#endif
#endif
+// Android x86 NDK ABI requires SSE3 support
+#if defined(SK_BUILD_FOR_ANDROID)
+ #undef SK_CPU_SSE_LEVEL
+ #define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE3
+#endif
+
//////////////////////////////////////////////////////////////////////
// ARM defines
* found in the LICENSE file.
*/
+#include <tmmintrin.h> // SSSE3
#include "SkBitmapProcState_opts_SSSE3.h"
#include "SkPaint.h"
#include "SkUtils.h"
-#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
-#include <tmmintrin.h> // SSSE3
-
// adding anonymous namespace seemed to force gcc to inline directly the
// instantiation, instead of creating the functions
// S32_generic_D32_filter_DX_SSSE3<true> and
int count, uint32_t* colors) {
S32_generic_D32_filter_DXDY_SSSE3<true>(s, xy, count, colors);
}
-
-#else //SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
-
-void S32_opaque_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
- const uint32_t* xy,
- int count, uint32_t* colors) {
- sk_throw();
-}
-
-void S32_alpha_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
- const uint32_t* xy,
- int count, uint32_t* colors) {
- sk_throw();
-}
-
-void S32_opaque_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
- const uint32_t* xy,
- int count, uint32_t* colors) {
- sk_throw();
-}
-
-void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
- const uint32_t* xy,
- int count, uint32_t* colors) {
- sk_throw();
-}
-
-#endif