brw->workaround_bo, 0, 0);
}
-
/**
* Emits a PIPE_CONTROL with a non-zero post-sync operation, for
* implementing two workarounds on gen6. From section 1.4.7.1
brw->workaround_bo, 0, 0);
}
+/*
+ * From Sandybridge PRM, volume 2, "1.7.2 End-of-Pipe Synchronization":
+ *
+ * Write synchronization is a special case of end-of-pipe
+ * synchronization that requires that the render cache and/or depth
+ * related caches are flushed to memory, where the data will become
+ * globally visible. This type of synchronization is required prior to
+ * SW (CPU) actually reading the result data from memory, or initiating
+ * an operation that will use as a read surface (such as a texture
+ * surface) a previous render target and/or depth/stencil buffer
+ *
+ *
+ * From Haswell PRM, volume 2, part 1, "End-of-Pipe Synchronization":
+ *
+ * Exercising the write cache flush bits (Render Target Cache Flush
+ * Enable, Depth Cache Flush Enable, DC Flush) in PIPE_CONTROL only
+ * ensures the write caches are flushed and doesn't guarantee the data
+ * is globally visible.
+ *
+ * SW can track the completion of the end-of-pipe-synchronization by
+ * using "Notify Enable" and "PostSync Operation - Write Immediate
+ * Data" in the PIPE_CONTROL command.
+ */
+void
+brw_emit_end_of_pipe_sync(struct brw_context *brw, uint32_t flags)
+{
+ if (brw->gen >= 6) {
+ /* From Sandybridge PRM, volume 2, "1.7.3.1 Writing a Value to Memory":
+ *
+ * "The most common action to perform upon reaching a synchronization
+ * point is to write a value out to memory. An immediate value
+ * (included with the synchronization command) may be written."
+ *
+ *
+ * From Broadwell PRM, volume 7, "End-of-Pipe Synchronization":
+ *
+ * "In case the data flushed out by the render engine is to be read
+ * back in to the render engine in coherent manner, then the render
+ * engine has to wait for the fence completion before accessing the
+ * flushed data. This can be achieved by following means on various
+ * products: PIPE_CONTROL command with CS Stall and the required
+ * write caches flushed with Post-Sync-Operation as Write Immediate
+ * Data.
+ *
+ * Example:
+ * - Workload-1 (3D/GPGPU/MEDIA)
+ * - PIPE_CONTROL (CS Stall, Post-Sync-Operation Write Immediate
+ * Data, Required Write Cache Flush bits set)
+ * - Workload-2 (Can use the data produce or output by Workload-1)
+ */
+ brw_emit_pipe_control_write(brw,
+ flags | PIPE_CONTROL_CS_STALL |
+ PIPE_CONTROL_WRITE_IMMEDIATE,
+ brw->workaround_bo, 0, 0);
+
+ if (brw->is_haswell) {
+ /* Haswell needs addition work-arounds:
+ *
+ * From Haswell PRM, volume 2, part 1, "End-of-Pipe Synchronization":
+ *
+ * Option 1:
+ * PIPE_CONTROL command with the CS Stall and the required write
+ * caches flushed with Post-SyncOperation as Write Immediate Data
+ * followed by eight dummy MI_STORE_DATA_IMM (write to scratch
+ * spce) commands.
+ *
+ * Example:
+ * - Workload-1
+ * - PIPE_CONTROL (CS Stall, Post-Sync-Operation Write
+ * Immediate Data, Required Write Cache Flush bits set)
+ * - MI_STORE_DATA_IMM (8 times) (Dummy data, Scratch Address)
+ * - Workload-2 (Can use the data produce or output by
+ * Workload-1)
+ *
+ * Unfortunately, both the PRMs and the internal docs are a bit
+ * out-of-date in this regard. What the windows driver does (and
+ * this appears to actually work) is to emit a register read from the
+ * memory address written by the pipe control above.
+ *
+ * What register we load into doesn't matter. We choose an indirect
+ * rendering register because we know it always exists and it's one
+ * of the first registers the command parser allows us to write. If
+ * you don't have command parser support in your kernel (pre-4.2),
+ * this will get turned into MI_NOOP and you won't get the
+ * workaround. Unfortunately, there's just not much we can do in
+ * that case. This register is perfectly safe to write since we
+ * always re-load all of the indirect draw registers right before
+ * 3DPRIMITIVE when needed anyway.
+ */
+ brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE,
+ brw->workaround_bo,
+ I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
+ }
+ } else {
+ /* On gen4-5, a regular pipe control seems to suffice. */
+ brw_emit_pipe_control_flush(brw, flags);
+ }
+}
+
/* Emit a pipelined flush to either flush render and texture cache for
* reading from a FBO-drawn texture, or flush so that frontbuffer
* render appears on the screen in DRI1.