_TriangleSet();
- /// \fn void ParseNode_Rendering_TriangleStripSet()
/// Parse <TriangleStripSet> node of the file.
void ParseNode_Rendering_TriangleStripSet();
- /// \fn void ParseNode_Texturing_ImageTexture()
/// Parse <ImageTexture> node of the file.
void ParseNode_Texturing_ImageTexture();
- /// \fn void ParseNode_Texturing_TextureCoordinate()
/// Parse <TextureCoordinate> node of the file.
void ParseNode_Texturing_TextureCoordinate();
- /// \fn void ParseNode_Texturing_TextureTransform()
/// Parse <TextureTransform> node of the file.
void ParseNode_Texturing_TextureTransform();
- /// \fn void ParseNode_Shape_Shape()
/// Parse <Shape> node of the file.
void ParseNode_Shape_Shape();
- /// \fn void ParseNode_Shape_Appearance()
/// Parse <Appearance> node of the file.
void ParseNode_Shape_Appearance();
- /// \fn void ParseNode_Shape_Material()
/// Parse <Material> node of the file.
void ParseNode_Shape_Material();
- /// \fn void ParseNode_Networking_Inline()
/// Parse <Inline> node of the file.
void ParseNode_Networking_Inline();
- /// \fn void ParseNode_Lighting_DirectionalLight()
/// Parse <DirectionalLight> node of the file.
void ParseNode_Lighting_DirectionalLight();
- /// \fn void ParseNode_Lighting_PointLight()
/// Parse <PointLight> node of the file.
void ParseNode_Lighting_PointLight();
- /// \fn void ParseNode_Lighting_SpotLight()
/// Parse <SpotLight> node of the file.
void ParseNode_Lighting_SpotLight();
-public:
-
- /// \fn X3DImporter()
- /// Default constructor.
- X3DImporter()
- : NodeElement_Cur(nullptr), mReader(nullptr)
- {}
-
- /// \fn ~X3DImporter()
- /// Default destructor.
- ~X3DImporter();
-
- /***********************************************/
- /******** Functions: parse set, public *********/
- /***********************************************/
-
- /// \fn void ParseFile(const std::string& pFile, IOSystem* pIOHandler)
- /// Parse X3D file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
- /// Also exception can be throwed if trouble will found.
- /// \param [in] pFile - name of file to be parsed.
- /// \param [in] pIOHandler - pointer to IO helper object.
- void ParseFile(const std::string& pFile, IOSystem* pIOHandler);
-
- /***********************************************/
- /********* Functions: BaseImporter set *********/
- /***********************************************/
-
- bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const;
- void GetExtensionList(std::set<std::string>& pExtensionList);
- void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
- const aiImporterDesc* GetInfo ()const;
-
+private:
+ /***********************************************/
+ /******************** Types ********************/
+ /***********************************************/
+
+ /***********************************************/
+ /****************** Constants ******************/
+ /***********************************************/
+ static const aiImporterDesc Description;
+
+ /***********************************************/
+ /****************** Variables ******************/
+ /***********************************************/
+ CX3DImporter_NodeElement* NodeElement_Cur;///< Current element.
+ irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
+ std::string mFileDir;
};// class X3DImporter
}// namespace Assimp
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
/// \file X3DImporter_Geometry2D.cpp
/// \brief Parsing data from nodes of "Geometry2D" set of X3D.
/// \date 2015-2016
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
/// \file X3DImporter_Geometry3D.cpp
/// \brief Parsing data from nodes of "Geometry3D" set of X3D.
/// \date 2015-2016
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
/// \file X3DImporter_Group.cpp
/// \brief Parsing data from nodes of "Grouping" set of X3D.
/// \date 2015-2016
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
/// \file X3DImporter_Light.cpp
/// \brief Parsing data from nodes of "Lighting" set of X3D.
/// \date 2015-2016
// />
void X3DImporter::ParseNode_Lighting_DirectionalLight()
{
-std::string def, use;
-float ambientIntensity = 0;
-aiColor3D color(1, 1, 1);
-aiVector3D direction(0, 0, -1);
-bool global = false;
-float intensity = 1;
-bool on = true;
-CX3DImporter_NodeElement* ne;
+ std::string def, use;
+ float ambientIntensity = 0;
+ aiColor3D color(1, 1, 1);
+ aiVector3D direction(0, 0, -1);
+ bool global = false;
+ float intensity = 1;
+ bool on = true;
+ CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// />
void X3DImporter::ParseNode_Lighting_PointLight()
{
-std::string def, use;
-float ambientIntensity = 0;
-aiVector3D attenuation(1, 0, 0);
-aiColor3D color(1, 1, 1);
-bool global = true;
-float intensity = 1;
-aiVector3D location(0, 0, 0);
-bool on = true;
-float radius = 100;
-CX3DImporter_NodeElement* ne;
+ std::string def, use;
+ float ambientIntensity = 0;
+ aiVector3D attenuation( 1, 0, 0 );
+ aiColor3D color( 1, 1, 1 );
+ bool global = true;
+ float intensity = 1;
+ aiVector3D location( 0, 0, 0 );
+ bool on = true;
+ float radius = 100;
+ CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// />
void X3DImporter::ParseNode_Lighting_SpotLight()
{
-std::string def, use;
-float ambientIntensity = 0;
-aiVector3D attenuation(1, 0, 0);
-float beamWidth = 0.7854f;
-aiColor3D color(1, 1, 1);
-float cutOffAngle = 1.570796f;
-aiVector3D direction(0, 0, -1);
-bool global = true;
-float intensity = 1;
-aiVector3D location(0, 0, 0);
-bool on = true;
-float radius = 100;
-CX3DImporter_NodeElement* ne;
+ std::string def, use;
+ float ambientIntensity = 0;
+ aiVector3D attenuation( 1, 0, 0 );
+ float beamWidth = 0.7854f;
+ aiColor3D color( 1, 1, 1 );
+ float cutOffAngle = 1.570796f;
+ aiVector3D direction( 0, 0, -1 );
+ bool global = true;
+ float intensity = 1;
+ aiVector3D location( 0, 0, 0 );
+ bool on = true;
+ float radius = 100;
+ CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
/// \file X3DImporter_Macro.hpp
/// \brief Useful macrodefines.
/// \date 2015-2016
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
/// \file X3DImporter_Metadata.cpp
/// \brief Parsing data from nodes of "Metadata" set of X3D.
/// \date 2015-2016
// />
void X3DImporter::ParseNode_MetadataBoolean()
{
-std::string def, use;
-std::string name, reference;
-std::list<bool> value;
-CX3DImporter_NodeElement* ne;
+ std::string def, use;
+ std::string name, reference;
+ std::list<bool> value;
+ CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// />
void X3DImporter::ParseNode_MetadataDouble()
{
-std::string def, use;
-std::string name, reference;
-std::list<double> value;
-CX3DImporter_NodeElement* ne;
+ std::string def, use;
+ std::string name, reference;
+ std::list<double> value;
+ CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// />
void X3DImporter::ParseNode_MetadataInteger()
{
-std::string def, use;
-std::string name, reference;
-std::list<int32_t> value;
-CX3DImporter_NodeElement* ne;
+ std::string def, use;
+ std::string name, reference;
+ std::list<int32_t> value;
+ CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// />
void X3DImporter::ParseNode_MetadataSet()
{
-std::string def, use;
-std::string name, reference;
-CX3DImporter_NodeElement* ne;
+ std::string def, use;
+ std::string name, reference;
+ CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// />
void X3DImporter::ParseNode_MetadataString()
{
-std::string def, use;
-std::string name, reference;
-std::list<std::string> value;
-CX3DImporter_NodeElement* ne;
+ std::string def, use;
+ std::string name, reference;
+ std::list<std::string> value;
+ CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
/// \file X3DImporter_Networking.cpp
/// \brief Parsing data from nodes of "Networking" set of X3D.
/// \date 2015-2016
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
/// \file X3DImporter_Node.hpp
/// \brief Elements of scene graph.
/// \date 2015-2016
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
/// \file X3DImporter_Postprocess.cpp
/// \brief Convert built scenegraph and objects to Assimp scenegraph.
/// \date 2015-2016
aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const
{
-CX3DImporter_NodeElement* cur_node;
-std::list<aiMatrix4x4> matr;
-aiMatrix4x4 out_matr;
+ CX3DImporter_NodeElement* cur_node;
+ std::list<aiMatrix4x4> matr;
+ aiMatrix4x4 out_matr;
// starting walk from current element to root
cur_node = NodeElement_Cur;
void X3DImporter::Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeElement, std::list<aiLight*>& pSceneLightList) const
{
-const CX3DImporter_NodeElement_Light& ne = *((CX3DImporter_NodeElement_Light*)&pNodeElement);
-aiMatrix4x4 transform_matr = PostprocessHelper_Matrix_GlobalToCurrent();
-aiLight* new_light = new aiLight;
+ const CX3DImporter_NodeElement_Light& ne = *( ( CX3DImporter_NodeElement_Light* ) &pNodeElement );
+ aiMatrix4x4 transform_matr = PostprocessHelper_Matrix_GlobalToCurrent();
+ aiLight* new_light = new aiLight;
new_light->mName = ne.ID;
new_light->mColorAmbient = ne.Color * ne.AmbientIntensity;
void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList,
std::list<aiMaterial*>& pSceneMaterialList, std::list<aiLight*>& pSceneLightList) const
{
-std::list<CX3DImporter_NodeElement*>::const_iterator chit_begin = pNodeElement.Child.begin();
-std::list<CX3DImporter_NodeElement*>::const_iterator chit_end = pNodeElement.Child.end();
-std::list<aiNode*> SceneNode_Child;
-std::list<unsigned int> SceneNode_Mesh;
+ std::list<CX3DImporter_NodeElement*>::const_iterator chit_begin = pNodeElement.Child.begin();
+ std::list<CX3DImporter_NodeElement*>::const_iterator chit_end = pNodeElement.Child.end();
+ std::list<aiNode*> SceneNode_Child;
+ std::list<unsigned int> SceneNode_Mesh;
// At first read all metadata
Postprocess_CollectMetadata(pNodeElement, pSceneNode);
void X3DImporter::Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& pShapeNodeElement, std::list<unsigned int>& pNodeMeshInd,
std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList) const
{
-aiMaterial* tmat = nullptr;
-aiMesh* tmesh = nullptr;
-CX3DImporter_NodeElement::EType mesh_type = CX3DImporter_NodeElement::ENET_Invalid;
-unsigned int mat_ind = 0;
+ aiMaterial* tmat = nullptr;
+ aiMesh* tmesh = nullptr;
+ CX3DImporter_NodeElement::EType mesh_type = CX3DImporter_NodeElement::ENET_Invalid;
+ unsigned int mat_ind = 0;
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); it++)
{
void X3DImporter::Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode) const
{
-std::list<CX3DImporter_NodeElement*> meta_list;
-size_t meta_idx;
+ std::list<CX3DImporter_NodeElement*> meta_list;
+ size_t meta_idx;
PostprocessHelper_CollectMetadata(pNodeElement, meta_list);// find metadata in current node element.
if(meta_list.size() > 0)
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
/// \file X3DImporter_Rendering.cpp
/// \brief Parsing data from nodes of "Rendering" set of X3D.
/// \date 2015-2016
// />
void X3DImporter::ParseNode_Rendering_Color()
{
-std::string use, def;
-std::list<aiColor3D> color;
-CX3DImporter_NodeElement* ne;
+ std::string use, def;
+ std::list<aiColor3D> color;
+ CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// />
void X3DImporter::ParseNode_Rendering_ColorRGBA()
{
-std::string use, def;
-std::list<aiColor4D> color;
-CX3DImporter_NodeElement* ne;
+ std::string use, def;
+ std::list<aiColor4D> color;
+ CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// />
void X3DImporter::ParseNode_Rendering_Coordinate()
{
-std::string use, def;
-std::list<aiVector3D> point;
-CX3DImporter_NodeElement* ne;
+ std::string use, def;
+ std::list<aiVector3D> point;
+ CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// </IndexedLineSet>
void X3DImporter::ParseNode_Rendering_IndexedLineSet()
{
-std::string use, def;
-std::list<int32_t> colorIndex;
-bool colorPerVertex = true;
-std::list<int32_t> coordIndex;
-CX3DImporter_NodeElement* ne;
+ std::string use, def;
+ std::list<int32_t> colorIndex;
+ bool colorPerVertex = true;
+ std::list<int32_t> coordIndex;
+ CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// </IndexedTriangleFanSet>
void X3DImporter::ParseNode_Rendering_IndexedTriangleFanSet()
{
-std::string use, def;
-bool ccw = true;
-bool colorPerVertex = true;
-std::list<int32_t> index;
-bool normalPerVertex = true;
-bool solid = true;
-CX3DImporter_NodeElement* ne;
+ std::string use, def;
+ bool ccw = true;
+ bool colorPerVertex = true;
+ std::list<int32_t> index;
+ bool normalPerVertex = true;
+ bool solid = true;
+ CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// </IndexedTriangleSet>
void X3DImporter::ParseNode_Rendering_IndexedTriangleSet()
{
-std::string use, def;
-bool ccw = true;
-bool colorPerVertex = true;
-std::list<int32_t> index;
-bool normalPerVertex = true;
-bool solid = true;
-CX3DImporter_NodeElement* ne;
+ std::string use, def;
+ bool ccw = true;
+ bool colorPerVertex = true;
+ std::list<int32_t> index;
+ bool normalPerVertex = true;
+ bool solid = true;
+ CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// </IndexedTriangleStripSet>
void X3DImporter::ParseNode_Rendering_IndexedTriangleStripSet()
{
-std::string use, def;
-bool ccw = true;
-bool colorPerVertex = true;
-std::list<int32_t> index;
-bool normalPerVertex = true;
-bool solid = true;
-CX3DImporter_NodeElement* ne;
+ std::string use, def;
+ bool ccw = true;
+ bool colorPerVertex = true;
+ std::list<int32_t> index;
+ bool normalPerVertex = true;
+ bool solid = true;
+ CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// </LineSet>
void X3DImporter::ParseNode_Rendering_LineSet()
{
-std::string use, def;
-std::list<int32_t> vertexCount;
-CX3DImporter_NodeElement* ne;
+ std::string use, def;
+ std::list<int32_t> vertexCount;
+ CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// </PointSet>
void X3DImporter::ParseNode_Rendering_PointSet()
{
-std::string use, def;
-CX3DImporter_NodeElement* ne;
+ std::string use, def;
+ CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// </TriangleFanSet>
void X3DImporter::ParseNode_Rendering_TriangleFanSet()
{
-std::string use, def;
-bool ccw = true;
-bool colorPerVertex = true;
-std::list<int32_t> fanCount;
-bool normalPerVertex = true;
-bool solid = true;
-CX3DImporter_NodeElement* ne;
+ std::string use, def;
+ bool ccw = true;
+ bool colorPerVertex = true;
+ std::list<int32_t> fanCount;
+ bool normalPerVertex = true;
+ bool solid = true;
+ CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// </TriangleSet>
void X3DImporter::ParseNode_Rendering_TriangleSet()
{
-std::string use, def;
-bool ccw = true;
-bool colorPerVertex = true;
-bool normalPerVertex = true;
-bool solid = true;
-CX3DImporter_NodeElement* ne;
+ std::string use, def;
+ bool ccw = true;
+ bool colorPerVertex = true;
+ bool normalPerVertex = true;
+ bool solid = true;
+ CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// </TriangleStripSet>
void X3DImporter::ParseNode_Rendering_TriangleStripSet()
{
-std::string use, def;
-bool ccw = true;
-bool colorPerVertex = true;
-std::list<int32_t> stripCount;
-bool normalPerVertex = true;
-bool solid = true;
-CX3DImporter_NodeElement* ne;
+ std::string use, def;
+ bool ccw = true;
+ bool colorPerVertex = true;
+ std::list<int32_t> stripCount;
+ bool normalPerVertex = true;
+ bool solid = true;
+ CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
/// \file X3DImporter_Shape.cpp
/// \brief Parsing data from nodes of "Shape" set of X3D.
/// \date 2015-2016
// NOTE Geometry nodes that represent lines or points do not support lighting.
void X3DImporter::ParseNode_Shape_Shape()
{
-std::string use, def;
-CX3DImporter_NodeElement* ne;
+ std::string use, def;
+ CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// </Appearance>
void X3DImporter::ParseNode_Shape_Appearance()
{
-std::string use, def;
-CX3DImporter_NodeElement* ne;
+ std::string use, def;
+ CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// />
void X3DImporter::ParseNode_Shape_Material()
{
-std::string use, def;
-float ambientIntensity = 0.2f;
-float shininess = 0.2f;
-float transparency = 0;
-aiColor3D diffuseColor(0.8f, 0.8f, 0.8f);
-aiColor3D emissiveColor(0, 0, 0);
-aiColor3D specularColor(0, 0, 0);
-CX3DImporter_NodeElement* ne;
+ std::string use, def;
+ float ambientIntensity = 0.2f;
+ float shininess = 0.2f;
+ float transparency = 0;
+ aiColor3D diffuseColor(0.8f, 0.8f, 0.8f);
+ aiColor3D emissiveColor(0, 0, 0);
+ aiColor3D specularColor(0, 0, 0);
+ CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
/// \file X3DImporter_Texturing.cpp
/// \brief Parsing data from nodes of "Texturing" set of X3D.
/// \date 2015-2016
// When the url field contains no values ([]), texturing is disabled.
void X3DImporter::ParseNode_Texturing_ImageTexture()
{
-std::string use, def;
-bool repeatS = true;
-bool repeatT = true;
-std::list<std::string> url;
-CX3DImporter_NodeElement* ne;
+ std::string use, def;
+ bool repeatS = true;
+ bool repeatT = true;
+ std::list<std::string> url;
+ CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// />
void X3DImporter::ParseNode_Texturing_TextureCoordinate()
{
-std::string use, def;
-std::list<aiVector2D> point;
-CX3DImporter_NodeElement* ne;
+ std::string use, def;
+ std::list<aiVector2D> point;
+ CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
// />
void X3DImporter::ParseNode_Texturing_TextureTransform()
{
-std::string use, def;
-aiVector2D center(0, 0);
-float rotation = 0;
-aiVector2D scale(1, 1);
-aiVector2D translation(0, 0);
-CX3DImporter_NodeElement* ne;
+ std::string use, def;
+ aiVector2D center(0, 0);
+ float rotation = 0;
+ aiVector2D scale(1, 1);
+ aiVector2D translation(0, 0);
+ CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);