GstBuffer *next_buffer;
GstBuffer *next_sync;
- GstGLCAOpenGLLayer *layer;
+ gpointer layer;
gboolean keep_aspect_ratio;
static void
gst_ca_opengl_layer_sink_bin_init (GstCAOpenGLLayerSinkBin * self)
{
- GstGLCAOpenGLLayer *sink = g_object_new (GST_TYPE_CA_OPENGL_LAYER_SINK, NULL);
+ gpointer *sink = g_object_new (GST_TYPE_CA_OPENGL_LAYER_SINK, NULL);
g_signal_connect (sink, "notify::layer", G_CALLBACK (_on_notify_layer), self);
g_mutex_clear (&ca_sink->drawing_lock);
+ if (ca_sink->layer) {
+ CFRelease(ca_sink->layer);
+ ca_sink->layer = NULL;
+ }
+
GST_DEBUG ("finalized");
G_OBJECT_CLASS (parent_class)->finalize (object);
}
_create_layer (gpointer data)
{
GstCAOpenGLLayerSink *ca_sink = data;
+ id layer;
if (!ca_sink->layer) {
- ca_sink->layer = [[NSClassFromString(@"GstGLCAOpenGLLayer") alloc]
+ layer = [[NSClassFromString(@"GstGLCAOpenGLLayer") alloc]
initWithGstGLContext:GST_GL_CONTEXT_COCOA (ca_sink->context)];
- [ca_sink->layer setDrawCallback:(GstGLWindowCB)gst_ca_opengl_layer_sink_on_draw
+
+ ca_sink->layer = (__bridge_retained gpointer)layer;
+ [layer setDrawCallback:(GstGLWindowCB)gst_ca_opengl_layer_sink_on_draw
data:ca_sink notify:NULL];
- [ca_sink->layer setResizeCallback:(GstGLWindowResizeCB)gst_ca_opengl_layer_sink_on_resize
+ [layer setResizeCallback:(GstGLWindowResizeCB)gst_ca_opengl_layer_sink_on_resize
data:ca_sink notify:NULL];
g_object_notify (G_OBJECT (ca_sink), "layer");
}
break;
}
case GST_STATE_CHANGE_READY_TO_NULL:
+ if (ca_sink->layer) {
+ CFRelease(ca_sink->layer);
+ ca_sink->layer = NULL;
+ }
break;
default:
break;
/* The layer will automatically call the draw callback to draw the new
* content */
[CATransaction begin];
- [ca_sink->layer setNeedsDisplay];
+ [(__bridge GstGLCAOpenGLLayer *)(ca_sink->layer) setNeedsDisplay];
[CATransaction commit];
GST_TRACE ("post redisplay");
libgstgl_cocoa_la_OBJCFLAGS = \
-I$(top_srcdir)/gst-libs \
-I$(top_builddir)/gst-libs \
+ -fobjc-arc \
$(GL_OBJCFLAGS) \
$(GST_PLUGINS_BASE_CFLAGS) \
$(GST_BASE_CFLAGS) \
gst_object_unref (self->draw_context);
GST_TRACE ("dealloc GstGLCAOpenGLLayer %p context %p", self, self->gst_gl_context);
-
- [super dealloc];
}
static void
_context_ready (gpointer data)
{
- GstGLCAOpenGLLayer *ca_layer = data;
+ GstGLCAOpenGLLayer *ca_layer = (__bridge GstGLCAOpenGLLayer *) data;
g_atomic_int_set (&ca_layer->can_draw, 1);
}
- (id)initWithGstGLContext:(GstGLContextCocoa *)parent_gl_context {
- [super init];
+ self = [super init];
_init_debug();
self.needsDisplayOnBoundsChange = YES;
gst_gl_window_send_message_async (GST_GL_CONTEXT (parent_gl_context)->window,
- (GstGLWindowCB) _context_ready, self, NULL);
+ (GstGLWindowCB) _context_ready, (__bridge_retained gpointer)self, (GDestroyNotify)CFRelease);
return self;
}
- (void)setResizeCallback:(GstGLWindowResizeCB)cb data:(gpointer)data
notify:(GDestroyNotify)notify {
if (self->resize_notify)
- self->resize_notify (self->resize_notify);
+ self->resize_notify (self->resize_data);
self->resize_cb = cb;
self->resize_data = data;
GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
GstGLAPI context_api = GST_GL_API_NONE;
const GLint swapInterval = 1;
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
CGLPixelFormatObj fmt = NULL;
CGLContextObj glContext;
CGLPixelFormatAttribute attribs[] = {
if (window)
gst_object_unref (window);
- [pool release];
return TRUE;
{
if (window)
gst_object_unref (window);
- [pool release];
return FALSE;
}
}
static gboolean
gst_gl_display_cocoa_nsapp_iteration (gpointer data)
{
- NSAutoreleasePool *pool = nil;
NSEvent *event = nil;
if (![NSThread isMainThread]) {
return FALSE;
}
- pool = [[NSAutoreleasePool alloc] init];
while ((event = ([NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate dateWithTimeIntervalSinceNow:0.05]
[NSApp sendEvent:event];
}
- [pool release];
-
return TRUE;
}
static void
gst_gl_display_cocoa_open_and_attach_source (gpointer data)
{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-
if ([NSThread isMainThread]) {
/* The sharedApplication class method initializes
* the display environment and connects your program
GST_DEBUG ("NSApp iteration loop attached, id %d", nsapp_source_id);
}
-
- [pool release];
}
static gboolean
struct _GstGLWindowCocoaPrivate
{
- GstGLNSWindow *internal_win_id;
- NSView *external_view;
+ gpointer internal_win_id;
+ gpointer external_view;
gboolean visible;
gint preferred_width;
gint preferred_height;
/* atomic set when the internal NSView has been created */
int view_ready;
- dispatch_queue_t gl_queue;
+ gpointer gl_queue;
};
static void
window->priv->preferred_width = 320;
window->priv->preferred_height = 240;
- window->priv->gl_queue =
- dispatch_queue_create ("org.freedesktop.gstreamer.glwindow", NULL);
+ window->priv->gl_queue = (__bridge_retained gpointer)
+ (dispatch_queue_create ("org.freedesktop.gstreamer.glwindow", NULL));
}
static void
gst_gl_window_cocoa_finalize (GObject * object)
{
GstGLWindowCocoa *window = GST_GL_WINDOW_COCOA (object);
- dispatch_release (window->priv->gl_queue);
+ window->priv->gl_queue = NULL;
G_OBJECT_CLASS (parent_class)->finalize (object);
}
{
GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
GstGLWindow *window = GST_GL_WINDOW (window_cocoa);
+ GstGLNSWindow *internal_win_id;
NSRect mainRect = [[NSScreen mainScreen] visibleFrame];
gint h = priv->preferred_height;
gint y = mainRect.size.height > h ? (mainRect.size.height - h) * 0.5 : 0;
gst_object_unref (context);
- priv->internal_win_id = [[GstGLNSWindow alloc] initWithContentRect:rect styleMask:
+ internal_win_id = [[GstGLNSWindow alloc] initWithContentRect:rect styleMask:
(NSTitledWindowMask | NSClosableWindowMask |
NSResizableWindowMask | NSMiniaturizableWindowMask)
backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: window_cocoa];
- GST_DEBUG ("NSWindow id: %"G_GUINTPTR_FORMAT, (guintptr) priv->internal_win_id);
+ priv->internal_win_id = (__bridge_retained gpointer)internal_win_id;
+
+ GST_DEBUG ("NSWindow id: %"G_GUINTPTR_FORMAT, (guintptr) priv->internal_win_id);
- [priv->internal_win_id setContentView:glView];
+ [internal_win_id setContentView:glView];
g_atomic_int_set (&window_cocoa->priv->view_ready, 1);
gst_gl_window_cocoa_close (GstGLWindow *window)
{
GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
+ GstGLNSWindow *internal_win_id = (__bridge GstGLNSWindow *)window_cocoa->priv->internal_win_id;
- [[window_cocoa->priv->internal_win_id contentView] removeFromSuperview];
- [window_cocoa->priv->internal_win_id release];
- window_cocoa->priv->internal_win_id = nil;
+ [[internal_win_id contentView] removeFromSuperview];
+ CFBridgingRelease(window_cocoa->priv->internal_win_id);
+ window_cocoa->priv->internal_win_id = NULL;
}
static guintptr
if (priv->internal_win_id) {
if (handle) {
- priv->external_view = (NSView *) handle;
+ priv->external_view = (gpointer)handle;
priv->visible = TRUE;
} else {
/* bring back our internal window */
dispatch_async (dispatch_get_main_queue (), ^{
- NSView *view = [window_cocoa->priv->internal_win_id contentView];
- [window_cocoa->priv->internal_win_id orderOut:window_cocoa->priv->internal_win_id];
+ GstGLNSWindow *internal_win_id =
+ (__bridge GstGLNSWindow *)window_cocoa->priv->internal_win_id;
+ NSView *external_view =
+ (__bridge NSView *)window_cocoa->priv->external_view;
- [window_cocoa->priv->external_view addSubview: view];
+ NSView *view = [internal_win_id contentView];
+ [internal_win_id orderOut:internal_win_id];
- [view setFrame: [window_cocoa->priv->external_view bounds]];
+ [external_view addSubview: view];
+
+ [view setFrame: [external_view bounds]];
[view setAutoresizingMask: NSViewWidthSizable|NSViewHeightSizable];
});
} else {
/* no internal window yet so delay it to the next drawing */
- priv->external_view = (NSView*) handle;
+ priv->external_view = (gpointer)handle;
priv->visible = FALSE;
}
}
{
GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (data);
GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
+ GstGLNSWindow *internal_win_id = (__bridge GstGLNSWindow *)priv->internal_win_id;
GST_DEBUG_OBJECT (window_cocoa, "make the window available\n");
- [priv->internal_win_id makeMainWindow];
- [priv->internal_win_id orderFrontRegardless];
- [priv->internal_win_id setViewsNeedDisplay:YES];
+ [internal_win_id makeMainWindow];
+ [internal_win_id orderFrontRegardless];
+ [internal_win_id setViewsNeedDisplay:YES];
priv->visible = TRUE;
}
{
GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
GstGLNSView *view;
+ GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
+ GstGLNSWindow *internal_win_id = (__bridge GstGLNSWindow *)priv->internal_win_id;
if (!g_atomic_int_get (&window_cocoa->priv->view_ready))
return;
- view = (GstGLNSView *)[window_cocoa->priv->internal_win_id contentView];
+ view = (GstGLNSView *)[internal_win_id contentView];
[view->layer queueResize];
}
{
GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
GstGLNSView *view;
+ GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
+ GstGLNSWindow *internal_win_id = (__bridge GstGLNSWindow *)priv->internal_win_id;
/* As the view is created asynchronously in the main thread we cannot know
* exactly when it will be ready to draw to */
if (!g_atomic_int_get (&window_cocoa->priv->view_ready))
return;
- view = (GstGLNSView *)[window_cocoa->priv->internal_win_id contentView];
+ view = (GstGLNSView *)[internal_win_id contentView];
/* this redraws the GstGLCAOpenGLLayer which calls
* gst_gl_window_cocoa_draw_thread(). Use an explicit CATransaction since we
{
GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
GstGLWindow *window = GST_GL_WINDOW (window_cocoa);
+ GstGLNSWindow *internal_win_id = (__bridge GstGLNSWindow *)priv->internal_win_id;
- if (window_cocoa->priv->internal_win_id && ![priv->internal_win_id isClosed]) {
+ if (internal_win_id && ![internal_win_id isClosed]) {
GstGLWindow *window = GST_GL_WINDOW (window_cocoa);
/* draw opengl scene in the back buffer */
static void
gst_gl_cocoa_resize_cb (GstGLNSView * view, guint width, guint height)
{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
GstGLWindowCocoa *window_cocoa = view->window_cocoa;
GstGLWindow *window = GST_GL_WINDOW (window_cocoa);
GstGLContext *context = gst_gl_window_get_context (window);
+ GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
+ GstGLNSWindow *internal_win_id = (__bridge GstGLNSWindow *)priv->internal_win_id;
- if (window_cocoa->priv->internal_win_id && ![window_cocoa->priv->internal_win_id isClosed]) {
+ if (internal_win_id && ![internal_win_id isClosed]) {
const GstGLFuncs *gl;
NSRect bounds = [view bounds];
NSRect visibleRect = [view visibleRect];
}
gst_object_unref (context);
- [pool release];
}
static void
GstGLWindowCocoa *window_cocoa = (GstGLWindowCocoa *) window;
GstGLContext *context = gst_gl_window_get_context (window);
GThread *thread = gst_gl_context_get_thread (context);
+ GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
+ dispatch_queue_t gl_queue = (__bridge dispatch_queue_t)priv->gl_queue;
if (thread == g_thread_self()) {
/* this case happens for nested calls happening from inside the GCD queue */
destroy (data);
gst_object_unref (context);
} else {
- dispatch_async (window_cocoa->priv->gl_queue, ^{
+ dispatch_async (gl_queue, ^{
gst_gl_context_activate (context, TRUE);
gst_object_unref (context);
callback (data);
m_isClosed = NO;
window_cocoa = cocoa;
+ GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
+ GstGLNSWindow *internal_win_id = (__bridge GstGLNSWindow *)priv->internal_win_id;
+ NSView *external_view = (__bridge NSView *)priv->external_view;
self = [super initWithContentRect: contentRect
styleMask: styleMask backing: bufferingType
[self setBackgroundColor:[NSColor blackColor]];
- [self orderOut:window_cocoa->priv->internal_win_id];
+ [self orderOut:internal_win_id];
return self;
}
/* Called in the main thread which is never the gl thread */
- (BOOL) windowShouldClose:(id)sender {
+ GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
+ GstGLNSWindow *internal_win_id = (__bridge GstGLNSWindow *)priv->internal_win_id;
GST_DEBUG ("user clicked the close button\n");
- [window_cocoa->priv->internal_win_id setClosed];
+ [internal_win_id setClosed];
gst_gl_window_send_message_async (GST_GL_WINDOW (window_cocoa),
(GstGLWindowCB) close_window_cb, gst_object_ref (window_cocoa),
(GDestroyNotify) gst_object_unref);
[self->layer setDrawCallback:(GstGLWindowCB)gst_gl_cocoa_draw_cb
data:window notify:NULL];
[self->layer setResizeCallback:(GstGLWindowResizeCB)gst_gl_cocoa_resize_cb
- data:self notify:NULL];
+ data:(__bridge_retained gpointer)self notify:(GDestroyNotify)CFRelease];
[self setLayerContentsRedrawPolicy:NSViewLayerContentsRedrawOnSetNeedsDisplay];
}
- (void) dealloc {
- [self->layer release];
-
- [super dealloc];
+ self->layer = nil;
}
- (void)renewGState {
libgstgl_eagl_la_OBJCFLAGS = \
-I$(top_srcdir)/gst-libs \
-I$(top_builddir)/gst-libs \
+ -fobj-arc \
$(GL_CFLAGS) \
$(GL_OBJCFLAGS) \
$(GST_PLUGINS_BASE_CFLAGS) \
#define GST_IS_GL_CONTEXT_EAGL_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_TYPE_GL_CONTEXT_EAGL))
#define GST_GL_CONTEXT_EAGL_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_TYPE_GL_CONTEXT_EAGL, GstGLContextEaglClass))
+#define GS_GL_CONTEXT_EAGL_CONTEXT(obj) \
+ ((__bridge EAGLContext *)(obj->priv->eagl_context))
+#define GS_GL_CONTEXT_EAGL_LAYER(obj) \
+ ((__bridge CAEAGLLayer *)(obj->priv->eagl_layer))
+
typedef struct _GstGLContextEagl GstGLContextEagl;
typedef struct _GstGLContextEaglPrivate GstGLContextEaglPrivate;
typedef struct _GstGLContextEaglClass GstGLContextEaglClass;
struct _GstGLContextEaglPrivate
{
- EAGLContext *eagl_context;
+ gpointer eagl_context;
/* Used if we render to a window */
- CAEAGLLayer *eagl_layer;
+ gpointer eagl_layer;
GLuint framebuffer;
GLuint color_renderbuffer;
GLuint depth_renderbuffer;
int width, height;
glBindRenderbuffer (GL_RENDERBUFFER, eagl_context->priv->color_renderbuffer);
- [eagl_context->priv->eagl_context renderbufferStorage:GL_RENDERBUFFER fromDrawable:eagl_context->priv->eagl_layer];
+ [GS_GL_CONTEXT_EAGL_CONTEXT(eagl_context) renderbufferStorage:GL_RENDERBUFFER fromDrawable:GS_GL_CONTEXT_EAGL_LAYER(eagl_context)];
glGetRenderbufferParameteriv (GL_RENDERBUFFER,
GL_RENDERBUFFER_WIDTH, &width);
glGetRenderbufferParameteriv (GL_RENDERBUFFER,
if (context_eagl->priv->eagl_layer) {
gst_gl_context_eagl_activate (context, TRUE);
- [context_eagl->priv->eagl_context renderbufferStorage: GL_RENDERBUFFER fromDrawable:nil];
+ [GS_GL_CONTEXT_EAGL_CONTEXT(context_eagl) renderbufferStorage: GL_RENDERBUFFER fromDrawable:nil];
glDeleteFramebuffers (1, &context_eagl->priv->framebuffer);
context_eagl->priv->framebuffer = 0;
UIView *window_handle = nil;
GstGLWindow *window = gst_gl_context_get_window (context);
if (window)
- window_handle = (UIView *) gst_gl_window_get_window_handle (window);
+ window_handle = (__bridge UIView *)((void *)gst_gl_window_get_window_handle (window));
if (!window_handle) {
GST_INFO_OBJECT (context, "window handle not set yet, not updating layer");
gst_gl_context_eagl_release_layer (context);
eagl_layer = (CAEAGLLayer *)[window_handle layer];
- [EAGLContext setCurrentContext:priv->eagl_context];
+ [EAGLContext setCurrentContext:GS_GL_CONTEXT_EAGL_CONTEXT(context_eagl)];
/* Allocate framebuffer */
glGenFramebuffers (1, &framebuffer);
/* Allocate color render buffer */
glGenRenderbuffers (1, &color_renderbuffer);
glBindRenderbuffer (GL_RENDERBUFFER, color_renderbuffer);
- [priv->eagl_context renderbufferStorage: GL_RENDERBUFFER fromDrawable:eagl_layer];
+ [GS_GL_CONTEXT_EAGL_CONTEXT(context_eagl) renderbufferStorage: GL_RENDERBUFFER fromDrawable:eagl_layer];
glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, color_renderbuffer);
/* Get renderbuffer width/height */
glBindRenderbuffer (GL_RENDERBUFFER, 0);
glBindFramebuffer (GL_FRAMEBUFFER, 0);
- priv->eagl_layer = eagl_layer;
+ priv->eagl_layer = (__bridge_retained gpointer)eagl_layer;
priv->framebuffer = framebuffer;
priv->color_renderbuffer = color_renderbuffer;
priv->depth_renderbuffer = depth_renderbuffer;
EAGLSharegroup *share_group;
if (other_context) {
- EAGLContext *external_gl_context = (EAGLContext *)
+ EAGLContext *external_gl_context = (__bridge EAGLContext *)(void *)
gst_gl_context_get_gl_context (other_context);
share_group = [external_gl_context sharegroup];
} else {
share_group = nil;
}
- priv->eagl_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3 sharegroup:share_group];
+ priv->eagl_context = (__bridge_retained gpointer)[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3 sharegroup:share_group];
if (!priv->eagl_context) {
- priv->eagl_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2 sharegroup:share_group];
+ priv->eagl_context = (__bridge_retained gpointer)[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2 sharegroup:share_group];
}
if (!priv->eagl_context) {
g_set_error_literal (error, GST_GL_CONTEXT_ERROR,
return FALSE;
}
- if (share_group)
- [share_group release];
-
priv->eagl_layer = NULL;
priv->framebuffer = 0;
priv->color_renderbuffer = 0;
gst_gl_context_eagl_release_layer (context);
- [context_eagl->priv->eagl_context release];
- context_eagl->priv->eagl_context = nil;
+ CFRelease(context_eagl->priv->eagl_context);
+ context_eagl->priv->eagl_context = NULL;
}
static gboolean
return TRUE;
if (window)
- window_handle = (UIView *) gst_gl_window_get_window_handle (window);
+ window_handle = (__bridge UIView *)(void *)gst_gl_window_get_window_handle (window);
if (!window_handle) {
gst_object_unref (window);
if (!context_eagl->priv->eagl_layer)
return;
- [context_eagl->priv->eagl_context presentRenderbuffer:GL_RENDERBUFFER];
+ [GS_GL_CONTEXT_EAGL_CONTEXT(context_eagl) presentRenderbuffer:GL_RENDERBUFFER];
}
static gboolean
}
GST_DEBUG ("Attaching context to thread %p", g_thread_self ());
- if ([EAGLContext setCurrentContext:context_eagl->priv->eagl_context] == NO) {
+ if ([EAGLContext setCurrentContext:GS_GL_CONTEXT_EAGL_CONTEXT(context_eagl)] == NO) {
GST_ERROR ("Couldn't make context current");
return FALSE;
}
#define GST_IS_GL_WINDOW_EAGL_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_TYPE_GL_WINDOW_EAGL))
#define GST_GL_WINDOW_EAGL_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_TYPE_GL_WINDOW_EAGL, GstGLWindowEaglClass))
+#define GS_GL_WINDOW_EAGL_VIEW(obj) \
+ ((__bridge UIView *)(obj->priv->view))
+#define GS_GL_WINDOW_EAGL_QUEUE(obj) \
+ ((__bridge dispatch_queue_t)(obj->priv->gl_queue))
+
typedef struct _GstGLWindowEagl GstGLWindowEagl;
typedef struct _GstGLWindowEaglPrivate GstGLWindowEaglPrivate;
typedef struct _GstGLWindowEaglClass GstGLWindowEaglClass;
struct _GstGLWindowEaglPrivate
{
- UIView *view;
+ gpointer view;
gint window_width, window_height;
gint preferred_width, preferred_height;
- dispatch_queue_t gl_queue;
+ gpointer gl_queue;
};
static void
{
window->priv = GST_GL_WINDOW_EAGL_GET_PRIVATE (window);
window->priv->gl_queue =
- dispatch_queue_create ("org.freedesktop.gstreamer.glwindow", NULL);
+ (__bridge_retained gpointer)dispatch_queue_create ("org.freedesktop.gstreamer.glwindow", NULL);
}
static void
gst_gl_window_eagl_finalize (GObject * object)
{
GstGLWindowEagl *window = GST_GL_WINDOW_EAGL (object);
- dispatch_release (window->priv->gl_queue);
+ CFRelease(window->priv->gl_queue);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
window_eagl = GST_GL_WINDOW_EAGL (window);
context = gst_gl_window_get_context (window);
- window_eagl->priv->view = (UIView *) handle;
+ window_eagl->priv->view = (gpointer)handle;
GST_INFO_OBJECT (context, "handle set, updating layer");
gst_gl_context_eagl_update_layer (context);
destroy (data);
gst_object_unref (context);
} else {
- dispatch_async (window_eagl->priv->gl_queue, ^{
+ dispatch_async ((__bridge dispatch_queue_t)(window_eagl->priv->gl_queue), ^{
gst_gl_context_activate (context, TRUE);
- gst_object_unref (context);
callback (data);
+ gst_object_unref (context);
if (destroy)
destroy (data);
});
CGSize size;
CAEAGLLayer *eagl_layer;
- eagl_layer = (CAEAGLLayer *)[window_eagl->priv->view layer];
+ eagl_layer = (CAEAGLLayer *)[GS_GL_WINDOW_EAGL_VIEW(window_eagl) layer];
size = eagl_layer.frame.size;
if (window->queue_resize || window_eagl->priv->window_width != size.width ||
cocoa_videooverlay_SOURCES = cocoa-videooverlay.m
cocoa_videooverlay_OBJCFLAGS=-Wno-error=unused-command-line-argument \
+ -fobjc-arc \
-I$(top_srcdir)/gst-libs -I$(top_builddir)/gst-libs \
$(GST_PLUGINS_BASE_CFLAGS) $(GST_CFLAGS) \
$(GL_CFLAGS) $(GL_OBJCFLAGS)
static void end_stream_cb(GstBus* bus, GstMessage* message, MainWindow* window)
{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-
g_print ("end of stream\n");
gst_element_set_state ([window pipeline], GST_STATE_NULL);
g_main_loop_quit ([window loop]);
[window performSelectorOnMainThread:@selector(customClose) withObject:nil waitUntilDone:YES];
-
- [pool release];
}
static gpointer thread_func (MainWindow* window)
gboolean ok=FALSE;
GstBus *bus=NULL;
GThread *loop_thread=NULL;
- NSAutoreleasePool *pool=nil;
NSRect rect;
MainWindow *window=nil;
- pool = [[NSAutoreleasePool alloc] init];
[NSApplication sharedApplication];
g_print("app created\n");
bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
gst_bus_add_signal_watch (bus);
- g_signal_connect(bus, "message::error", G_CALLBACK(end_stream_cb), window);
- g_signal_connect(bus, "message::warning", G_CALLBACK(end_stream_cb), window);
- g_signal_connect(bus, "message::eos", G_CALLBACK(end_stream_cb), window);
- gst_bus_set_sync_handler (bus, (GstBusSyncHandler) create_window, window, NULL);
+ /* NOTE: window is not bridge_retained because its lifetime is just this function */
+ g_signal_connect(bus, "message::error", G_CALLBACK(end_stream_cb), (__bridge gpointer)window);
+ g_signal_connect(bus, "message::warning", G_CALLBACK(end_stream_cb), (__bridge gpointer)window);
+ g_signal_connect(bus, "message::eos", G_CALLBACK(end_stream_cb), (__bridge gpointer)window);
+ gst_bus_set_sync_handler (bus, (GstBusSyncHandler) create_window, (__bridge gpointer)window, NULL);
gst_object_unref (bus);
loop_thread = g_thread_new (NULL,
- (GThreadFunc) thread_func, window);
+ (GThreadFunc) thread_func, (__bridge gpointer)window);
gst_element_set_state (pipeline, GST_STATE_PLAYING);
g_thread_join (loop_thread);
- [window release];
-
- [pool release];
-
return 0;
}